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	<id>http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RebTheEb</id>
	<title>Cassette Beasts - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RebTheEb"/>
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	<updated>2026-10-25T23:45:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Coin-Operated&amp;diff=11152</id>
		<title>Coin-Operated</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Coin-Operated&amp;diff=11152"/>
		<updated>2025-07-13T23:37:18Z</updated>

		<summary type="html">&lt;p&gt;RebTheEb: same as my last edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestInfobox&lt;br /&gt;
| name = Coin-Operated&lt;br /&gt;
| conditions = Find [[Clee-0]]&lt;br /&gt;
| previous = [[Take Me On]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coin-Operated&#039;&#039;&#039; is the [[Quest|quest]] that is unlocked after the player finds [[Clee-0]] offline in [[Eastham Woods]].&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
# A coin-operated [[Clee-0|android]] in [[Eastham Woods]], appears to be malfunctioning. Perhaps finding a suitable coin will help restore it to life.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
After accepting the quest, the player can find a golden coin in [[Autumn Hill]]. Bringing this coin to Clee-0&#039;s inactive body brings her back online.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The quest title, &amp;quot;Coin-Operated&amp;quot;, is named after the single &amp;quot;[[wikipedia:Coin-Operated Boy|Coin-Operated Boy]]&amp;quot; by [[wikipedia:The Dresden Dolls|The Dresden Dolls]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>RebTheEb</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Scattershot&amp;diff=11151</id>
		<title>Scattershot</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Scattershot&amp;diff=11151"/>
		<updated>2025-07-13T23:35:48Z</updated>

		<summary type="html">&lt;p&gt;RebTheEb: added a teeny lil description because it was again missing one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestInfobox&lt;br /&gt;
| name = Scattershot&lt;br /&gt;
| conditions = Meet [[Zedd]]&lt;br /&gt;
| previous = [[Take Me On]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scattershot&#039;&#039;&#039; is the [[Quest|quest]] that is unlocked after the player meets [[Zedd]] on [[Autumn Hill]].&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
# [[Zedd]] on [[Autumn Hill]] has asked me to make the surrounding area a bit quieter by defeating 5 [[Bulletino]]s. Bulletinos can be most easily found on Autumn Hill.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
After accepting this quest from Zedd, the player must defeat five Bulletinos in wild battles. Previously defeated Bulletinos will not count towards the quest. Wild Bulletinos spawn very close to Zedd&#039;s location.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The quest title, &amp;quot;Scattershot&amp;quot;, is named after the band [https://www.scattershotband.com/ ScatterShot].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>RebTheEb</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Here_Comes_The_Sun&amp;diff=11150</id>
		<title>Here Comes The Sun</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Here_Comes_The_Sun&amp;diff=11150"/>
		<updated>2025-07-13T23:31:55Z</updated>

		<summary type="html">&lt;p&gt;RebTheEb: added event summary for HCTS because there was none&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestInfobox&lt;br /&gt;
| name = Here Comes The Sun&lt;br /&gt;
| conditions = Reach Level 4 at [[Ranger Noticeboard]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Here Comes The Sun&#039;&#039;&#039; is a [[quest]] that is unlocked after reaching Level 4 at [[Ranger Noticeboard]].&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
# Investigate the new [[Power Station|station]] under [[Dino Quarry]] in the [[The Deadlands|Deadlands]].&lt;br /&gt;
# {{#spoiler:Get some answers from the [[The Mer-Line|Mer-Line]].}}&lt;br /&gt;
# Report back to [[Ianthe]].&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
Upon reaching Level 4 on the Ranger Noticeboard, Ianthe will inform the player that [[Wallace]] has unearthed the entrance to the location believed to be the source of the [[Rogue Fusion|Rogue Fusions]].&lt;br /&gt;
{{#spoiler:&lt;br /&gt;
Upon entering the Power Station, [[Penny Dreadful]] appears, claiming that it is only fair that she involves herself in the investigation due to it being located in her &amp;quot;turf.&amp;quot; A Rogue Fusion consisting of two [[Anathema]] ambush the player, and Penny Dreadful joins as a guest combatant alongside the player and active partner. Once the Anathema fusion is defeated, Dreadful idles in the station while the player investigates. Leaving the Power Station and coming back causes Penny Dreadful to repeat her previous dialogue and return to the spot she was standing.&lt;br /&gt;
&lt;br /&gt;
Around the Station, a series of notebooks are left behind, which each describe the first-person downfall of the scientists who once operated here. The notes cover their discovery of an [[Archangel]] named [[Helia]], their utilization of her immense power, and their folly once the power of her nuclear fusion destroyed the entire facility. Next to each diary is a lever which must be pulled. When all levers have been pulled, Penny Dreadful asks for confirmation from the player if they really want to go ahead with this. By agreeing to flip the last switch, Helia is invoked. Helia introduces herself as the Power of Fusion, and does battle with the three Rangers.&lt;br /&gt;
&lt;br /&gt;
After Helia&#039;s defeat, she claims that even though every type of fusion, including that which is performed by the players and Rogue Fusion monsters, falls under her jurisdiction, she is not directly responsible for the outbreaks, likening the player&#039;s assumptions as if they had blamed a murder on the concept of Death. Helia reveals the true culprit, however: the cause of all that troubles New Wirral is none other than the [[Mer-Line]] itself. The player must then return to Harbourtown Station, where [[Magikrab (character)|Magikrab]] will allow the player access into Platform A. Magikrab&#039;s body becomes a vessel for the Mer-Line to speak through, where it admits its part in terrorizing New Wirral, but claims that it does so to test and content mankind&#039;s warlike nature and force them to become stronger and closer by trial of conflict. The Mer-Line earnestly believes that what it is doing will help future castaways in much the same way it trained the player, and so it exits Magikrab&#039;s body unwilling to change its ways.&lt;br /&gt;
&lt;br /&gt;
Upon reporting to [[Ianthe]], she is content with the fact that New Wirral&#039;s residents must combat the Rogue Fusions on their own, reminding the player that if they intend to remain on New Wirral as a Ranger, Ianthe will have infinite tasks for them to complete.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The quest title, &amp;quot;Here Comes The Sun&amp;quot;, is named after the song &amp;quot;[[wikipedia:Here Comes The Sun|Here Comes The Sun]]&amp;quot; by [[wikipedia:The Beatles|The Beatles]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>RebTheEb</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=People_are_People&amp;diff=11143</id>
		<title>People are People</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=People_are_People&amp;diff=11143"/>
		<updated>2025-07-10T17:23:12Z</updated>

		<summary type="html">&lt;p&gt;RebTheEb: Wrote a description because it was just marked incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestInfobox&lt;br /&gt;
| name = People are People&lt;br /&gt;
| conditions = Complete [[How Does It Feel]]&amp;lt;br&amp;gt;Defeat [[Aleph Null]]&amp;lt;br&amp;gt;Complete Part 4 of [[Take Me On]]&lt;br /&gt;
| previous = [[How Does It Feel]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;People are People&#039;&#039;&#039; is the [[Quest|quest]] that starts after the player has completed [[How Does It Feel]], Part 4 of [[Take Me On]] and defeated [[Aleph Null]].&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
# Meet [[Sunny]] on [[Mt. Wirral]].&lt;br /&gt;
# Go with Sunny to the [[Landkeeper HQ]].&lt;br /&gt;
# Venture into the [[Landkeeper]] [[New Landkeeper Hideout|hideout]] with Sunny.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
{{#spoiler:&lt;br /&gt;
Once the player encounters Sunny on Mt. Wirral, she joins the player and the active partner character in a 3 vs. 3 battle against a trio of scheming Landkeepers. Sunny uses her signature [[Pawper]], while the foes use a [[Mascotorn]], [[Scampire]], and [[Spooki-onna]] respectively. Upon defeating the Landkeepers, they reveal that they plan to use &amp;quot;the wheel&amp;quot; to continue their schemes. Determined to stop them, Sunny asks the player to accompany her to the destroyed Landkeeper HQ. From here on, Sunny is unlocked as a partner character.&lt;br /&gt;
&lt;br /&gt;
Upon taking Sunny to the ruined Landkeeper HQ, she uses her status as an ex-Landkeeper to open the hidden entrance to the hidden cave beneath the building. After making it beyond a sealed door that requires two hidden keycards to open, the player and Sunny do battle against two Landkeepers, before a third Landkeeper reveals that the &amp;quot;wheel&amp;quot; is literally a discarded wheel from the [[Mer-Line]], with the lingering power to capture people and monsters from other worlds. The Landkeeper summons a [[Minosteam]], and joins it in battle against the player and Sunny. Sunny, affirming that she only needs to be herself, gains the resolution to fuse with the player. Once the Landkeeper and Minosteam have been defeated, the Minosteam leaves peacefully. Sunny, goaded by the Landkeeper she battled, touches the wheel to get a peer into the true nature of Landkeepers&#039; origins, specifically her own past. Sunny&#039;s mind is transported to a time when she was a human woman, whose soul-crushing office job left her too dreary to resist [[Mammon|Mammon&#039;s]] influence, getting transported to New Wirral as a Landkeeper with no memory of her past. Sunny, much to the nearby Landkeeper&#039;s shock, is not upset at this revelation, affirming that she is still herself. Sunny peers too deeply into the wheel&#039;s cosmic knowledge and accidentally knocks it into the abyss behind it. Upset, the nearby Landkeeper is forced to secede. Sunny thanks the player for assisting her, and aims to continue learning new things and forging her own identity, feeling like the &amp;quot;other me&amp;quot; (her past life) would agree.&lt;br /&gt;
&lt;br /&gt;
At any point after completing this quest, Minosteam can be found as a static encounter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The quest title, &amp;quot;People are People&amp;quot;, is named after the song [[wikipedia:People are People|People are People]] by [[wikipedia:Depeche Mode|Depeche Mode]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Added in 1.8]]&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>RebTheEb</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Land_of_Confusion&amp;diff=11142</id>
		<title>Land of Confusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Land_of_Confusion&amp;diff=11142"/>
		<updated>2025-07-10T17:03:44Z</updated>

		<summary type="html">&lt;p&gt;RebTheEb: The article&amp;#039;s spoiler section was a stub, so I patched it up. I fixed a small number of grammar issues too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestInfobox&lt;br /&gt;
| name = Land of Confusion&lt;br /&gt;
| previous = [[This Is The World We Live In]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Land of Confusion&#039;&#039;&#039; is the [[Quest|quest]] that is unlocked after encountering [[Morgante]] within [[Harbourtown Station]] and completing the [[This Is The World We Live In|tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
# Locate [[Archangels]] to complete [[Morgante]]&#039;s song, then follow the clues it contains to find your way home.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
After the player and [[Kayleigh]] encounter [[Morgante]] for the first time and defeated the wounded [[Archangel]] in [[Harbourtown Station]], Morgante informs them that she knows a way to leave [[New Wirral]], by singing the player a song to provide clues. Most of Morgante&#039;s words are too quiet for the player to hear. Kayleigh and the player agree to try and find other Archangels to unlock the rest of Morgante&#039;s song to figure out how to leave the island.&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:&lt;br /&gt;
The player is tasked with hunting down a total of 8 Archangels hidden in [[Mer-Line station|Mer-Line stations]] throughout New Wirral. There are a total of nine Archangels the player may encounter, however, meaning that the last of these Archangels will provide no additional clues via Morgante&#039;s song. Every main-game partner character, except [[Barkley]], leads the player to an Archangel boss as part of their quest. During this fight, the partner will unlock the ability to fuse with the player. The remaining five Archangels can be fought with any character at any time, and will feature no scripted events during the battle.&lt;br /&gt;
&lt;br /&gt;
After each Archangel battle, Morgante will appear in a vision, reprising her song, with another of its bars added to the lyrics. The initial two lines of the song are audible immediately after the fight against the wounded Morgante, while the remaining 8 lines are sequentially added as each Archangel is defeated. Morgante&#039;s song varies on each save file, though there are a limited number of places the final station may be hidden. Her song will vary in whether she instructs the player to fly to the east or west, and whether to go to the northmost or southmost quadrant. She will also describe the area&#039;s appearance (ex. &amp;quot;dark grass&amp;quot; or &amp;quot;crisp snow&amp;quot;). Lastly, she will directly inform the player what actions must be taken, and around what landmark. If the extra Archangel boss is defeated, Morgante will reprise her completed song, and the quest marker will highlight the exact tile on the map that the song gestures towards. Morgante will reprise her song upon the extra Archangel&#039;s defeat, even if the save file has already been cleared.&lt;br /&gt;
&lt;br /&gt;
Every time the player defeats an Archangel, [[Aleph]] suddenly arrives, absorbing the wounded opponent into his glass head. While his name and motives are initially a mystery, Aleph gradually takes more interest in the player as they defeat more Archangels. After 4 Archangels have been defeated, Aleph awaits the player at [[Harbourtown]], where he properly introduces himself. After the player informs him that their mission is to leave New Wirral, Aleph absorbs them into his head, transporting them to the [[Dead World]]. Here, the player is rescued by [[Ms. Amber]], who informs the player of Aleph&#039;s history and goals. She then sends the player back to New Wirral. Aleph will continue to absorb defeated Archangels beyond this point, expressing frustration that the player has returned to meddle with his plans. [[Shining Kuneko]] is the exception to all aforementioned Aleph cutscenes; she is not absorbed by Aleph after her battle, and defeating her does not contribute to the number of Archangels that must be defeated before Aleph sends the player to the Dead World.&lt;br /&gt;
&lt;br /&gt;
Eventually, the player discovers the entrance of [[Night&#039;s Bridge Station]] by tracking down its [[Night&#039;s Bridge Station#Location|location]] and performing an action to open the entrance based on the clues and instructions given by Morgante&#039;s song. If the player discovers the mirror to Night&#039;s Bridge Station before Aleph casts them into the Dead World, interacting with the mirror will display the text &amp;quot;Huh, a mirror...?&amp;quot; Once the player has escaped the Dead World, partner characters may hint while resting that the mirror they discovered could function like a portal akin to Aleph&#039;s head. The player is free to enter Night&#039;s Bridge Station at any point in the quest beyond the Dead World sequence, even if fewer than 8 Archangels have been battled.&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the storyline, Aleph will summon any Archangel he previously captured during the quest, eventually deciding to fuse with them to become [[Aleph Null]]. Aleph Null&#039;s design will accessorize itself with components of the Archangels he fused with. After defeating Aleph for good, he is slain, albeit temporarily. The player may speak to Ms. Amber to perform the game&#039;s end credits, which will also unlock additional save file modes. The player may return to their completed save file to continue playing. The Land of Confusion quest will continue to count as an uncleared mission.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The quest title, &amp;quot;Land of Confusion&amp;quot;, is named after the song [[wikipedia:Land of Confusion|Land of Confusion]] by [[wikipedia:Genesis (band)|Genesis]].&lt;br /&gt;
*If the player skips an Archangel (except Shining Kuneko) and defeats them for the first time only after completing this quest, the Triangle Man will not appear after its defeat. The defeated Archangel will simply disappear. Morgante&#039;s song will reprise, even if the player has already beaten the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;/div&gt;</summary>
		<author><name>RebTheEb</name></author>
	</entry>
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