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		<title>Archangel</title>
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		<updated>2026-05-04T23:54:49Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Angelic Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
&#039;&#039;&#039;Archangels&#039;&#039;&#039; are a mysterious yet powerful race of eldritch beings that usually stay beneath the [[Mer-Line station|Mer-Line stations]] of [[New Wirral]]. Hunting them is necessary to complete Morgante&#039;s &amp;quot;[[Land of Confusion]]&amp;quot; Quest.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to Kayleigh, when the first people washed up on [[New Wirral]], the term &amp;quot;angels&amp;quot; was given to the [[monsters]], while &amp;quot;Archangels&amp;quot; was given to the eldritch entities due to the term meaning &amp;quot;highest rank of angels&amp;quot;. While monsters lost their original &amp;quot;angel&amp;quot; title after it was revealed they could be beaten, &amp;quot;Archangel&amp;quot; still stayed around.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels. Of course, when people learned they could fight and defeat the regular monsters, they lost their &amp;quot;angelic allure&amp;quot;. They&#039;ve had a bunch of names over the years - angels, demons, devils, ghouls... We just call them monsters now. It&#039;s a good catch-all term. Those other creatures, though... Like the one we fought... They&#039;re still Archangels to us. We don&#039;t know what they are.&amp;quot; - Kayleigh&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Aleph reveals that Archangels are [[wikipedia:Egregore|egregores]] created from humanity&#039;s desires, such as greed, adventures, wars, even extinction events. In return for giving them life, the Archangels would travel to a random world and act out whatever they were created from, usually bringing untold deviation unto the world, as shown with the [[Dead World]].&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player and their partners defeat [[Aleph Null]], [[Ms. Amber]] mentions that because Archangels are formed from ideas, even if they are killed, they can reform as long as the idea they formed from still persists.&amp;lt;ref&amp;gt;&amp;quot;Folks like Aleph and I ain&#039;t flesh and blood, sugar. It takes an idea to die for us not to be able to come back in some form. He runs on conquest. If you humans keep findin&#039; ways to kill each other, I&#039;m sure he&#039;ll reform eventually. Though he might be out of action for quite some time...&amp;quot; - Ms. Amber&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats her in battle, [[Lenna]] reveals that Archangels can take on a human form.&amp;lt;ref&amp;gt;&amp;quot;I am [an Archangel]. Well, I used to be. I guess I still am. It&#039;s a long story. I&#039;m living as a human now, though. ... Why not? We&#039;re not bound by our origins - it doesn&#039;t matter who we used to be, it only matters who we choose to be in the present.&amp;quot; - Lenna&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Archangels ==&lt;br /&gt;
&lt;br /&gt;
=== Main Story ===&lt;br /&gt;
These archangels are defeated through the course of the game. Other than A01, A13, A14, and A15, they can be fought in any order, and can be skipped if the player locates [[Night&#039;s Bridge Station|the final station]] early.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_1.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A01&lt;br /&gt;
| A black and white creature vaguely resembling a woman in a floating dress. The first Archangel encountered and faced in the game. She is first found in a wounded state within the Harbortown Station during the quest [[This Is The World We Live In]]. After defeating her, the [[Land of Confusion]] quest is started.&lt;br /&gt;
| [[Harbourtown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_Gestalt.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante Gestalt]]&lt;br /&gt;
| A03&lt;br /&gt;
|A version of Morgante after you and your teammates all merge into one. Is used to defeat Aleph Null.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Poppetox.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Poppetox]]&lt;br /&gt;
| A04&lt;br /&gt;
| An Archangel resembling a Claymation style skeleton wearing a hat with a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
| [[Glowcester Road Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mourningstar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mourningstar]]&lt;br /&gt;
| A05&lt;br /&gt;
| An Archangel with a 3D low-poly appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. Buried underneath [[Mourningtown]], reaching it is the main goal of the Mourningtown Cult. Is associated with Kayleigh&#039;s &amp;quot;[[I Ran So Far Away]]&amp;quot; quest.&lt;br /&gt;
| [[Mourningtown]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Nowhere_Monarch.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Nowhere Monarch]]&lt;br /&gt;
| A06&lt;br /&gt;
| An Archangel with an inkblot cartoon appearance and a crown for a head, believing themselves as a &amp;quot;ruler of nothing&amp;quot;, ruling the Falldown Mall. Is associated with Meredith&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
| [[Falldown Mall]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Heckahedron.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Heckahedron]]&lt;br /&gt;
| A07&lt;br /&gt;
| Archangel of Waterloop Station. A flying, ever-shifting cube that believes in the &amp;quot;perfection&amp;quot; of 4D space.&lt;br /&gt;
| [[Waterloop Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Alice.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Alice]]&lt;br /&gt;
| A08&lt;br /&gt;
| An Archangel based on &amp;quot;Alice in Wonderland&amp;quot;, ruling the Cherry Cross Station while hosting size changing tea parties for the &amp;quot;guests&amp;quot; within her Wonderland-esque Station.&lt;br /&gt;
| [[Cherry Cross Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Robin_Goodfellow.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Robin Goodfellow]]&lt;br /&gt;
| A09&lt;br /&gt;
|An Archangel based on the William Shakespeare character of the same name. A goblin carrying a book with a watercolor-like appearance, it lures Viola into their station by pretending to be Sebastian to reveal the truth. Is associated with Viola&#039;s [[Everybody&#039;s Looking for Something]] quest.&lt;br /&gt;
|[[Bard Street Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mammon.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mammon]]&lt;br /&gt;
| A10&lt;br /&gt;
| Leader of the &amp;quot;Landkeepers&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral. Resembles a colorful collage face that constantly shift around. Can only be encountered by following Eugene&#039;s [[Acting On Your Best Behaviour]] quest.&lt;br /&gt;
| [[Landkeeper HQ]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lamento_Mori.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lamento Mori]]&lt;br /&gt;
| A11&lt;br /&gt;
|An Archangel that rules Aldgrave Tomb Station, taking the appearance of a towering skeleton that sadistically traps its victims in a endless maze.&lt;br /&gt;
| [[Aldgrave Tomb Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Babelith.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Babelith]]&lt;br /&gt;
| A12&lt;br /&gt;
| An Archangel with the appearance of a crude drawing of a tower, believing ignorance is supreme and loving bad jokes. Located within the Icelington Station at the top of Mt Wirral.&lt;br /&gt;
| [[Icelington Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The_Amber_Lodge.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Amber Lodge]]&lt;br /&gt;
| A13&lt;br /&gt;
|A sentient building that can traverse through time and space. The woman who runs it, Ms. Amber, is in fact an extension of itself. Once used by Aleph to get around, but has since &amp;quot;fallen out&amp;quot;. Not fought against.&lt;br /&gt;
|[[Dead World]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_battle.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph]]&lt;br /&gt;
| A14&lt;br /&gt;
| An Archangel with the appearance of a man in a dapper outfit and a triangle mirror for a head. The main antagonist of Cassette Beasts, being the one who defeated Morgante and recruits all of the defeated Archangels to create a new team after his old one disbanded so he can cause chaos throughout the reality.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_Null.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph Null]]&lt;br /&gt;
| A15&lt;br /&gt;
| The merged form of Aleph with his recruited Archangels Poppetox, Mourningstar, Nowhere Monarch, Heckahedron, Alice, Robin Goodfellow, Mammon, Lamento Mori, and Babelith. Acts as the final boss of the game.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Game ===&lt;br /&gt;
These archangels are encountered by the player as a part of the [[post-game]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_2.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A02&lt;br /&gt;
|Morgante as she appears normally. She takes this form during Land of Confusion and during her fight in the post-game.&lt;br /&gt;
| [[Harbourtown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Helia.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Helia]]&lt;br /&gt;
| A16&lt;br /&gt;
| An Archangel that resembles a mix of an Throne, an atom, and the Sun. Is the incantation of fusion. Helia is encountered during the quest [[Here Comes The Sun]].&lt;br /&gt;
| [[Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The Mer-Line.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Mer-Line]]&lt;br /&gt;
| A17&lt;br /&gt;
| The train (and railway) that the Archangels use to get around. [[New Wirral]] lays on its back. Its emissary is [[Magikrab]]. Not fought against.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lenna.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lenna]]&lt;br /&gt;
| A18&lt;br /&gt;
| An Archangel from another world that became a human and a heroine trying to save her world from a corrupting force. She is a secret boss fight and defeating her earns you the Hero of Another Story [[Achievements|achievement.]]&lt;br /&gt;
| [[Brokenhead]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Shadow Lenna.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Shadow Lenna]]&lt;br /&gt;
| A19&lt;br /&gt;
| A shadowy figure resembling Lenna who escaped her fate of dying to the hands of a hero due to a corrupting force. She can be encountered in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
|[[Magikrab&#039;s Gauntlet]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Bytten_studio_bestiary.jpg|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
| A20&lt;br /&gt;
| A British game development company and developers of &#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039; and &#039;&#039;[[Cassette Beasts]]&#039;&#039;. They are secret bosses in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
| [[Magikrab’s Gauntlet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pier of the Unknown ===&lt;br /&gt;
These archangels are encountered by the player in the [[Pier of the Unknown]] DLC.&lt;br /&gt;
&lt;br /&gt;
Technically [[Pearl]], [[Raven]], and [[Rose]] are [[Infernal Engine|infernal engines]] and not Archangels. However, they are listed as Archangels in the [[bestiary]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Pearl.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| ???&lt;br /&gt;
| Whatever it once was, it now exists between two states of being. An incomplete monstrosity that can express itself only an animal rage.&lt;br /&gt;
| [[The Witch House]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Raven.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Raven]]&lt;br /&gt;
| ???&lt;br /&gt;
| A half formed thing. The warmth it once possessed in a previous life has flickered out like a dying spark, leaving only a dark emptiness.&lt;br /&gt;
| [[Cosmic Zone]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Rose.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| ???&lt;br /&gt;
| A thing that knows only that it should not be. With no sense of rationality left, this pitiful entity cannot make decisions with any sense of logic or reasoning.&lt;br /&gt;
| [[Funworld]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Gwenivar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Gwenivar]]&lt;br /&gt;
| ???&lt;br /&gt;
| Gwenivar is an ancient Archangel who has always held a childlike fascination with human culture. She has spent many years attempting to replicate mankind&#039;s natural ability to create new things.&lt;br /&gt;
| [[Brightside Pier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unnumbered Archangels ===&lt;br /&gt;
* [[Shining Kuneko]] - An Archangel born from Felix&#039;s old drawing of a character he made when he was little, [[Kuneko]], an &amp;quot;angel/demon hybrid raised by ninjas&amp;quot;. Wanting revenge for being abandoned due to being perceived as an old shame, Kuneko &amp;quot;unites the four elements inside of her&amp;quot;, becoming an Archangel. Defeating her nets you her forms. Is associated with [[Felix|Felix&#039;s]] quest [[Don&#039;t You Want Me]].&lt;br /&gt;
* Mordread - An Archangel mentioned by Morgante, child of the Witch and Aleph. Is dead by the time of the game with a casket within [[Night&#039;s Bridge Station]] acting as his grave, and it is confirmed by [[Gwenivar]] that it was by Aleph&#039;s hands.&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot; /&amp;gt; His story is revealed during an encounter with The Mer-line in the quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Archangels can use multiple moves in a single turn. They will act twice if, after the first move, they have a usable non-damaging move such that the sum of the cost of the two moves is less than or equal to their current AP even if these attacks do not consume their AP. &lt;br /&gt;
&lt;br /&gt;
Archangels are also immune to certain moves, such as [[AP Steal]], [[Guzzle Fuel]], [[Hypnotise]], [[Snooze Spore]], [[Stony Look]], [[Sticker Trick]], and [[Gasoline Spray]] but they are not immune to [[Sleep]], [[Petrified]], [[Booby Trapped]], or [[Flammable]]. &lt;br /&gt;
&lt;br /&gt;
===Angelic Attack===&lt;br /&gt;
Unlike normal monsters, Archangels will aim to preserve their AP until it reaches 10 AP, upon which they will expend in order to use an &amp;quot;Angelic Attack&amp;quot;. These Angelic Attacks are unavoidable, but have their damage nullified if blocked by a wall, instantaneously destroying it instead.&lt;br /&gt;
&lt;br /&gt;
The list is as follows:&lt;br /&gt;
&lt;br /&gt;
* A01/A02/A03: [[Morgante]]: [[Coda Morgana]]&lt;br /&gt;
* A04: [[Poppetox]]: [[Feedback]]&lt;br /&gt;
* A05: [[Mourningstar]]: [[Judgement]]&lt;br /&gt;
* A06: [[Nowhere Monarch]]: [[Bomb Voyage]]&lt;br /&gt;
* A07: [[Heckahedron]]: [[Frustum Cull]]&lt;br /&gt;
* A08: [[Alice]]: [[High &amp;amp; Mighty]]&lt;br /&gt;
* A09: [[Robin Goodfellow]]: [[Fairy Horde]]&lt;br /&gt;
* A10: [[Mammon]]: [[Market Crash]]&lt;br /&gt;
* A11: [[Lamento Mori]]: [[Death Ray]]&lt;br /&gt;
* A12: [[Babelith]]: [[True Illumination]]&lt;br /&gt;
* 111: [[Shining Kuneko]]: [[Cosmic Kunai]]&lt;br /&gt;
* A14: [[Aleph]]: [[Deus Ex Calibur]]&lt;br /&gt;
* A16: [[Helia]]: [[Fusion Power]]&lt;br /&gt;
* A18: [[Lenna]]: [[Power of Truth]]&lt;br /&gt;
* A19: [[Shadow Lenna]]: [[Power of Truth]]&lt;br /&gt;
* A20: [[Bytten Studio (Archangel)|Bytten Studio]]: Code-A-Morgana!&lt;br /&gt;
* 000: [[Magikrab]]: End of the Line&lt;br /&gt;
* ???: [[Pearl]]/[[Raven]]/[[Rose]]: [[Gear Shear]]&lt;br /&gt;
* ???: [[Gwenivar]]: [[Topsy Turvy]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The use of different art styles for each of the Archangels was inspired by the designs of witches in the anime [[wikipedia:Puella Magi Madoka Magica|Puella Magi Madoka Magica]].&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot; /&amp;gt;&lt;br /&gt;
* Archangels from the time of Aleph&#039;s round table ([[Aleph]], [[Morgante]], [[Gwenivar]], and [[The Amber Lodge]]) have more &amp;quot;stable&amp;quot; looking designs because they have existed longer and had more time to &amp;quot;solidify&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;yep the intention is that the &amp;quot;round table&amp;quot; Archangels (from Aleph&#039;s generation) are a lot more &amp;quot;stable&amp;quot; visually, because they&#039;ve existed for longer and had more time to &amp;quot;solidify&amp;quot; so to speak&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 5, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230962116907039&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to [[Version]] 1.7, the Archangel numbers of [[Pearl]], [[Raven]], [[Rose]] and Gwenivar in the bestiary were A19, A20, A21 and A22 respectively.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lenna&#039;s Inception#Archangels]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;The witches in Madoka were an inspiration for the Archangels for sure&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063218422265167872&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Nah madoka magica is an inspiration because of what it does with its art style(s)&amp;quot; - tccoxon (Tom Coxon). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063226725082861598&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;But for him to slay his own kin that fateful day... I should hate him for it - I know the old witch did. But I cannot... conflict and domination were in his nature.&amp;quot; - Gwen&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Raven&amp;diff=12516</id>
		<title>Raven</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Raven&amp;diff=12516"/>
		<updated>2026-05-04T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Raven&lt;br /&gt;
| title = Void Machine&lt;br /&gt;
| image = Raven.png&lt;br /&gt;
}}&lt;br /&gt;
The Void Machine, &#039;&#039;&#039;Raven&#039;&#039;&#039; is one of the three [[Infernal Engine]]s in the [[Pier of the Unknown]] DLC.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
A half formed thing. The warmth it once possessed in a previous life has flickered out like a dying spark, leaving only a dark emptiness.&lt;br /&gt;
&lt;br /&gt;
The void is the absense of meaning, of heart, and of self.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Cosmic Zone]], as a part of the DLC [[Pier of the Unknown]]. Can also be encountered in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Raven has the [[Astral]] type with moves themed around revival and strong single hits, often using [[Guzzle Fuel]] as part of their turn.  It knows a passive move called [[Machine Curse]] which makes moves &amp;quot;automatically activated&amp;quot; by other stickers to hit the user instead.  This counters &amp;quot;starter sweeps&amp;quot; and similar quick-win strategies based on automated attacks.&lt;br /&gt;
&lt;br /&gt;
Be advised that when Raven falls and is revived through [[Ritual]], its Self-Destruct will still activate.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Galactic Beatdown]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Ritual]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Eldritch]]: Blocks stat down status effects&lt;br /&gt;
** [[Accuracy Down]], [[Evasion Down]], [[Melee Attack Down]], [[Melee Defence Down]], [[Ranged Attack Down]], [[Ranged Defence Down]], [[Speed Down]]&lt;br /&gt;
* [[Gear Shear]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals heavy non-elemental multi-hit damage to one target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Raven can appear either as a solo encounter or paired with another enemy. &lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Galactic Beatdown]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Ritual]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Ritual]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Breathing Technique]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Deja Vu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to [[Version]] 1.7, Raven&#039;s Archangel number in the bestiary was A20.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=PIER_MACHINE_ASTRAL_NAME}}&lt;br /&gt;
[[Category:Infernal Engines]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Rose&amp;diff=12515</id>
		<title>Rose</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Rose&amp;diff=12515"/>
		<updated>2026-05-04T23:44:53Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Rose&lt;br /&gt;
| title = Chaos Machine&lt;br /&gt;
| image = Rose.png&lt;br /&gt;
}}&lt;br /&gt;
The Chaos Machine, &#039;&#039;&#039;Rose&#039;&#039;&#039; is one of the three [[Infernal Engine]]s in the [[Pier of the Unknown]] DLC.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
A thing that knows only that it should not be. With no sense of rationality left, this pitiful entity cannot make decisions with any sense of logic or reasoning.&lt;br /&gt;
&lt;br /&gt;
When humanity has been stripped away, all that remains is chaos.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Funworld]], as a part of the DLC [[Pier of the Unknown]]. Can also be encountered in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Rose has the [[Glitter]] type with moves themed around team-wide attacks and Glitter, often using [[Guzzle Fuel]] as part of their turn.  It knows a passive move called [[Machine Curse]] which makes moves &amp;quot;automatically activated&amp;quot; by other stickers to hit the user instead.  This counters &amp;quot;starter sweeps&amp;quot; and similar quick-win strategies based on automated attacks.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Bish Bash Bosh]]&lt;br /&gt;
* [[Energy Wave]]&lt;br /&gt;
* [[Glitter Bomb]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Eldritch]]: Blocks stat down status effects&lt;br /&gt;
** [[Accuracy Down]], [[Evasion Down]], [[Melee Attack Down]], [[Melee Defence Down]], [[Ranged Attack Down]], [[Ranged Defence Down]], [[Speed Down]]&lt;br /&gt;
* [[Gear Shear]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals heavy non-elemental multi-hit damage to one target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Rose can appear either as a solo encounter or paired with another enemy. &lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Glitter Bomb]]&lt;br /&gt;
* [[Bish Bash Bosh]]&lt;br /&gt;
* [[Energy Wave]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Glitter Bomb]]&lt;br /&gt;
* [[Bish Bash Bosh]]&lt;br /&gt;
* [[Energy Wave]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Glitter Resistance]]&lt;br /&gt;
* [[Sticker Trick]]&lt;br /&gt;
* [[Paint Swipe]]&lt;br /&gt;
* [[Prismatic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to [[Version]] 1.7, Rose&#039;s Archangel number in the bestiary was A21.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=PIER_MACHINE_GLITTER_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infernal Engines]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Pearl&amp;diff=12514</id>
		<title>Pearl</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Pearl&amp;diff=12514"/>
		<updated>2026-05-04T23:43:45Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Pearl&lt;br /&gt;
| title = Feral Machine&lt;br /&gt;
| image = Pearl.png&lt;br /&gt;
}}&lt;br /&gt;
The Feral Machine, &#039;&#039;&#039;Pearl&#039;&#039;&#039; is one of the three [[Infernal Engine]]s in the [[Pier of the Unknown]] DLC.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Whatever it once was, it now exists between two states of being. An incomplete monstrosity that can express itself only an animal rage.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, ferality is either the absence of humanity or an acceptance of our true selves.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[The Witch House]], as a part of the DLC [[Pier of the Unknown]]. Can also be encountered in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Pearl has the [[Beast]] type with moves that self-heal or are bestial themed, often using [[Guzzle Fuel]] as part of their turn.  It knows a passive move called [[Machine Curse]] which makes moves &amp;quot;automatically activated&amp;quot; by other stickers to hit the user instead.  This counters &amp;quot;starter sweeps&amp;quot; and similar quick-win strategies based on automated attacks.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Bite]]&lt;br /&gt;
* [[Bone Cannon]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Eldritch]]: Blocks stat down status effects&lt;br /&gt;
** [[Accuracy Down]], [[Evasion Down]], [[Melee Attack Down]], [[Melee Defence Down]], [[Ranged Attack Down]], [[Ranged Defence Down]], [[Speed Down]]&lt;br /&gt;
* [[Gear Shear]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals heavy non-elemental multi-hit damage to one target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Pearl can appear either as a solo encounter or paired with another enemy. &lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Bite]]&lt;br /&gt;
* [[Bone Cannon]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Gear Shear]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Self-Destruct]]&lt;br /&gt;
* [[Bite]]&lt;br /&gt;
* [[Bone Cannon]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Machine Curse]]&lt;br /&gt;
* [[Trap Jaw]]&lt;br /&gt;
* [[Carnivore]]&lt;br /&gt;
* [[Bloodlust]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Pearl note.png|thumb|right|300px|The note in The Witch House]]&lt;br /&gt;
* In one of the rooms inside [[The Witch House]] you can find a note that may have been written by Pearl before they were turned into an Infernal Engine.&lt;br /&gt;
** &amp;quot;I can&#039;t find my way out of here. If any of you find this, don&#039;t come looking for me. Try and send for help instead. -P&amp;quot;&lt;br /&gt;
* Prior to [[Version]] 1.7, Pearl&#039;s Archangel number in the bestiary was A19.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=PIER_MACHINE_BEAST_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infernal Engines]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12513</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12513"/>
		<updated>2026-05-04T23:42:12Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Southpaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Artillerex.png|80x42px]]&amp;lt;br /&amp;gt;[[Artillerex]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ratcousel.png|80x42px]]&amp;lt;br /&amp;gt;[[Ratcousel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jellyton.png|80x42px]]&amp;lt;br /&amp;gt;[[Jellyton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Khepri.png|80x42px]]&amp;lt;br /&amp;gt;[[Khepri]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Nuclear Scarab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Minosteam.png|80x42px]]&amp;lt;br /&amp;gt;[[Minosteam]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Brazen Bull of Industrialisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
*[[Salamagus]]&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
*[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Wyrmaw]]&lt;br /&gt;
*[[Mourningstar]]&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacqueline]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fountess]]&lt;br /&gt;
*[[Miss Mimic]]&lt;br /&gt;
|Commune Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flapwoods]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5|Ice Bootleg Cat-5]]&lt;br /&gt;
*[[Ramtasm|Water Bootleg Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Glass Bootleg Spitzfyre]]&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Beanstalker]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Coaldron]]&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Vin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Jormungold]]&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
|Mourningtown Avenger&lt;br /&gt;
|-&lt;br /&gt;
|[[Pensby|Doctor Pensby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blossomaw]]&lt;br /&gt;
*[[Adeptile]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Town Doctor&lt;br /&gt;
|-&lt;br /&gt;
|[[Frankie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Spooki-onna]]&lt;br /&gt;
*[[Lobstacle|Glitter Bootleg Lobstacle]]&lt;br /&gt;
|Profilic Fanfic Writer&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ratcousel]]&lt;br /&gt;
*[[Grampus]]&lt;br /&gt;
*[[Picksie]]&lt;br /&gt;
|Shirtless Ronin&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayleigh]]&lt;br /&gt;
|&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
*[[Rockertrice|Metal Bootleg Rockertrice]]&lt;br /&gt;
*[[Gumbaal]]&lt;br /&gt;
|Neighbourhood Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Eugene]]&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Kirikuri]]&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
|Defender of Harbourtown&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5]]&lt;br /&gt;
*[[Apocrowlypse]]&lt;br /&gt;
*[[Capricorpse]]&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fungogh|Glitter Bootleg Fungogh]]&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Regensea]]&lt;br /&gt;
*[[Undyin|Ice Bootleg Undyin]]&lt;br /&gt;
*[[Miasmodeus]]&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
*[[Spitzfyre|Ice Bootleg Spitzfyre]]&lt;br /&gt;
*[[Southpaw|Lightning Bootleg Southpaw]]&lt;br /&gt;
*[[Averevoir|Metal Bootleg Averevoir]]&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pawprince]]&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Mascotorn]]&lt;br /&gt;
|Recovering Capitalist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss more commonly appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
*[[Weevilite]]&lt;br /&gt;
*[[Lobstacle]]&lt;br /&gt;
*[[Fungogh]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
*[[Binterloper]]&lt;br /&gt;
*[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
*[[Binterloper|Plant Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Fortiwinx]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
*[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Mothmanic]]&lt;br /&gt;
*[[Plasmantler]]&lt;br /&gt;
*[[Smogmagog|Metal Bootleg Smogmagog]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Metal Bootleg Spitzfyre]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
*[[Cryoshear]]&lt;br /&gt;
*[[Glaistain]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Hedgeherne]]&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
*[[Liligator]]&lt;br /&gt;
*[[Faerious]]&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
*[[Decibelle|Glass Bootleg Decibelle]]&lt;br /&gt;
*[[Smogmagog|Glass Bootleg Smogmagog]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|&lt;br /&gt;
*[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
*[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
*[[Aeroboros|Glass Bootleg Aeroboros]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gearyu]]&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Auriwoods&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Auriclaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Flapwoods.png|80x42px]]&amp;lt;br/&amp;gt;[[Flapwoods]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathediusa&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mardiusa.png|80x42px]]&amp;lt;br/&amp;gt;[[Mardiusa]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathegator&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Liligator.png|80x42px]]&amp;lt;br/&amp;gt;[[Liligator]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathepaw&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Southpaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Nowhere Monarch]]&lt;br /&gt;
|King of Nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamento Mori]]&lt;br /&gt;
|Dreams of Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Alice]]&lt;br /&gt;
|Wonderland&#039;s Exiled Queen&lt;br /&gt;
|-&lt;br /&gt;
|[[Robin Goodfellow]]&lt;br /&gt;
|Midsummer Night&#039;s Dream&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Lenna]]&lt;br /&gt;
|Hero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl|Infernal Engine Pearl]]&lt;br /&gt;
|Feral Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose|Infernal Engine Rose]]&lt;br /&gt;
|Chaos Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven|Infernal Engine Raven]]&lt;br /&gt;
|Void Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenivar]]&lt;br /&gt;
|Ringmistress of Illusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Carriage Number&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|50&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffikrab]]&lt;br /&gt;
|100&lt;br /&gt;
|Vengeful Beast&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|150&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12512</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12512"/>
		<updated>2026-05-04T23:40:40Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Southpaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Artillerex.png|80x42px]]&amp;lt;br /&amp;gt;[[Artillerex]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ratcousel.png|80x42px]]&amp;lt;br /&amp;gt;[[Ratcousel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jellyton.png|80x42px]]&amp;lt;br /&amp;gt;[[Jellyton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Khepri.png|80x42px]]&amp;lt;br /&amp;gt;[[Khepri]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Nuclear Scarab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Minosteam.png|80x42px]]&amp;lt;br /&amp;gt;[[Minosteam]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Brazen Bull of Industrialisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
*[[Salamagus]]&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
*[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Wyrmaw]]&lt;br /&gt;
*[[Mourningstar]]&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacqueline]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fountess]]&lt;br /&gt;
*[[Miss Mimic]]&lt;br /&gt;
|Commune Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flapwoods]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5|Ice Bootleg Cat-5]]&lt;br /&gt;
*[[Ramtasm|Water Bootleg Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Glass Bootleg Spitzfyre]]&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Beanstalker]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Coaldron]]&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Vin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Jormungold]]&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
|Mourningtown Avenger&lt;br /&gt;
|-&lt;br /&gt;
|[[Pensby|Doctor Pensby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blossomaw]]&lt;br /&gt;
*[[Adeptile]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Town Doctor&lt;br /&gt;
|-&lt;br /&gt;
|[[Frankie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Spooki-onna]]&lt;br /&gt;
*[[Lobstacle|Glitter Bootleg Lobstacle]]&lt;br /&gt;
|Profilic Fanfic Writer&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ratcousel]]&lt;br /&gt;
*[[Grampus]]&lt;br /&gt;
*[[Picksie]]&lt;br /&gt;
|Shirtless Ronin&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayleigh]]&lt;br /&gt;
|&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
*[[Rockertrice|Metal Bootleg Rockertrice]]&lt;br /&gt;
*[[Gumbaal]]&lt;br /&gt;
|Neighbourhood Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Eugene]]&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Kirikuri]]&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
|Defender of Harbourtown&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5]]&lt;br /&gt;
*[[Apocrowlypse]]&lt;br /&gt;
*[[Capricorpse]]&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fungogh|Glitter Bootleg Fungogh]]&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Regensea]]&lt;br /&gt;
*[[Undyin|Ice Bootleg Undyin]]&lt;br /&gt;
*[[Miasmodeus]]&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
*[[Spitzfyre|Ice Bootleg Spitzfyre]]&lt;br /&gt;
*[[Southpaw|Lightning Bootleg Southpaw]]&lt;br /&gt;
*[[Averevoir|Metal Bootleg Averevoir]]&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pawprince]]&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Mascotorn]]&lt;br /&gt;
|Recovering Capitalist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss more commonly appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
*[[Weevilite]]&lt;br /&gt;
*[[Lobstacle]]&lt;br /&gt;
*[[Fungogh]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
*[[Binterloper]]&lt;br /&gt;
*[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
*[[Binterloper|Plant Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Fortiwinx]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
*[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Mothmanic]]&lt;br /&gt;
*[[Plasmantler]]&lt;br /&gt;
*[[Smogmagog|Metal Bootleg Smogmagog]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Metal Bootleg Spitzfyre]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
*[[Cryoshear]]&lt;br /&gt;
*[[Glaistain]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Hedgeherne]]&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
*[[Liligator]]&lt;br /&gt;
*[[Faerious]]&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
*[[Decibelle|Glass Bootleg Decibelle]]&lt;br /&gt;
*[[Smogmagog|Glass Bootleg Smogmagog]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|&lt;br /&gt;
*[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
*[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
*[[Aeroboros|Glass Bootleg Aeroboros]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gearyu]]&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Auriwoods&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Auriclaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Flapwoods.png|80x42px]]&amp;lt;br/&amp;gt;[[Flapwoods]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathediusa&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mardiusa.png|80x42px]]&amp;lt;br/&amp;gt;[[Mardiusa]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathegator&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Liligator.png|80x42px]]&amp;lt;br/&amp;gt;[[Liligator]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathepaw&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Southpaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Nowhere Monarch]]&lt;br /&gt;
|King of Nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamento Mori]]&lt;br /&gt;
|Dreams of Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Alice]]&lt;br /&gt;
|Wonderland&#039;s Exiled Queen&lt;br /&gt;
|-&lt;br /&gt;
|[[Robin Goodfellow]]&lt;br /&gt;
|Midsummer Night&#039;s Dream&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Lenna]]&lt;br /&gt;
|Hero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl|Infernal Engine Pearl]]&lt;br /&gt;
|Feral Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose|Infernal Engine Rose]]&lt;br /&gt;
|Chaos Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven|Infernal Engine Raven]]&lt;br /&gt;
|Void Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenivar]]&lt;br /&gt;
|Ringmistress of Illusion&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Carriage Number&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|50&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffikrab]]&lt;br /&gt;
|100&lt;br /&gt;
|Vengeful Beast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12510</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12510"/>
		<updated>2026-05-02T18:25:21Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Southpaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Artillerex.png|80x42px]]&amp;lt;br /&amp;gt;[[Artillerex]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ratcousel.png|80x42px]]&amp;lt;br /&amp;gt;[[Ratcousel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jellyton.png|80x42px]]&amp;lt;br /&amp;gt;[[Jellyton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Khepri.png|80x42px]]&amp;lt;br /&amp;gt;[[Khepri]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Nuclear Scarab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Minosteam.png|80x42px]]&amp;lt;br /&amp;gt;[[Minosteam]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Brazen Bull of Industrialisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
*[[Salamagus]]&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
*[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Wyrmaw]]&lt;br /&gt;
*[[Mourningstar]]&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacqueline]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fountess]]&lt;br /&gt;
*[[Miss Mimic]]&lt;br /&gt;
|Commune Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flapwoods]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5|Ice Bootleg Cat-5]]&lt;br /&gt;
*[[Ramtasm|Water Bootleg Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Glass Bootleg Spitzfyre]]&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Beanstalker]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Coaldron]]&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Vin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Jormungold]]&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
|Mourningtown Avenger&lt;br /&gt;
|-&lt;br /&gt;
|[[Pensby|Doctor Pensby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blossomaw]]&lt;br /&gt;
*[[Adeptile]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Town Doctor&lt;br /&gt;
|-&lt;br /&gt;
|[[Frankie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Spooki-onna]]&lt;br /&gt;
*[[Lobstacle|Glitter Bootleg Lobstacle]]&lt;br /&gt;
|Profilic Fanfic Writer&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ratcousel]]&lt;br /&gt;
*[[Grampus]]&lt;br /&gt;
*[[Picksie]]&lt;br /&gt;
|Shirtless Ronin&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayleigh]]&lt;br /&gt;
|&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
*[[Rockertrice|Metal Bootleg Rockertrice]]&lt;br /&gt;
*[[Gumbaal]]&lt;br /&gt;
|Neighbourhood Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Eugene]]&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Kirikuri]]&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
|Defender of Harbourtown&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5]]&lt;br /&gt;
*[[Apocrowlypse]]&lt;br /&gt;
*[[Capricorpse]]&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fungogh|Glitter Bootleg Fungogh]]&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Regensea]]&lt;br /&gt;
*[[Undyin|Ice Bootleg Undyin]]&lt;br /&gt;
*[[Miasmodeus]]&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
*[[Spitzfyre|Ice Bootleg Spitzfyre]]&lt;br /&gt;
*[[Southpaw|Lightning Bootleg Southpaw]]&lt;br /&gt;
*[[Averevoir|Metal Bootleg Averevoir]]&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pawprince]]&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Mascotorn]]&lt;br /&gt;
|Recovering Capitalist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss more commonly appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
*[[Weevilite]]&lt;br /&gt;
*[[Lobstacle]]&lt;br /&gt;
*[[Fungogh]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
*[[Binterloper]]&lt;br /&gt;
*[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
*[[Binterloper|Plant Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Fortiwinx]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
*[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Mothmanic]]&lt;br /&gt;
*[[Plasmantler]]&lt;br /&gt;
*[[Smogmagog|Metal Bootleg Smogmagog]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Metal Bootleg Spitzfyre]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
*[[Cryoshear]]&lt;br /&gt;
*[[Glaistain]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Hedgeherne]]&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
*[[Liligator]]&lt;br /&gt;
*[[Faerious]]&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
*[[Decibelle|Glass Bootleg Decibelle]]&lt;br /&gt;
*[[Smogmagog|Glass Bootleg Smogmagog]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|&lt;br /&gt;
*[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
*[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
*[[Aeroboros|Glass Bootleg Aeroboros]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gearyu]]&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Auriwoods&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Auriclaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Flapwoods.png|80x42px]]&amp;lt;br/&amp;gt;[[Flapwoods]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathediusa&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mardiusa.png|80x42px]]&amp;lt;br/&amp;gt;[[Mardiusa]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathegator&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Liligator.png|80x42px]]&amp;lt;br/&amp;gt;[[Liligator]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathepaw&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Southpaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Nowhere Monarch]]&lt;br /&gt;
|King of Nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamento Mori]]&lt;br /&gt;
|Dreams of Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Alice]]&lt;br /&gt;
|Wonderland&#039;s Exiled Queen&lt;br /&gt;
|-&lt;br /&gt;
|[[Robin Goodfellow]]&lt;br /&gt;
|Midsummer Night&#039;s Dream&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Lenna]]&lt;br /&gt;
|Hero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose|Infernal Engine Rose]]&lt;br /&gt;
|Chaos Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Carriage Number&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|50&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffikrab]]&lt;br /&gt;
|100&lt;br /&gt;
|Vengeful Beast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12508</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12508"/>
		<updated>2026-05-01T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Southpaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Artillerex.png|80x42px]]&amp;lt;br /&amp;gt;[[Artillerex]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ratcousel.png|80x42px]]&amp;lt;br /&amp;gt;[[Ratcousel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jellyton.png|80x42px]]&amp;lt;br /&amp;gt;[[Jellyton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Khepri.png|80x42px]]&amp;lt;br /&amp;gt;[[Khepri]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Nuclear Scarab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Minosteam.png|80x42px]]&amp;lt;br /&amp;gt;[[Minosteam]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Brazen Bull of Industrialisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
*[[Salamagus]]&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
*[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Wyrmaw]]&lt;br /&gt;
*[[Mourningstar]]&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacqueline]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fountess]]&lt;br /&gt;
*[[Miss Mimic]]&lt;br /&gt;
|Commune Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flapwoods]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5|Ice Bootleg Cat-5]]&lt;br /&gt;
*[[Ramtasm|Water Bootleg Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Glass Bootleg Spitzfyre]]&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Beanstalker]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Coaldron]]&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Vin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Jormungold]]&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
|Mourningtown Avenger&lt;br /&gt;
|-&lt;br /&gt;
|[[Pensby|Doctor Pensby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blossomaw]]&lt;br /&gt;
*[[Adeptile]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Town Doctor&lt;br /&gt;
|-&lt;br /&gt;
|[[Frankie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Spooki-onna]]&lt;br /&gt;
*[[Lobstacle|Glitter Bootleg Lobstacle]]&lt;br /&gt;
|Profilic Fanfic Writer&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ratcousel]]&lt;br /&gt;
*[[Grampus]]&lt;br /&gt;
*[[Picksie]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayleigh]]&lt;br /&gt;
|&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
*[[Rockertrice|Metal Bootleg Rockertrice]]&lt;br /&gt;
*[[Gumbaal]]&lt;br /&gt;
|Neighbourhood Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Eugene]]&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Kirikuri]]&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
|Defender of Harbourtown&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5]]&lt;br /&gt;
*[[Apocrowlypse]]&lt;br /&gt;
*[[Capricorpse]]&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fungogh|Glitter Bootleg Fungogh]]&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Regensea]]&lt;br /&gt;
*[[Undyin|Ice Bootleg Undyin]]&lt;br /&gt;
*[[Miasmodeus]]&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
*[[Spitzfyre|Ice Bootleg Spitzfyre]]&lt;br /&gt;
*[[Southpaw|Lightning Bootleg Southpaw]]&lt;br /&gt;
*[[Averevoir|Metal Bootleg Averevoir]]&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pawprince]]&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Mascotorn]]&lt;br /&gt;
|Recovering Capitalist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss more commonly appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
*[[Weevilite]]&lt;br /&gt;
*[[Lobstacle]]&lt;br /&gt;
*[[Fungogh]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
*[[Binterloper]]&lt;br /&gt;
*[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
*[[Binterloper|Plant Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Fortiwinx]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
*[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Mothmanic]]&lt;br /&gt;
*[[Plasmantler]]&lt;br /&gt;
*[[Smogmagog|Metal Bootleg Smogmagog]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
*[[Cryoshear]]&lt;br /&gt;
*[[Glaistain]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Hedgeherne]]&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
*[[Liligator]]&lt;br /&gt;
*[[Faerious]]&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
*[[Decibelle|Glass Bootleg Decibelle]]&lt;br /&gt;
*[[Smogmagog|Glass Bootleg Smogmagog]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|&lt;br /&gt;
*[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
*[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
*[[Aeroboros|Glass Bootleg Aeroboros]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gearyu]]&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Auriwoods&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Auriclaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Flapwoods.png|80x42px]]&amp;lt;br/&amp;gt;[[Flapwoods]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathediusa&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mardiusa.png|80x42px]]&amp;lt;br/&amp;gt;[[Mardiusa]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathegator&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Liligator.png|80x42px]]&amp;lt;br/&amp;gt;[[Liligator]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathepaw&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Southpaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Nowhere Monarch]]&lt;br /&gt;
|King of Nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamento Mori]]&lt;br /&gt;
|Dreams of Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Alice]]&lt;br /&gt;
|Wonderland&#039;s Exiled Queen&lt;br /&gt;
|-&lt;br /&gt;
|[[Robin Goodfellow]]&lt;br /&gt;
|Midsummer Night&#039;s Dream&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Lenna]]&lt;br /&gt;
|Hero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose|Infernal Engine Rose]]&lt;br /&gt;
|Chaos Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Carriage Number&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|50&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffikrab]]&lt;br /&gt;
|100&lt;br /&gt;
|Vengeful Beast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12507</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12507"/>
		<updated>2026-05-01T15:50:44Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Southpaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Artillerex.png|80x42px]]&amp;lt;br /&amp;gt;[[Artillerex]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ratcousel.png|80x42px]]&amp;lt;br /&amp;gt;[[Ratcousel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jellyton.png|80x42px]]&amp;lt;br /&amp;gt;[[Jellyton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Khepri.png|80x42px]]&amp;lt;br /&amp;gt;[[Khepri]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Fire_type elemental_type&amp;quot;&amp;gt;[[Fire]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Nuclear Scarab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Minosteam.png|80x42px]]&amp;lt;br /&amp;gt;[[Minosteam]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Brazen Bull of Industrialisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
*[[Salamagus]]&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
*[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Wyrmaw]]&lt;br /&gt;
*[[Mourningstar]]&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Jacqueline]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fountess]]&lt;br /&gt;
*[[Miss Mimic]]&lt;br /&gt;
|Commune Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flapwoods]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5|Ice Bootleg Cat-5]]&lt;br /&gt;
*[[Ramtasm|Water Bootleg Ramtasm]]&lt;br /&gt;
*[[Spitzfyre|Glass Bootleg Spitzfyre]]&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Beanstalker]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Coaldron]]&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Vin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Jormungold]]&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
|Mourningtown Avenger&lt;br /&gt;
|-&lt;br /&gt;
|[[Pensby|Doctor Pensby]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blossomaw]]&lt;br /&gt;
*[[Adeptile]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Town Doctor&lt;br /&gt;
|-&lt;br /&gt;
|[[Frankie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Spooki-onna]]&lt;br /&gt;
*[[Lobstacle|Glitter Bootleg Lobstacle]]&lt;br /&gt;
|Profilic Fanfic Writer&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
*[[Ratcousel]]&lt;br /&gt;
*[[Grampus]]&lt;br /&gt;
*[[Picksie]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Kayleigh]]&lt;br /&gt;
|&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
*[[Rockertrice|Metal Bootleg Rockertrice]]&lt;br /&gt;
*[[Gumbaal]]&lt;br /&gt;
|Neighbourhood Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Eugene]]&lt;br /&gt;
|&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Kirikuri]]&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
|Defender of Harbourtown&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cat-5]]&lt;br /&gt;
*[[Apocrowlypse]]&lt;br /&gt;
*[[Capricorpse]]&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fungogh|Glitter Bootleg Fungogh]]&lt;br /&gt;
*[[Shining Kuneko]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Regensea]]&lt;br /&gt;
*[[Undyin|Ice Bootleg Undyin]]&lt;br /&gt;
*[[Miasmodeus]]&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
*[[Spitzfyre|Ice Bootleg Spitzfyre]]&lt;br /&gt;
*[[Southpaw|Lightning Bootleg Southpaw]]&lt;br /&gt;
*[[Averevoir|Metal Bootleg Averevoir]]&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pawprince]]&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Mascotorn]]&lt;br /&gt;
|Recovering Capitalist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
*[[Weevilite]]&lt;br /&gt;
*[[Lobstacle]]&lt;br /&gt;
*[[Fungogh]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
*[[Binterloper]]&lt;br /&gt;
*[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
*[[Binterloper|Plant Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Fortiwinx]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
*[[Manispear]]&lt;br /&gt;
*[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
*[[Khufo]]&lt;br /&gt;
*[[Triphinx]]&lt;br /&gt;
*[[Arkidd]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Mothmanic]]&lt;br /&gt;
*[[Plasmantler]]&lt;br /&gt;
*[[Smogmagog|Metal Bootleg Smogmagog]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
*[[Queenyx]]&lt;br /&gt;
*[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
*[[Palangolin]]&lt;br /&gt;
*[[Cryoshear]]&lt;br /&gt;
*[[Glaistain]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aeroboros]]&lt;br /&gt;
*[[Hedgeherne]]&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
*[[Liligator]]&lt;br /&gt;
*[[Faerious]]&lt;br /&gt;
*[[Galagor]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
*[[Zeustrike]]&lt;br /&gt;
*[[Decibelle|Glass Bootleg Decibelle]]&lt;br /&gt;
*[[Smogmagog|Glass Bootleg Smogmagog]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|&lt;br /&gt;
*[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
*[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
*[[Aeroboros|Glass Bootleg Aeroboros]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gearyu]]&lt;br /&gt;
*[[Robindam]]&lt;br /&gt;
*[[Folklord]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Djinn Entonic]]&lt;br /&gt;
*[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Auriwoods&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Auriclaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Flapwoods.png|80x42px]]&amp;lt;br/&amp;gt;[[Flapwoods]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathediusa&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mardiusa.png|80x42px]]&amp;lt;br/&amp;gt;[[Mardiusa]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathegator&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Liligator.png|80x42px]]&amp;lt;br/&amp;gt;[[Liligator]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anathepaw&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anathema.png|80x42px]]&amp;lt;br/&amp;gt;[[Anathema]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Southpaw.png|80x42px]]&amp;lt;br/&amp;gt;[[Southpaw]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Nowhere Monarch]]&lt;br /&gt;
|King of Nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamento Mori]]&lt;br /&gt;
|Dreams of Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Alice]]&lt;br /&gt;
|Wonderland&#039;s Exiled Queen&lt;br /&gt;
|-&lt;br /&gt;
|[[Robin Goodfellow]]&lt;br /&gt;
|Midsummer Night&#039;s Dream&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Lenna]]&lt;br /&gt;
|Hero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose|Infernal Engine Rose]]&lt;br /&gt;
|Chaos Machine&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Carriage Number&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|50&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffikrab]]&lt;br /&gt;
|100&lt;br /&gt;
|Vengeful Beast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12506</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12506"/>
		<updated>2026-05-01T14:33:53Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Rogue Fusions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Aeroshear&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Aeroboros.png|80x42px]]&amp;lt;br/&amp;gt;[[Aeroboros]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br/&amp;gt;[[Cryoshear]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arkentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Arkidd.png|80x42px]]&amp;lt;br/&amp;gt;[[Arkidd]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountsea&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br/&amp;gt;[[Fountess]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br/&amp;gt;[[Regensea]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gramp-5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Grampus.png|80x42px]]&amp;lt;br/&amp;gt;[[Grampus]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
* Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12505</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12505"/>
		<updated>2026-05-01T14:29:21Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
* Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Dev Team&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12504</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12504"/>
		<updated>2026-05-01T14:28:23Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
* Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12503</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12503"/>
		<updated>2026-05-01T14:26:56Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Rogue Fusions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|Coalentonic&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Coaldron.png|80x42px]]&amp;lt;br/&amp;gt;[[Coaldron]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Djinn Entonic.png|80x42px]]&amp;lt;br/&amp;gt;[[Djinn Entonic]]&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
* Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12502</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12502"/>
		<updated>2026-05-01T14:23:22Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripterra.png|80x42px]]&amp;lt;br/&amp;gt;[[Ripterra]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Beast_type elemental_type&amp;quot;&amp;gt;[[Beast]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jormungold.png|80x42px]]&amp;lt;br/&amp;gt;[[Jormungold]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gumbaal.png|80x42px]]&amp;lt;br/&amp;gt;[[Gumbaal]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decibelle.png|80x42px]]&amp;lt;br/&amp;gt;[[Decibelle]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokusect.png|80x42px]]&amp;lt;br /&amp;gt;[[Tokusect]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manispear.png|80x42px]]&amp;lt;br/&amp;gt;[[Manispear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gearyu.png|80x42px]]&amp;lt;br /&amp;gt;[[Gearyu]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scubalrus.png|80x42px]]&amp;lt;br /&amp;gt;[[Scubalrus]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocrowlypse.png|80x42px]]&amp;lt;br /&amp;gt;[[Apocrowlypse]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortiwinx.png|80x42px]]&amp;lt;br /&amp;gt;[[Fortiwinx]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coaldron.png|80x42px]]&amp;lt;br /&amp;gt;[[Coaldron]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Earth_type elemental_type&amp;quot;&amp;gt;[[Earth]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mascotorn.png|80x42px]]&amp;lt;br /&amp;gt;[[Mascotorn]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binterloper.png|80x42px]]&amp;lt;br /&amp;gt;[[Binterloper]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plastic_type elemental_type&amp;quot;&amp;gt;[[Plastic]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beanstalker.png|80x42px]]&amp;lt;br /&amp;gt;[[Beanstalker]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Plant_type elemental_type&amp;quot;&amp;gt;[[Plant]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fountess.png|80x42px]]&amp;lt;br /&amp;gt;[[Fountess]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharktanker.png|80x42px]]&amp;lt;br /&amp;gt;[[Sharktanker]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Kuneko]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Air_type elemental_type&amp;quot;&amp;gt;[[Air]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shining Kuneko.png|80x42px]]&amp;lt;br /&amp;gt;[[Shining Kuneko]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adeptile.png|80x42px]]&amp;lt;br /&amp;gt;[[Adeptile]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Astral_type elemental_type&amp;quot;&amp;gt;[[Astral]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Auriclaw.png|80x42px]]&amp;lt;br /&amp;gt;[[Auriclaw]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Metal_type elemental_type&amp;quot;&amp;gt;[[Metal]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Rogue Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
* Exclusive to Magikrab&#039;s Gauntlet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12501</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12501"/>
		<updated>2026-04-30T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Ranger Captains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses. If the encounter consists of an enemy with game relevance (like Partners, Captains and Archangels), a special title will appear at the start of the battle close to the carriage number (if two important enemies are fighting together, the title of the carriage corresponds to the character in the first team position, the one on the top).&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seen in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Special Carriage Title&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|Train Conductor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12500</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12500"/>
		<updated>2026-04-30T22:09:53Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|Cult Leader&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|Hoylake&#039;s Assistant&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|Barista Extraordinare&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12499</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12499"/>
		<updated>2026-04-30T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Delvin&lt;br /&gt;
|[[Folklord]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12498</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12498"/>
		<updated>2026-04-30T22:01:52Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and monsters are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster Options&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|-&lt;br /&gt;
|Decartes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|[[Salamagus]]&lt;br /&gt;
&lt;br /&gt;
[[Manispear]]&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|[[Pyromeleon]]&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhuangzi&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|[[Flapwoods]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Data Analyst&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12497</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12497"/>
		<updated>2026-04-30T21:55:19Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regensea.png|80x42px]]&amp;lt;br /&amp;gt;[[Regensea]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Water_type elemental_type&amp;quot;&amp;gt;[[Water]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Umbrahella.png|80x42px]]&amp;lt;br /&amp;gt;[[Umbrahella]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Poison_type elemental_type&amp;quot;&amp;gt;[[Poison]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Bad Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and specific teams are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12496</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12496"/>
		<updated>2026-04-30T21:49:32Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and specific teams are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10).&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12495</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12495"/>
		<updated>2026-04-30T21:46:25Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat-5.png|80x42px]]&amp;lt;br/&amp;gt;[[Cat-5]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Lightning_type elemental_type&amp;quot;&amp;gt;[[Lightning]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryoshear.png|80x42px]]&amp;lt;br /&amp;gt;[[Cryoshear]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;Ice_type elemental_type&amp;quot;&amp;gt;[[Ice]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and specific teams are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
| &lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12494</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12494"/>
		<updated>2026-04-30T21:42:30Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
===Base Battles===&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
====Trainers====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses. Trainers usually only have a single monster on their team. The ones that have exclusive names and specific teams are shown in the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Socrates&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Characters ====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
! Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clémence]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Traveling Merchant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Partners====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sardonic Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inspiration Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Lady of Messaline&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Man&#039;s Best Friend&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minibosses===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
====Ranger Captains====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers (most commonly appearing with their signature Ranger seem in their in-game fights), Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]). Ranger Captains can also appear alongside other captains, but the secondary one always has a single monster instead of two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
! Second&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|[[Weevilite]]&lt;br /&gt;
|[[Lobstacle]]&lt;br /&gt;
|Construction Worker&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|[[Binterloper]]&lt;br /&gt;
|[[Binterloper|Water Bootleg Binterloper]]&lt;br /&gt;
|Questionable Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
|[[Zedd]]&lt;br /&gt;
|[[Galagor]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|&amp;quot;Meditator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|[[Manispear]]&lt;br /&gt;
|[[Jellyton]]&lt;br /&gt;
|Survivalist&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|[[Khufo]]&lt;br /&gt;
|[[Triphinx]]&lt;br /&gt;
|Casino Mechanoid&lt;br /&gt;
|-&lt;br /&gt;
|[[Lodestein]]&lt;br /&gt;
|[[Mothmanic]]&lt;br /&gt;
|[[Plasmantler]]&lt;br /&gt;
|Electrician&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|[[Queenyx]]&lt;br /&gt;
|[[Ramtasm]]&lt;br /&gt;
|Death Cheater&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|[[Palangolin]]&lt;br /&gt;
|[[Cryoshear]]&lt;br /&gt;
|Mistress of Blades&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|[[Aeroboros]]&lt;br /&gt;
|[[Hedgeherne]]&lt;br /&gt;
|Weather Reporter&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|[[Liligator]]&lt;br /&gt;
|[[Faerious]]&lt;br /&gt;
|Bodybuilder&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|[[Zeustrike]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
|Radio Presenter&lt;br /&gt;
|-&lt;br /&gt;
|[[Codey]]&lt;br /&gt;
|[[Arkidd|Glitter Bootleg Arkidd]]&lt;br /&gt;
|[[Artillerex|Air Bootleg Artillerex]]&lt;br /&gt;
|Tape Hacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|[[Gearyu]]&lt;br /&gt;
|[[Robindam]]&lt;br /&gt;
|Head Ranger&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|[[Djinn Entonic]]&lt;br /&gt;
|[[Decibelle]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rogue Fusions====&lt;br /&gt;
Rogue Fusions are big enemies that can fought in the overworld. In the gauntlet, they can appear as Wild Fusions or [[Fusion#Unstable Fusions|Unstable Fusions]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Monster #1&lt;br /&gt;
!Monster #2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Archangels====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
!Mechanics/Changes&lt;br /&gt;
!Special Carriage Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|Serpent God&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
*Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|Neoplatonic Solid&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|Tower of Ignorance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
*[[Coda Morgana]] is now Power 300&lt;br /&gt;
|Spirit of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleph]]&lt;br /&gt;
|&lt;br /&gt;
|Red King of Conquest&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Lenna]]&lt;br /&gt;
|&lt;br /&gt;
*Battles alongside Delvin&lt;br /&gt;
|Antihero of Another Dimension&lt;br /&gt;
|-&lt;br /&gt;
|[[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on every 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spoiler Warning!&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Magikrab]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12492</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12492"/>
		<updated>2026-04-30T01:05:59Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Unstable Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
=== Base Battles ===&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Trainers ====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|Karl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darwin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aristotle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diogenes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epicurus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Partners ====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains ====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers, Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Wallace]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unstable Fusions ====&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
* Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
* [[Coda Morgana]] is now Power 300&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on the 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12491</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12491"/>
		<updated>2026-04-30T00:56:00Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Unstable Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
=== Base Battles ===&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Trainers ====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Partners ====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains ====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers, Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unstable Fusions ====&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
* Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgante]]&lt;br /&gt;
|&lt;br /&gt;
* [[Coda Morgana]] is now Power 300&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on the 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12490</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12490"/>
		<updated>2026-04-30T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Unstable Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
=== Base Battles ===&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Trainers ====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Partners ====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains ====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers, Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unstable Fusions ====&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes to make them tougher to deal with (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
* Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babelith]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on the 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12489</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12489"/>
		<updated>2026-04-30T00:49:51Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: Added the encounter tab (it still needs a lot of work though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Unstable Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
=== Base Battles ===&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Trainers ====&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoylake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirby]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Partners ====&lt;br /&gt;
Partners are the main companions of the player in game, working similarly to Trainers and Characters. A Partner character can appear even if the same Partner is on your party, making two of the same character appear at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Meredith]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Felix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viola]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barkley]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
Minibosses are the stronger enemies that can be fought in the story, consisting mainly of Ranger Captains, Unstable Fusions and Archangels. A miniboss can appear every 5 carriages (starting from carriange #10), usually going from the order of: A Ranger Captain on the 10th cart, an Unstable Fusion on the 15th, and an Archangel on the 20th.&lt;br /&gt;
&lt;br /&gt;
==== Ranger Captains ====&lt;br /&gt;
Ranger Captains are the elite Trainers of the game. Ranger Captains appear alongside another Trainers, Characters and Partners (except for [[Ianthe]], who always appears alongside [[Wilma]]).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|[[Skip]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Judas]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Clee-0]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Penny Dreadful]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cybil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianthe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilma]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unstable Fusions ====&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels are the main game antagonists, usually going as a solo battle against the player. Some archangels have received some changes to make them tougher to deal with (like getting new moves).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourningstar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heckahedron]]&lt;br /&gt;
|&lt;br /&gt;
* Can use [[Close Encounter (move)|Close Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Bosses are extra powerful beings that only appear on Magikrab&#039;s Gauntlet, appearing on the 50th carriage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12488</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=12488"/>
		<updated>2026-04-30T00:26:24Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Status effects with &amp;lt;u&amp;gt;infinite duration&amp;lt;/u&amp;gt; can be inflicted at the start of battles. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team. &lt;br /&gt;
&lt;br /&gt;
These status effects can still be removed via standard means, though infinite duration status effects are completely canceled out and replaced by the opposing status. For example, acquiring [[Multitarget]] gets rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. &lt;br /&gt;
&lt;br /&gt;
These infinite statuses can also be removed by using [[New Leaf]], [[Royal Flush]], [[Bear Hug]], [[Neutralise]], or consumables like [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
There are a various number of encounters that can happen in the trains carriages, that vary from Base Battles ([[Monsters]], [[List of Battles|Trainers]], [[Character|Characters]] and [[Partners]]), Minibosses ([[Ranger Captain|Ranger Captains]], [[Fusion#Wild Fusions|Rogue Fusions]] and [[Archangels]]) and Bosses.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Monsters can appear in almost every battle (except for trainer, archangel and boss battles) and are the base creatures found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trainers ===&lt;br /&gt;
Trainers are the base character encounters that can be found in-game, consisting of mainly not-story-relevant characters. Trainers can battle alongside almost every other character as a team member (with some exceptions, like [[Ianthe]]), but they can&#039;t fight alongside monsters, fusions, archangels and bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
The Characters group consists of mainly NPCs that can&#039;t be battled normally in-game, having teams never seen beforehand. Characters work very similar to Trainers, in a sense that they can be team members with almost every adversary character in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Nowhere_Monarch&amp;diff=12472</id>
		<title>Nowhere Monarch</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Nowhere_Monarch&amp;diff=12472"/>
		<updated>2026-04-26T14:33:40Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Nowhere Monarch&lt;br /&gt;
| title = King of Nothing&lt;br /&gt;
| image = Nowhere Monarch.png&lt;br /&gt;
| number = 06&lt;br /&gt;
| incarnation = Consumerism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I KNEW I FELT IT! AN EMPTINESS. A HOLE WHERE A HEART SHOULD BE. IT EMPOWERS ME.&lt;br /&gt;
&lt;br /&gt;
I WISH TO CONSUME IT WHOLE. - Nowhere Monarch&lt;br /&gt;
&lt;br /&gt;
King of Nothing, &#039;&#039;&#039;Nowhere Monarch&#039;&#039;&#039; is an [[Archangel]] with an animated appearance and a crown for a head, believing itself as a &amp;quot;ruler of nothing&amp;quot;, despite ruling the [[Falldown Mall]]. It is associated with [[Meredith]]&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
The Nowhere Monarch resides below the Falldown Mall, feeding on the lost potential humans emit when they spend their lives consumed by trivial media and content.&lt;br /&gt;
&lt;br /&gt;
The incarnation of consumerism, Nowhere Monarch was born of mankind&#039;s collective dedication to entertainment and media above all else.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Falldown Mall]], as part of [[Meredith]]&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Nowhere Monarch will use &amp;quot;Call to Arms&amp;quot; as part of some turns to spawn an invincible [[Nowhere Peasant]], which can attack with Spit or Smack. Once two Peasants are on the field, Nowhere Monarch will begin to use [[Trick]] until its AP bar is full, where it expends both Peasants in its Angelic Attack. &lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bomb Voyage]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Causes any [[Nowhere Peasant]]s to self-destruct, hitting a whole team for a large amount of [[Fire]] damage. The damage scales with the number of Nowhere Peasants present.&lt;br /&gt;
* [[Call to Arms]]: Spawns a [[Nowhere Peasant]] (Up to two).&lt;br /&gt;
* [[Slippery Grip]]: Hits one target and has a 50% chance of making them [[Flinched|Flinch]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Nowhere Monarch can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Slippery Grip]]&lt;br /&gt;
* [[Bomb Voyage]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Slippery Grip]]&lt;br /&gt;
* [[Bomb Voyage]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Gasoline Spray]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Nowhere Monarch/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MonarchIdle.gif|Idle animation&lt;br /&gt;
MonarchAttack1.gif|Attack animation&lt;br /&gt;
MonarchAttack2.gif|Attack animation when using [[Bomb Voyage]]&lt;br /&gt;
MonarchDamage.gif|Hurt animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Nowhere Monarch&#039;s visual style is a reference to the 1968 animated film &#039;&#039;Yellow Submarine&#039;&#039;.&amp;lt;ref&amp;gt;Is Nowhere King a reference to the 1960s film Yellow Submarine? - u/Whimsipuff17 &amp;quot;Yep!&amp;quot; - u/SamuriFerret (Jay Baylis). &amp;quot;Question about one of the bosses.&amp;quot;. r/cassettebeasts. Reddit. March 8, 2024. https://www.reddit.com/r/cassettebeasts/comments/1b9aez8/comment/ktwdb7b/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_MONARCH_NAME}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12471</id>
		<title>Poppetox</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12471"/>
		<updated>2026-04-26T14:32:39Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Poppetox&lt;br /&gt;
| title = Master of Puppets&lt;br /&gt;
| image = Poppetox.png&lt;br /&gt;
| number = 04&lt;br /&gt;
| incarnation = Puppetry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ARE YOU MORE TOYS FOR MY COLLECTION? I DESIRE MORE PLAYTHINGS... - Poppetox&lt;br /&gt;
&lt;br /&gt;
Master of Puppets, &#039;&#039;&#039;Poppetox&#039;&#039;&#039; is an [[Archangel]] that takes the form of a claymation style skeleton wearing a hat. It sees humanity as its playthings, and has a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Poppetox&#039;s body is made of a strange, distorted matter. It can tear chunks of this matter from itself and craft crude replicas of those who confront it. These effigies have a strange connection with the individual they mimic, and can transmit any damage dealt to it back to them.&lt;br /&gt;
&lt;br /&gt;
The incarnation of puppetry, Poppetox was birthed by human society&#039;s desire to create simulacra of themselves.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Glowcester Road Station]], revealed after completing the rock puzzle of the [[Rumour|Trembling Grounds]] rumour.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=300|melee_attack=150|melee_defense=200|ranged_attack=150|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Poppetox has two [[Effigy|Effigies]] that it can swap places with before the start of the round, and uses Trip or AP Steal as an additional action on most turns. If the player hits an effigy instead of Poppetox, the user&#039;s attack is redirected back to the character the effigy resembles. The effigy that will be swapped with in the coming turn has a spotlight placed over it.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Feedback]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals 130 Power ranged-type [[Air]] damage to an entire team and has a 50% chance to cause [[Flinched]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Poppetox, along with the two effigies, is always a solo encounter.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Pustule Bomb]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Moonshine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Poppetox/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
The style of Poppetox&#039;s appearance mimics the ones from stop-motion animations, to further emphasize the puppetry theming. His proportions and outfits were inspired by the 1933 stop motion film The Peanut Vendor.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_PUPPET_NAME}}&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Alice&amp;diff=12470</id>
		<title>Alice</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Alice&amp;diff=12470"/>
		<updated>2026-04-26T12:17:21Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Alice&lt;br /&gt;
| title = Wonderland&#039;s Exiled Queen&lt;br /&gt;
| image = Alice.png&lt;br /&gt;
| number = 08&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| incarnation = Ego&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SUCH RUDENESS, TOWARDS A MEMBER OF ROYALTY NO LESS! IF YOU REFUSE TO USE YOUR HEADS, I’LL JUST HAVE TO TAKE THEM FROM YOUR SHOULDERS! - Alice&lt;br /&gt;
&lt;br /&gt;
Wonderland&#039;s Exiled Queen, &#039;&#039;&#039;Alice&#039;&#039;&#039; is an [[Archangel]] that takes the form of a twisted card illustration. She is based on &#039;&#039;[[wikipedia:Alice&#039;s Adventures in Wonderland|Alice&#039;s Adventures in Wonderland]]&#039;&#039;, ruling the [[Cherry Cross Station]] while hosting size-changing tea parties for the &amp;quot;guests&amp;quot; within her Wonderland-esque Station.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Alice sees herself as a benevolent princess of her own domain. The prospect of visiting guests excites her, but only in that she sees people as playthings that can be easily discarded after their novelty runs thin.&lt;br /&gt;
&lt;br /&gt;
The incarnation of ego, Alice was born of mankind&#039;s deep well of selfish thinking.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Cherry Cross Station]], opened after completing an [[electromagnetism]] puzzle from the [[Rumour|Tiny Dominoth]] rumour.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
At the end of her turn, Alice can grow and shrink with Eat Me and Drink Me respectively, changing her statistics to make her harder to hit but deal weaker attacks or a &amp;quot;glass cannon&amp;quot; that deals powerful attacks but is also vulnerable to them. Alice alternates between these two moves, but prefers to use Eat Me just before using her Angelic Attack, High and Mighty.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Eat Me]]: Applies the [[Inflated]] status effect, increasing attack and defenses by 1 [[Stat Stages|stage]] but reducing evasion by 6 stages.&lt;br /&gt;
* [[Drink Me]]: Applies the [[Deflated]] status effect, reducing attack and defenses by 1 stage but increasing evasion by 3 stages.&lt;br /&gt;
* [[High and Mighty]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 200 Power melee damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Alice can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[High &amp;amp; Mighty]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[High &amp;amp; Mighty]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Nurse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Alice/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_ALICE_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Mourningstar&amp;diff=12469</id>
		<title>Mourningstar</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Mourningstar&amp;diff=12469"/>
		<updated>2026-04-26T12:14:46Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Mourningstar&lt;br /&gt;
| title = Serpent God&lt;br /&gt;
| image = Mourningstar.png&lt;br /&gt;
| number = 05&lt;br /&gt;
| incarnation = Devotion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
YOU DO NOT TAKE FROM ME. YOU ONLY GIVE. - Mourningstar &lt;br /&gt;
&lt;br /&gt;
Serpent God, &#039;&#039;&#039;Mourningstar&#039;&#039;&#039; is an [[Archangel]] that has a 3D low-poly appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. &lt;br /&gt;
&lt;br /&gt;
It is buried underneath [[Mourningtown]], and reaching it is the main goal of the Mourningtown Cult, associated with [[Kayleigh]]&#039;s &amp;quot;I Ran So Far Away&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
The malevolent Mourningstar feeds on the devotion of others, sometimes to a lethal extent if the individual&#039;s commitment is strong enough. It whispers from its underground station, hoping that its acolytes will eventually find their way down to it&lt;br /&gt;
- and their deaths.&lt;br /&gt;
&lt;br /&gt;
The incarnation of devotion, Mourningstar was formed from the devotion to the many gods and idols that humanity creates and worships.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Mourningtown]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Broadcast]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Judgement]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for a large amount of [[Lightning]] damage. Cannot be avoided.&lt;br /&gt;
* [[Temptation (move)|Temptation]]: Sacrifice 10% of the user&#039;s total HP to creates an apple tree that absorbs incoming hits. It behaves like a [[Plant Wall (status effect)|Plant Wall]] with additional effects when attacked:&lt;br /&gt;
** 33% of the time it [[Poisoned|Poisons]] the user,&lt;br /&gt;
** 67% of the time it heals the user by an amount equal to 10% of their current HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Mourningstar can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Broadcast]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Temptation]]&lt;br /&gt;
* [[Judgement]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Echolocation]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Temptation]]&lt;br /&gt;
* [[Judgement]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Return Fire]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Main|Mourningstar/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
Mourningstar&#039;s name is likely a portmanteau of &amp;quot;mourning&amp;quot; and &amp;quot;morning star&amp;quot;, which is another name for the Christian figure Lucifer (also often referred to as Satan).&amp;lt;ref name=&amp;quot;lucifer-britannica&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mourningstar&#039;s design and special moves are likely a biblical reference to the story of the Garden of Eden, in which Adam and Eve are tempted by a snake into eating forbidden fruit from the Tree of Knowledge and were punished for their defiance.&lt;br /&gt;
&lt;br /&gt;
Mourningstar&#039;s snake is likely a reference to the snake that tempted Adam and Eve. Some common interpretations of the story of the Garden of Eden consider Lucifer to be the snake.&amp;lt;ref name=&amp;quot;snake-uiowa&amp;quot; /&amp;gt; This could explain Mourningstar&#039;s wings and horns, given that Lucifer was a fallen angel and many depictions of him show him as a horned devil.&lt;br /&gt;
&lt;br /&gt;
Temptation is likely a reference to the Tree of Knowledge and the forbidden fruit that Adam and Eve ate from it. Judgement is likely a reference to the punishment that God inflicted on Adam and Eve after they ate the forbidden fruit.&lt;br /&gt;
&lt;br /&gt;
The 3D styling of Mourningstar&#039;s appearance was meant to mimic the appearance of 3D models in RPGs from the 32-bit era. Additionally, the snake&#039;s head is Mourningstar&#039;s actual head.&amp;lt;ref name=&amp;quot;mourningstar-art-book&amp;quot; /&amp;gt; This is further evidenced by effects from moves like Headshot targeting the snake&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_SERPENT_NAME}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;lucifer-britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = Lucifer&lt;br /&gt;
| website = Britannica&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://www.britannica.com/topic/Lucifer-classical-mythology&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;snake-uiowa&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = FAQ: Is the Snake in the Garden of Eden Satan?&lt;br /&gt;
| website = The University of Iowa: Bible &amp;amp; Archaeology&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://bam.sites.uiowa.edu/faq/snake-garden-eden-satan&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mourningstar-art-book&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Mourningstar is maybe the most stereotypical &amp;quot;RPG boss&amp;quot; design of the lot - this is an intentional decision! I wanted to mimic the&lt;br /&gt;
appearance of early 3D models in RPGs from the 32-bit era, and design a character that is as strange and abstract as some of those could be. Despite its humanoid &amp;quot;head&amp;quot;, its actual head is the snake.&amp;quot; - Cassette Beasts: Artbook, page 36.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12468</id>
		<title>Poppetox</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12468"/>
		<updated>2026-04-26T12:13:32Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Poppetox&lt;br /&gt;
| title = Master of Puppets&lt;br /&gt;
| image = Poppetox.png&lt;br /&gt;
| number = 04&lt;br /&gt;
| incarnation = Puppetry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ARE YOU MORE TOYS FOR MY COLLECTION? I DESIRE MORE PLAYTHINGS... - Poppetox&lt;br /&gt;
&lt;br /&gt;
Master of Puppets, &#039;&#039;&#039;Poppetox&#039;&#039;&#039; is an [[Archangel]] that takes the form of a claymation style skeleton wearing a hat. It sees humanity as its playthings, and has a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Poppetox&#039;s body is made of a strange, distorted matter. It can tear chunks of this matter from itself and craft crude replicas of those who confront it. These effigies have a strange connection with the individual they mimic, and can transmit any damage dealt to it back to them.&lt;br /&gt;
&lt;br /&gt;
The incarnation of puppetry, Poppetox was birthed by human society&#039;s desire to create simulacra of themselves.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Glowcester Road Station]], revealed after completing the rock puzzle of the [[Rumour|Trembling Grounds]] rumour.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=300|melee_attack=150|melee_defense=200|ranged_attack=150|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Poppetox has two [[Effigy|Effigies]] that it can swap places with before the start of the round, and uses Trip or AP Steal as an additional action on most turns. If the player hits an effigy instead of Poppetox, the user&#039;s attack is redirected back to the character the effigy resembles. The effigy that will be swapped with in the coming turn has a spotlight placed over it.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Feedback]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals 130 Power ranged-type [[Air]] damage to an entire team and has a 50% chance to cause [[Flinched]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Poppetox, along with the two effigies, is always a solo encounter.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Pustule Bomb]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Moonshine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Poppetox/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
The style of Poppetox&#039;s appearance mimics the ones from stop-motion animations, to further emphasize the puppetry theming.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_PUPPET_NAME}}&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12467</id>
		<title>Babelith</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12467"/>
		<updated>2026-04-26T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Habitats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Babelith&lt;br /&gt;
| title = Tower of Ignorance&lt;br /&gt;
| image = Babelith.png&lt;br /&gt;
| number = 12&lt;br /&gt;
| incarnation = Ignorance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
TRUTH… LIES… YOUR FLEDGLING KIND CARE SO MUCH ABOUT SUCH TRIVIAL CONCEPTS. REALITY IS NOT TRUE! EMBRACE IGNORANCE! - Babelith&lt;br /&gt;
&lt;br /&gt;
Tower of Ignorance, &#039;&#039;&#039;Babelith&#039;&#039;&#039; is an [[Archangel]] that takes the form of a crude drawing of a tower. It believes ignorance is supreme and loves bad jokes.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Babelith dwells in a station atop Mt. Wirral, from which it yells its incoherent ramblings that remain unheard by almost everyone.&lt;br /&gt;
&lt;br /&gt;
The incarnation of ignorance, Babelith was born from mankind&#039;s uncanny ability to reject truth out of fear, discomfort, and ego.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Icelington Station]], located at the top of [[Mt. Wirral|Mt. Wirral.]] The player locates it by entering and exploring the [[Mt. Wirral Caves|Mt. Wirral Caves.]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Babelith uses [[Bad Joke]] almost every turn consecutively with at least one other attack.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[False Illumination]]: Inflicts [[Confused]] on a single target. Fails if the target is already confused.&lt;br /&gt;
* [[True Illumination]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a single target for 250 Power ranged damage and removes [[Confused]] on the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Babelith can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Magic Tome]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Echolocation]]&lt;br /&gt;
* [[Bad Forecast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Babelith/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
Babelith&#039;s name may be a portmanteau of &amp;quot;Babel&amp;quot; and &amp;quot;monolith,&amp;quot; where Babel is referring to the Tower of Babel, a biblical origin as to why people speak different languages.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_TOWER_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12466</id>
		<title>Babelith</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12466"/>
		<updated>2026-04-26T12:09:46Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Babelith&lt;br /&gt;
| title = Tower of Ignorance&lt;br /&gt;
| image = Babelith.png&lt;br /&gt;
| number = 12&lt;br /&gt;
| incarnation = Ignorance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
TRUTH… LIES… YOUR FLEDGLING KIND CARE SO MUCH ABOUT SUCH TRIVIAL CONCEPTS. REALITY IS NOT TRUE! EMBRACE IGNORANCE! - Babelith&lt;br /&gt;
&lt;br /&gt;
Tower of Ignorance, &#039;&#039;&#039;Babelith&#039;&#039;&#039; is an [[Archangel]] that takes the form of a crude drawing of a tower. It believes ignorance is supreme and loves bad jokes.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Babelith dwells in a station atop Mt. Wirral, from which it yells its incoherent ramblings that remain unheard by almost everyone.&lt;br /&gt;
&lt;br /&gt;
The incarnation of ignorance, Babelith was born from mankind&#039;s uncanny ability to reject truth out of fear, discomfort, and ego.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Icelington Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Babelith uses [[Bad Joke]] almost every turn consecutively with at least one other attack.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[False Illumination]]: Inflicts [[Confused]] on a single target. Fails if the target is already confused.&lt;br /&gt;
* [[True Illumination]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a single target for 250 Power ranged damage and removes [[Confused]] on the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Babelith can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Magic Tome]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Echolocation]]&lt;br /&gt;
* [[Bad Forecast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Babelith/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
Babelith&#039;s name may be a portmanteau of &amp;quot;Babel&amp;quot; and &amp;quot;monolith,&amp;quot; where Babel is referring to the Tower of Babel, a biblical origin as to why people speak different languages.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_TOWER_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12465</id>
		<title>Babelith</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Babelith&amp;diff=12465"/>
		<updated>2026-04-26T12:05:58Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Babelith&lt;br /&gt;
| title = Tower of Ignorance&lt;br /&gt;
| image = Babelith.png&lt;br /&gt;
| number = 12&lt;br /&gt;
| incarnation = Ignorance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
TRUTH… LIES… YOUR FLEDGLING KIND CARE SO MUCH ABOUT SUCH TRIVIAL CONCEPTS. REALITY IS NOT TRUE! EMBRACE IGNORANCE! - Babelith&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babelith&#039;&#039;&#039; is an [[Archangel]] that takes the form of a crude drawing of a tower. It believes ignorance is supreme and loves bad jokes.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Babelith dwells in a station atop Mt. Wirral, from which it yells its incoherent ramblings that remain unheard by almost everyone.&lt;br /&gt;
&lt;br /&gt;
The incarnation of ignorance, Babelith was born from mankind&#039;s uncanny ability to reject truth out of fear, discomfort, and ego.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Icelington Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Babelith uses [[Bad Joke]] almost every turn consecutively with at least one other attack.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[False Illumination]]: Inflicts [[Confused]] on a single target. Fails if the target is already confused.&lt;br /&gt;
* [[True Illumination]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a single target for 250 Power ranged damage and removes [[Confused]] on the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Babelith can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Wonderful 7]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spray]]&lt;br /&gt;
* [[Crystal Lens]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Bad Joke]]&lt;br /&gt;
* [[False Illumination]]&lt;br /&gt;
* [[True Illumination]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Magic Tome]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Echolocation]]&lt;br /&gt;
* [[Bad Forecast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Babelith/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
Babelith&#039;s name may be a portmanteau of &amp;quot;Babel&amp;quot; and &amp;quot;monolith,&amp;quot; where Babel is referring to the Tower of Babel, a biblical origin as to why people speak different languages.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_TOWER_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lamento_Mori&amp;diff=12464</id>
		<title>Lamento Mori</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lamento_Mori&amp;diff=12464"/>
		<updated>2026-04-26T12:05:11Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Lamento Mori&lt;br /&gt;
| title = Dreams of Death&lt;br /&gt;
| image = Lamento Mori.png&lt;br /&gt;
| number = 11&lt;br /&gt;
| incarnation = Fear of death&lt;br /&gt;
}}&lt;br /&gt;
YOU MEAT THINGS DREAM OF DEATH SO MUCH. YOU SPEND YOUR ENTIRE SHORT LIVES DREAMING OF IT. IS THAT WHAT BRINGS YOU TO ME? - Lamento Mori&lt;br /&gt;
&lt;br /&gt;
Dreams of Death, &#039;&#039;&#039;Lamento Mori&#039;&#039;&#039;, is A11 of the [[Archangel|Archangels]], being a realistic pencil drawing of a winged skeleton.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Lamento Mori, a particularly powerful Archangel for its age, has turned its station platform into a maze of tomb-like chambers, in which it traps and torments any unfortunate soul who dares enter its depths.&lt;br /&gt;
&lt;br /&gt;
The incarnation of the fear of death, Lamento Mori is the latest Archangel formed from humanity&#039;s fear and anxieties of dying.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Aldgrave Tomb Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Lamento Mori is one of the weaker Archangels, with a focus on death-related moves. It prefers to use Ritual as soon as it can afford to do so.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bone Cannon]]&lt;br /&gt;
* [[Beast Wall (move)|Beast Wall]]&lt;br /&gt;
* [[Life Absorb]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Ritual (move)|Ritual]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Death Ray]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a single target, dealing 200 Power ranged damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Lamento Mori can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Bone Cannon]]&lt;br /&gt;
* [[Life Absorb]]&lt;br /&gt;
* [[Beast Wall]]&lt;br /&gt;
* [[Ritual]]&lt;br /&gt;
* [[Death Ray]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Abramacabra]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Ritual]]&lt;br /&gt;
* [[Death Ray]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Bite]]&lt;br /&gt;
* [[Trap Jaw]]&lt;br /&gt;
* [[Carnivore]]&lt;br /&gt;
* [[Stab In The Dark]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Lamento Mori/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
Lamento Mori&#039;s name is a portmanteau of &amp;quot;lament&amp;quot; and the Latin phrase [[wikipedia:Memento_mori|memento mori]].&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Lamento Mori was the first boss added to the game during development.&amp;lt;ref&amp;gt;&amp;quot;Wow. Like, just wow. Lamento Mori is really just a joke to fight against.&amp;quot; - Jack Bright#8768 ... &amp;quot;it was the first boss we added, and definitely not the smartest&amp;quot; - tccoxon#5550 (Tom Coxon). Bytten Studio Discord server. May 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106637724296945745&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_LAMENTO_MORI_NAME}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=12463</id>
		<title>Mammon</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=12463"/>
		<updated>2026-04-26T12:03:47Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Mammon&lt;br /&gt;
| title = Head Landkeeper&lt;br /&gt;
| image = Mammon.png&lt;br /&gt;
| number = 10&lt;br /&gt;
| incarnation = Capitalism&lt;br /&gt;
}}THANK YOU FOR ARRIVING AT OUR SCHEDULED MEETING. YOUR COOPERATION IS GREATLY APRECIATED. - Mammon&lt;br /&gt;
&lt;br /&gt;
Head Landkeeper, &#039;&#039;&#039;Mammon&#039;&#039;&#039; is A10 of the [[Archangel|Archangels]], taking the form of a colourful collage face that constantly shifts around. It is the leader of the &amp;quot;[[Landkeepers]]&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral, and can only be encountered by following [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Unlike the other Archangels, Mammon forgoes dwelling in the labyrinthian stations beneath New Wirral. Instead, it leads its legion of &amp;quot;Landkeepers&amp;quot; from a concrete hold of its own making. Its Landkeepers are hollow vessels, shells given autonomy from its vast well of power.&lt;br /&gt;
&lt;br /&gt;
The incarnation of capitalism, Mammon was formed by the countless worlds where society values monetary gain over all else, even human suffering.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Landkeeper HQ]], at the end of [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Asset Freeze]]: Applies an [[Ice Coating (status effect)|Ice Coating]] to the target.&lt;br /&gt;
* [[Margin Call]]: Summons a [[Jormungold]] to the party.&lt;br /&gt;
* [[Loss Leader]]: Deals damage at the cost of the user&#039;s health. The [[Damage Calculation#Self-Damage|self-damage]] is calculated with 20 power and 1 absolute damage.&lt;br /&gt;
* [[Leverage]]: Applies [[Melee Attack Up]], [[Ranged Attack Up]], [[Melee Defence Down]], and [[Ranged Defence Down]]&lt;br /&gt;
* [[Too Big To Fail]]: Has a 20% chance at the end of Mammon&#039;s turn to heal an amount equal to the damage taken during the turn.&lt;br /&gt;
* [[Market Crash]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 200 Power ranged damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Mammon can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Mammon/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mammon is the only Archangel to not have [[Eldritch]].&lt;br /&gt;
&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
[[File:Chairman Mammon (Lennas Inception).png|thumb|250px|Chairman Mammon from &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&amp;quot;Mammon&amp;quot; is a term commonly referring to an all-consuming pursuit of wealth, which is sometimes used in critiques of wealthy individuals and capitalism as a whole. It also was used in the Christian Bible to describe the negative influence of material wealth, with some Christian scholars interpreting Mammon as being a demon. Additionally &amp;quot;mammon&amp;quot; was used in other religious texts such as the Hewbrew Bible, the Dead Sea Scrolls, and the Talmud.&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039; also has a capitalistic-themed character called Chairman Mammon (or Gammon), the monstrous form of one of its main antagonists, &amp;quot;The Chairman&amp;quot;. Mammon in &#039;&#039;Cassette Beasts&#039;&#039; has been confirmed not to be the same person as Chairman Mammon, but could possibly be a reincarnation of him.&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_MAMMON_NAME}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = mammon&lt;br /&gt;
| website = Britannica&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://www.britannica.com/topic/mammon&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;it&#039;s not the same Mammon, it&#039;s just a callback&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231796825329834&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;though it could be a reincarnation!&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231846104207411&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Alice&amp;diff=12462</id>
		<title>Alice</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Alice&amp;diff=12462"/>
		<updated>2026-04-26T12:02:45Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Alice&lt;br /&gt;
| title = Wonderland&#039;s Exiled Queen&lt;br /&gt;
| image = Alice.png&lt;br /&gt;
| number = 08&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| incarnation = Ego&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SUCH RUDENESS, TOWARDS A MEMBER OF ROYALTY NO LESS! IF YOU REFUSE TO USE YOUR HEADS, I’LL JUST HAVE TO TAKE THEM FROM YOUR SHOULDERS! - Alice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alice&#039;&#039;&#039; is an [[Archangel]] that takes the form of a twisted card illustration. She is based on &#039;&#039;[[wikipedia:Alice&#039;s Adventures in Wonderland|Alice&#039;s Adventures in Wonderland]]&#039;&#039;, ruling the [[Cherry Cross Station]] while hosting size-changing tea parties for the &amp;quot;guests&amp;quot; within her Wonderland-esque Station.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Alice sees herself as a benevolent princess of her own domain. The prospect of visiting guests excites her, but only in that she sees people as playthings that can be easily discarded after their novelty runs thin.&lt;br /&gt;
&lt;br /&gt;
The incarnation of ego, Alice was born of mankind&#039;s deep well of selfish thinking.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Cherry Cross Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
At the end of her turn, Alice can grow and shrink with Eat Me and Drink Me respectively, changing her statistics to make her harder to hit but deal weaker attacks or a &amp;quot;glass cannon&amp;quot; that deals powerful attacks but is also vulnerable to them. Alice alternates between these two moves, but prefers to use Eat Me just before using her Angelic Attack, High and Mighty.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Eat Me]]: Applies the [[Inflated]] status effect, increasing attack and defenses by 1 [[Stat Stages|stage]] but reducing evasion by 6 stages.&lt;br /&gt;
* [[Drink Me]]: Applies the [[Deflated]] status effect, reducing attack and defenses by 1 stage but increasing evasion by 3 stages.&lt;br /&gt;
* [[High and Mighty]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 200 Power melee damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Alice can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[High &amp;amp; Mighty]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Mountain Smash]]&lt;br /&gt;
* [[Guzzle Fuel]]&lt;br /&gt;
* [[Call For Help]]&lt;br /&gt;
* [[Sticky Tongue]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Toy Hammer]]&lt;br /&gt;
* [[High &amp;amp; Mighty]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Nurse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Alice/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_ALICE_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Heckahedron&amp;diff=12461</id>
		<title>Heckahedron</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Heckahedron&amp;diff=12461"/>
		<updated>2026-04-26T12:01:42Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Heckahedron&lt;br /&gt;
| title = Neoplatonic Solid&lt;br /&gt;
| image = Heckahedron.png&lt;br /&gt;
| number = 07&lt;br /&gt;
| incarnation = Mathematics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NO. I SEE INCONSISTENCY WITHIN YOU. YOU ARE IMPERFECT BEINGS. LET ME RIGHT ALL YOUR WRONG ANGLES!&lt;br /&gt;
&lt;br /&gt;
- Heckahedron&lt;br /&gt;
&lt;br /&gt;
Neoplatonic Solid, &#039;&#039;&#039;Heckahedron&#039;&#039;&#039; is a A07 of the [[Archangel|Archangels]], taking the form of a flying, ever-shifting cube. It believes in the &amp;quot;perfection&amp;quot; of 4D space thanks to mathematics.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Heckahedron&#039;s body is &amp;quot;cardinally fixed&amp;quot;, meaning it looks the exact same regardless of what angle you view it from. This isn&#039;t unusual - the &amp;quot;physical form&amp;quot; of any Archangel is merely the 3-dimensional shadow of a higher being. They are not bound by euclidean science.&lt;br /&gt;
&lt;br /&gt;
The incarnation of mathematics. One of the younger Archangels, Heckahedron was born when humanity reached an age of hubristic scientific and mathematical thinking.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Waterloop Station]], after solving the puzzle in [[Thirstaton Lake]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Frustum Cull]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Melee Attack. Hits a whole team, dealing heavy damage.&lt;br /&gt;
** Being a melee attack, it will also trigger Contact Damage from Heckahedron’s Sharp Edges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Heckahedron can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Frustum Cull]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Frustum Cull]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Close Encounter]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Close Encounter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Heckahedron/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The attack Frustum Cull is a reference to the technique in 3D graphics rendering of the same name. A frustum is a pyramid shape with its top lopped off. [[wikipedia:Hidden-surface_determination#Viewing-frustum_culling|Frustum culling]] is when objects not within the rendered area (the viewing frustum) are removed from the rendering process so as to not waste computational resources.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_CUBE_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Heckahedron&amp;diff=12460</id>
		<title>Heckahedron</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Heckahedron&amp;diff=12460"/>
		<updated>2026-04-26T12:01:30Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Heckahedron&lt;br /&gt;
| title = Neoplatonic Solid&lt;br /&gt;
| image = Heckahedron.png&lt;br /&gt;
| number = 07&lt;br /&gt;
| incarnation = Mathematics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NO. I SEE INCONSISTENCY WITHIN YOU. YOU ARE IMPERFECT BEINGS. LET ME RIGHT ALL YOUR WRONG ANGLES! - Heckahedron&lt;br /&gt;
&lt;br /&gt;
Neoplatonic Solid, &#039;&#039;&#039;Heckahedron&#039;&#039;&#039; is a A07 of the [[Archangel|Archangels]], taking the form of a flying, ever-shifting cube. It believes in the &amp;quot;perfection&amp;quot; of 4D space thanks to mathematics.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Heckahedron&#039;s body is &amp;quot;cardinally fixed&amp;quot;, meaning it looks the exact same regardless of what angle you view it from. This isn&#039;t unusual - the &amp;quot;physical form&amp;quot; of any Archangel is merely the 3-dimensional shadow of a higher being. They are not bound by euclidean science.&lt;br /&gt;
&lt;br /&gt;
The incarnation of mathematics. One of the younger Archangels, Heckahedron was born when humanity reached an age of hubristic scientific and mathematical thinking.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Waterloop Station]], after solving the puzzle in [[Thirstaton Lake]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Frustum Cull]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Melee Attack. Hits a whole team, dealing heavy damage.&lt;br /&gt;
** Being a melee attack, it will also trigger Contact Damage from Heckahedron’s Sharp Edges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Heckahedron can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Frustum Cull]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Sharp Edges]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Sharpen]]&lt;br /&gt;
* [[Brick Blast]]&lt;br /&gt;
* [[Damage Roll]]&lt;br /&gt;
* [[Frustum Cull]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Close Encounter]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Close Encounter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Heckahedron/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The attack Frustum Cull is a reference to the technique in 3D graphics rendering of the same name. A frustum is a pyramid shape with its top lopped off. [[wikipedia:Hidden-surface_determination#Viewing-frustum_culling|Frustum culling]] is when objects not within the rendered area (the viewing frustum) are removed from the rendering process so as to not waste computational resources.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_CUBE_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Nowhere_Monarch&amp;diff=12459</id>
		<title>Nowhere Monarch</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Nowhere_Monarch&amp;diff=12459"/>
		<updated>2026-04-26T11:59:18Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Nowhere Monarch&lt;br /&gt;
| title = King of Nothing&lt;br /&gt;
| image = Nowhere Monarch.png&lt;br /&gt;
| number = 06&lt;br /&gt;
| incarnation = Consumerism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I KNEW I FELT IT! AN EMPTINESS. A HOLE WHERE A HEART SHOULD BE. IT EMPOWERS ME.&lt;br /&gt;
&lt;br /&gt;
I WISH TO CONSUME IT WHOLE. - Nowhere Monarch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nowhere Monarch&#039;&#039;&#039; is an [[Archangel]] with an animated appearance and a crown for a head, believing itself as a &amp;quot;ruler of nothing&amp;quot;, despite ruling the [[Falldown Mall]]. It is associated with [[Meredith]]&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
The Nowhere Monarch resides below the Falldown Mall, feeding on the lost potential humans emit when they spend their lives consumed by trivial media and content.&lt;br /&gt;
&lt;br /&gt;
The incarnation of consumerism, Nowhere Monarch was born of mankind&#039;s collective dedication to entertainment and media above all else.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Falldown Mall]], as part of [[Meredith]]&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Nowhere Monarch will use &amp;quot;Call to Arms&amp;quot; as part of some turns to spawn an invincible [[Nowhere Peasant]], which can attack with Spit or Smack. Once two Peasants are on the field, Nowhere Monarch will begin to use [[Trick]] until its AP bar is full, where it expends both Peasants in its Angelic Attack. &lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Bomb Voyage]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Causes any [[Nowhere Peasant]]s to self-destruct, hitting a whole team for a large amount of [[Fire]] damage. The damage scales with the number of Nowhere Peasants present.&lt;br /&gt;
* [[Call to Arms]]: Spawns a [[Nowhere Peasant]] (Up to two).&lt;br /&gt;
* [[Slippery Grip]]: Hits one target and has a 50% chance of making them [[Flinched|Flinch]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Nowhere Monarch can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Slippery Grip]]&lt;br /&gt;
* [[Bomb Voyage]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Slippery Grip]]&lt;br /&gt;
* [[Bomb Voyage]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Call to Arms]]&lt;br /&gt;
* [[Gasoline Spray]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Nowhere Monarch/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MonarchIdle.gif|Idle animation&lt;br /&gt;
MonarchAttack1.gif|Attack animation&lt;br /&gt;
MonarchAttack2.gif|Attack animation when using [[Bomb Voyage]]&lt;br /&gt;
MonarchDamage.gif|Hurt animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Nowhere Monarch&#039;s visual style is a reference to the 1968 animated film &#039;&#039;Yellow Submarine&#039;&#039;.&amp;lt;ref&amp;gt;Is Nowhere King a reference to the 1960s film Yellow Submarine? - u/Whimsipuff17 &amp;quot;Yep!&amp;quot; - u/SamuriFerret (Jay Baylis). &amp;quot;Question about one of the bosses.&amp;quot;. r/cassettebeasts. Reddit. March 8, 2024. https://www.reddit.com/r/cassettebeasts/comments/1b9aez8/comment/ktwdb7b/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_MONARCH_NAME}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Mourningstar&amp;diff=12458</id>
		<title>Mourningstar</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Mourningstar&amp;diff=12458"/>
		<updated>2026-04-26T11:51:36Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Mourningstar&lt;br /&gt;
| title = Serpent God&lt;br /&gt;
| image = Mourningstar.png&lt;br /&gt;
| number = 05&lt;br /&gt;
| incarnation = Devotion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
YOU DO NOT TAKE FROM ME. YOU ONLY GIVE. - Mourningstar &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mourningstar&#039;&#039;&#039; is an [[Archangel]] that has a 3D low-poly appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. &lt;br /&gt;
&lt;br /&gt;
It is buried underneath [[Mourningtown]], and reaching it is the main goal of the Mourningtown Cult, associated with [[Kayleigh]]&#039;s &amp;quot;I Ran So Far Away&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
The malevolent Mourningstar feeds on the devotion of others, sometimes to a lethal extent if the individual&#039;s commitment is strong enough. It whispers from its underground station, hoping that its acolytes will eventually find their way down to it&lt;br /&gt;
- and their deaths.&lt;br /&gt;
&lt;br /&gt;
The incarnation of devotion, Mourningstar was formed from the devotion to the many gods and idols that humanity creates and worships.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Mourningtown]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Broadcast]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Judgement]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for a large amount of [[Lightning]] damage. Cannot be avoided.&lt;br /&gt;
* [[Temptation (move)|Temptation]]: Sacrifice 10% of the user&#039;s total HP to creates an apple tree that absorbs incoming hits. It behaves like a [[Plant Wall (status effect)|Plant Wall]] with additional effects when attacked:&lt;br /&gt;
** 33% of the time it [[Poisoned|Poisons]] the user,&lt;br /&gt;
** 67% of the time it heals the user by an amount equal to 10% of their current HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Mourningstar can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Broadcast]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Temptation]]&lt;br /&gt;
* [[Judgement]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Pre-emptive Strike]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Echolocation]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Thunder Blast]]&lt;br /&gt;
* [[Temptation]]&lt;br /&gt;
* [[Judgement]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Return Fire]]&lt;br /&gt;
* [[Crumble]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Main|Mourningstar/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
Mourningstar&#039;s name is likely a portmanteau of &amp;quot;mourning&amp;quot; and &amp;quot;morning star&amp;quot;, which is another name for the Christian figure Lucifer (also often referred to as Satan).&amp;lt;ref name=&amp;quot;lucifer-britannica&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mourningstar&#039;s design and special moves are likely a biblical reference to the story of the Garden of Eden, in which Adam and Eve are tempted by a snake into eating forbidden fruit from the Tree of Knowledge and were punished for their defiance.&lt;br /&gt;
&lt;br /&gt;
Mourningstar&#039;s snake is likely a reference to the snake that tempted Adam and Eve. Some common interpretations of the story of the Garden of Eden consider Lucifer to be the snake.&amp;lt;ref name=&amp;quot;snake-uiowa&amp;quot; /&amp;gt; This could explain Mourningstar&#039;s wings and horns, given that Lucifer was a fallen angel and many depictions of him show him as a horned devil.&lt;br /&gt;
&lt;br /&gt;
Temptation is likely a reference to the Tree of Knowledge and the forbidden fruit that Adam and Eve ate from it. Judgement is likely a reference to the punishment that God inflicted on Adam and Eve after they ate the forbidden fruit.&lt;br /&gt;
&lt;br /&gt;
The 3D styling of Mourningstar&#039;s appearance was meant to mimic the appearance of 3D models in RPGs from the 32-bit era. Additionally, the snake&#039;s head is Mourningstar&#039;s actual head.&amp;lt;ref name=&amp;quot;mourningstar-art-book&amp;quot; /&amp;gt; This is further evidenced by effects from moves like Headshot targeting the snake&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_SERPENT_NAME}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;lucifer-britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = Lucifer&lt;br /&gt;
| website = Britannica&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://www.britannica.com/topic/Lucifer-classical-mythology&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;snake-uiowa&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = FAQ: Is the Snake in the Garden of Eden Satan?&lt;br /&gt;
| website = The University of Iowa: Bible &amp;amp; Archaeology&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://bam.sites.uiowa.edu/faq/snake-garden-eden-satan&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mourningstar-art-book&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Mourningstar is maybe the most stereotypical &amp;quot;RPG boss&amp;quot; design of the lot - this is an intentional decision! I wanted to mimic the&lt;br /&gt;
appearance of early 3D models in RPGs from the 32-bit era, and design a character that is as strange and abstract as some of those could be. Despite its humanoid &amp;quot;head&amp;quot;, its actual head is the snake.&amp;quot; - Cassette Beasts: Artbook, page 36.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12457</id>
		<title>Poppetox</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12457"/>
		<updated>2026-04-26T11:50:19Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Poppetox&lt;br /&gt;
| title = Master of Puppets&lt;br /&gt;
| image = Poppetox.png&lt;br /&gt;
| number = 04&lt;br /&gt;
| incarnation = Puppetry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ARE YOU MORE TOYS FOR MY COLLECTION? I DESIRE MORE PLAYTHINGS... - Poppetox&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poppetox&#039;&#039;&#039; is an [[Archangel]] that takes the form of a claymation style skeleton wearing a hat. It sees humanity as its playthings, and has a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Poppetox&#039;s body is made of a strange, distorted matter. It can tear chunks of this matter from itself and craft crude replicas of those who confront it. These effigies have a strange connection with the individual they mimic, and can transmit any damage dealt to it back to them.&lt;br /&gt;
&lt;br /&gt;
The incarnation of puppetry, Poppetox was birthed by human society&#039;s desire to create simulacra of themselves.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Glowcester Road Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=300|melee_attack=150|melee_defense=200|ranged_attack=150|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Poppetox has two [[Effigy|Effigies]] that it can swap places with before the start of the round, and uses Trip or AP Steal as an additional action on most turns. If the player hits an effigy instead of Poppetox, the user&#039;s attack is redirected back to the character the effigy resembles. The effigy that will be swapped with in the coming turn has a spotlight placed over it.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Feedback]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals 130 Power ranged-type [[Air]] damage to an entire team and has a 50% chance to cause [[Flinched]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Poppetox, along with the two effigies, is always a solo encounter.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Pustule Bomb]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Moonshine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Poppetox/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
The style of Poppetox&#039;s appearance mimics the ones from stop-motion animations, to further emphasize the puppetry theming.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_PUPPET_NAME}}&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Robin_Goodfellow&amp;diff=12456</id>
		<title>Robin Goodfellow</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Robin_Goodfellow&amp;diff=12456"/>
		<updated>2026-04-26T11:49:20Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Robin Goodfellow&lt;br /&gt;
| title = Midsummer Night&#039;s Dream&lt;br /&gt;
| image = Robin Goodfellow.png&lt;br /&gt;
| number = 09&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| incarnation = Theatrics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I MUST ASK FOR QUIET, PLEASE. ALL THE WORLD’S A STAGE... AND THE SHOW IS ABOUT TO BEGIN. - Robin Goodfellow&lt;br /&gt;
&lt;br /&gt;
Midsummer Night&#039;s Dream, &#039;&#039;&#039;Robin Goodfellow&#039;&#039;&#039; is an [[Archangel]] that takes the form of a monster in a medieval bestiary. He was originally a character in William Shakespeare&#039;s [[wikipedia:A Midsummer Night&#039;s Dream|Midsummer Night&#039;s Dream]]. He lures [[Viola]] into their station by pretending to be Sebastian to reveal the truth, being associated with her &amp;quot;[[Everybody&#039;s Looking For Something]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
A trickster straight out of a comedy play, Robin Goodfellow may have once been good-natured.&lt;br /&gt;
However, when he discovered the play from which he was created, the nature of his existence broke his spirit and turned him cruel and bitter towards humanity.&lt;br /&gt;
&lt;br /&gt;
The incarnation of theatrics, mankind&#039;s dedication to the art of theatre and storytelling has birthed Robin Goodfellow. Unlike other Archangels, his manifested form has a singular defined origin - the play Midsummer Night&#039;s Dream by William Shakespeare.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Bard Street Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Robin Goodfellow is largely focused on status effects, especially [[Sleep]], using [[Trick]] as an additional action on most turns.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Fairy Dust]]: Has a 70% chance to put one opponent to [[Sleep]] for 2 turns.&lt;br /&gt;
* [[Night Mare]]: Deals damage to sleeping characters, healing the user 50% of the damage dealt. This fails if the target is awake.&lt;br /&gt;
* [[Fairy Horde]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 130 Power ranged damage, and has a 50% chance of inflicting [[Sleep]] for 2 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Robin Goodfellow can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Fairy Dust]]&lt;br /&gt;
* [[Night Mare]]&lt;br /&gt;
* [[Fairy Horde]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Trick]]&lt;br /&gt;
* [[Fairy Dust]]&lt;br /&gt;
* [[Night Mare]]&lt;br /&gt;
* [[Fairy Horde]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Stony Look]]&lt;br /&gt;
* [[Insomnia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Robin Goodfellow/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Robin Goodfellow has an equine-shaped head, presumably referencing him cursing Nick Bottom to have the head of a donkey in the play he originates from.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_ROBIN_NAME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=12455</id>
		<title>Mammon</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=12455"/>
		<updated>2026-04-26T11:48:05Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Mammon&lt;br /&gt;
| title = Head Landkeeper&lt;br /&gt;
| image = Mammon.png&lt;br /&gt;
| number = 10&lt;br /&gt;
| incarnation = Capitalism&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;THANK YOU FOR ARRIVING AT OUR SCHEDULED MEETING. YOUR COOPERATION IS GREATLY APRECIATED.&lt;br /&gt;
&lt;br /&gt;
-Mammon&amp;lt;/blockquote&amp;gt;Head Landkeeper, &#039;&#039;&#039;Mammon&#039;&#039;&#039; is A10 of the [[Archangel|Archangels]], taking the form of a colourful collage face that constantly shifts around. It is the leader of the &amp;quot;[[Landkeepers]]&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral, and can only be encountered by following [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Unlike the other Archangels, Mammon forgoes dwelling in the labyrinthian stations beneath New Wirral. Instead, it leads its legion of &amp;quot;Landkeepers&amp;quot; from a concrete hold of its own making. Its Landkeepers are hollow vessels, shells given autonomy from its vast well of power.&lt;br /&gt;
&lt;br /&gt;
The incarnation of capitalism, Mammon was formed by the countless worlds where society values monetary gain over all else, even human suffering.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Landkeeper HQ]], at the end of [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Asset Freeze]]: Applies an [[Ice Coating (status effect)|Ice Coating]] to the target.&lt;br /&gt;
* [[Margin Call]]: Summons a [[Jormungold]] to the party.&lt;br /&gt;
* [[Loss Leader]]: Deals damage at the cost of the user&#039;s health. The [[Damage Calculation#Self-Damage|self-damage]] is calculated with 20 power and 1 absolute damage.&lt;br /&gt;
* [[Leverage]]: Applies [[Melee Attack Up]], [[Ranged Attack Up]], [[Melee Defence Down]], and [[Ranged Defence Down]]&lt;br /&gt;
* [[Too Big To Fail]]: Has a 20% chance at the end of Mammon&#039;s turn to heal an amount equal to the damage taken during the turn.&lt;br /&gt;
* [[Market Crash]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 200 Power ranged damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Mammon can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Mammon/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mammon is the only Archangel to not have [[Eldritch]].&lt;br /&gt;
&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
[[File:Chairman Mammon (Lennas Inception).png|thumb|250px|Chairman Mammon from &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&amp;quot;Mammon&amp;quot; is a term commonly referring to an all-consuming pursuit of wealth, which is sometimes used in critiques of wealthy individuals and capitalism as a whole. It also was used in the Christian Bible to describe the negative influence of material wealth, with some Christian scholars interpreting Mammon as being a demon. Additionally &amp;quot;mammon&amp;quot; was used in other religious texts such as the Hewbrew Bible, the Dead Sea Scrolls, and the Talmud.&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039; also has a capitalistic-themed character called Chairman Mammon (or Gammon), the monstrous form of one of its main antagonists, &amp;quot;The Chairman&amp;quot;. Mammon in &#039;&#039;Cassette Beasts&#039;&#039; has been confirmed not to be the same person as Chairman Mammon, but could possibly be a reincarnation of him.&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_MAMMON_NAME}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = mammon&lt;br /&gt;
| website = Britannica&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://www.britannica.com/topic/mammon&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;it&#039;s not the same Mammon, it&#039;s just a callback&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231796825329834&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;though it could be a reincarnation!&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231846104207411&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12454</id>
		<title>Poppetox</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Poppetox&amp;diff=12454"/>
		<updated>2026-04-26T11:45:52Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Poppetox&lt;br /&gt;
| title = Master of Puppets&lt;br /&gt;
| image = Poppetox.png&lt;br /&gt;
| number = 04&lt;br /&gt;
| incarnation = Puppetry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poppetox&#039;&#039;&#039; is an [[Archangel]] that takes the form of a claymation style skeleton wearing a hat. It sees humanity as its playthings, and has a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Poppetox&#039;s body is made of a strange, distorted matter. It can tear chunks of this matter from itself and craft crude replicas of those who confront it. These effigies have a strange connection with the individual they mimic, and can transmit any damage dealt to it back to them.&lt;br /&gt;
&lt;br /&gt;
The incarnation of puppetry, Poppetox was birthed by human society&#039;s desire to create simulacra of themselves.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Glowcester Road Station]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=300|melee_attack=150|melee_defense=200|ranged_attack=150|ranged_defense=200|speed=100}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Poppetox has two [[Effigy|Effigies]] that it can swap places with before the start of the round, and uses Trip or AP Steal as an additional action on most turns. If the player hits an effigy instead of Poppetox, the user&#039;s attack is redirected back to the character the effigy resembles. The effigy that will be swapped with in the coming turn has a spotlight placed over it.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Feedback]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals 130 Power ranged-type [[Air]] damage to an entire team and has a 50% chance to cause [[Flinched]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Poppetox, along with the two effigies, is always a solo encounter.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Clobber]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Revenge Strike]]&lt;br /&gt;
* [[AP Steal]]&lt;br /&gt;
* [[The Old 1-2]]&lt;br /&gt;
* [[Wallop]]&lt;br /&gt;
* [[Pustule Bomb]]&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Trip]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Moonshine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Poppetox/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name Origin and Design===&lt;br /&gt;
The style of Poppetox&#039;s appearance mimics the ones from stop-motion animations, to further emphasize the puppetry theming.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=AA_PUPPET_NAME}}&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12444</id>
		<title>Partner</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12444"/>
		<updated>2026-04-23T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partners.png|thumb|Pre-release artwork of several partner characters from &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039; are characters that join the player character whilst traveling and battling. The player is, after unlocking the ability with a partner, able to activate [[Fusion]] with them in battle.&lt;br /&gt;
&lt;br /&gt;
Partners each have a signature tape.&lt;br /&gt;
&lt;br /&gt;
== List of Partners ==&lt;br /&gt;
* [[Kayleigh]]: Unlocked midway through the tutorial at the start of the game.&lt;br /&gt;
* [[Meredith]]: Found in [[New Wirral Park]], near the Ranger outpost. Then, talk to her in her home in Eastern [[Harbourtown]] to unlock her quest [[All I Ever Needed]]. Ask [[Ianthe]] for help with finding Meredith&#039;s favourite record to unlock Meredith as a partner.&lt;br /&gt;
* [[Eugene]]: Shortly after completing the tutorial, he will appear in Eastern Harbourtown and ask the player to help him defeat the [[Landkeeper]]s. Agree to help and clear out the first [[Landkeeper Office]] to unlock Eugene as a partner.&lt;br /&gt;
* [[Felix]]: Found in the remains of his apartment in [[Lakeside]]. Then, talk to him in his home in Western Harbourtown to unlock him as a partner.&lt;br /&gt;
* [[Viola]]: In [[The Marshes]], near the campfire, she will appear when the player opens the ranger chest. Then, on the beach northwest of The Marshes, underneath an arch, the player will meet a ghost named Sebastian. Talk to Viola afterwards to unlock her as a partner.&lt;br /&gt;
* [[Barkley]]: Found in the top right of [[Cherry Meadow]]. Use the magnet platform with the [[Electromagnetism|Electromagnetism ability]] to get up the cliff and meet Barkley. Obtaining the [[Pumpkin Vine Ball|Pumpkin Vine Ball ability]] is required to unlock him as a partner.&lt;br /&gt;
* [[Sunny]]: First appears as an NPC after completing [[Acting On Your Best Behaviour]], she is unlocked as a partner after completing Part 1 of [[People are People]].&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
The player character has a relationship level with each partner character, which indicates how close they are to one another. At a level of 1 or higher, the player can [[Fusion|fuse]] with the partner during battle. As a relationship level increases (maxing out at 5), the stats of the fusion between the player and that partner increase (maxing out at 25% at level 5).&lt;br /&gt;
&lt;br /&gt;
Additionally, after reaching a relationship level of 5 with any partner (except [[Barkley]]) and making the correct choices during the partner&#039;s level 5 scene, the player will begin dating that partner. Once an additional relationship level is gained with a partner the player is dating, they can choose to enter into a romantic relationship. While the player can date more than one partner characters at the same time, eventually the player can only romance one partner character. Dating and romancing a partner character has no effect on the stats of the fusion between the player and the partner.&lt;br /&gt;
&lt;br /&gt;
=== How to Increase Relationship Level ===&lt;br /&gt;
The first relationship level for all partner characters is unlocked by completing their personal quest, except for [[Kayleigh]], whose first level unlocks after completing [[This Is The World We Live In]] and her second level unlocks after completing her personal quest [[I Ran So Far Away]].&lt;br /&gt;
&lt;br /&gt;
For the other relationship levels, as the player character battles alongside the partner, any [[Experience|experience points]] they earn are also counted as &amp;quot;relationship points&amp;quot;. Once the player&#039;s relationship points with a partner exceed a level-specific threshold, the next time the player rests with that partner in [[Gramophone Café]] (or in a [[Campsite]], for levels 2-4), a relationship level-up scene will trigger, increasing their relationship level and resetting their relationship points to 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level up&lt;br /&gt;
! Points required&lt;br /&gt;
|-&lt;br /&gt;
| 0 → 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1 → 2&lt;br /&gt;
| 1,512&lt;br /&gt;
|-&lt;br /&gt;
| 2 → 3&lt;br /&gt;
| 4,104&lt;br /&gt;
|-&lt;br /&gt;
| 3 → 4&lt;br /&gt;
| 7,992&lt;br /&gt;
|-&lt;br /&gt;
| 4 → 5&lt;br /&gt;
| 13,176&lt;br /&gt;
|-&lt;br /&gt;
| Dating → Romantic&lt;br /&gt;
| 19,656&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Party Menu - Partner Character.png|thumb|right|200px|The partner character&#039;s relationship level is indicated by the heart icons in the party menu]]&lt;br /&gt;
A partner character&#039;s relationship level can be viewed in the party menu, indicated by the heart icons under the partner&#039;s health and experience bar. The number of red heart icons corresponds to the partner&#039;s relationship level. When a partner&#039;s relationship is ready to level up, their heart icons will be beating.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Jay Baylis, all the partners are canonically in their 20s.&amp;lt;ref&amp;gt;&amp;quot;All the partners are in their 20s&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 9, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1105229059413254234&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Re: Partner ages - canonically they&#039;re all in their 20s as discussed earlier, which reflects me being in my 20s when I wrote their dialog. However, I feel that it helps feed immersion for the game to not directly state their ages. Teenage players may, for example, imagine the characters closer to their own age.&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. January 15, 2024. https://discord.com/channels/594939411775619102/1026951419854585976/1196388868493156473&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Partners]]&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12443</id>
		<title>Partner</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12443"/>
		<updated>2026-04-23T22:41:53Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: Added links to Barkley and Kayleigh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partners.png|thumb|Pre-release artwork of several partner characters from &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039; are characters that join the player character whilst traveling and battling. The player is, after unlocking the ability with a partner, able to activate [[Fusion]] with them in battle.&lt;br /&gt;
&lt;br /&gt;
Partners each have a signature tape.&lt;br /&gt;
&lt;br /&gt;
== List of Partners ==&lt;br /&gt;
* [[Kayleigh]]: Unlocked midway through the tutorial at the start of the game.&lt;br /&gt;
* [[Meredith]]: Found in [[New Wirral Park]], near the Ranger outpost. Then, talk to her in her home in Eastern [[Harbourtown]] to unlock her quest [[All I Ever Needed]]. Ask [[Ianthe]] for help with finding Meredith&#039;s favourite record to unlock Meredith as a partner.&lt;br /&gt;
* [[Eugene]]: Shortly after completing the tutorial, he will appear in Eastern Harbourtown and ask the player to help him defeat the [[Landkeeper]]s. Agree to help and clear out the first [[Landkeeper Office]] to unlock Eugene as a partner.&lt;br /&gt;
* [[Felix]]: Found in the remains of his apartment in [[Lakeside]]. Then, talk to him in his home in Western Harbourtown to unlock him as a partner.&lt;br /&gt;
* [[Viola]]: In [[The Marshes]], near the campfire, she will appear when the player opens the ranger chest. Then, on the beach northwest of The Marshes, underneath an arch, the player will meet a ghost named Sebastian. Talk to Viola afterwards to unlock her as a partner.&lt;br /&gt;
* [[Barkley]]: Found in the top right of [[Cherry Meadow]]. Use the magnet platform with the [[Electromagnetism|Electromagnetism ability]] to get up the cliff and meet Barkley. Obtaining the [[Pumpkin Vine Ball|Pumpkin Vine Ball ability]] is required to unlock him as a partner.&lt;br /&gt;
* [[Sunny]]: First appears as an NPC after completing [[Acting On Your Best Behaviour]], she is unlocked as a partner after completing Part 1 of [[People are People]].&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
The player character has a relationship level with each partner character, which indicates how close they are to one another. At a level of 1 or higher, the player can [[Fusion|fuse]] with the partner during battle. As a relationship level increases (maxing out at 5), the stats of the fusion between the player and that partner increase.&lt;br /&gt;
&lt;br /&gt;
Additionally, after reaching a relationship level of 5 with any partner (except [[Barkley]]) and making the correct choices during the partner&#039;s level 5 scene, the player will begin dating that partner. Once an additional relationship level is gained with a partner the player is dating, they can choose to enter into a romantic relationship. While the player can date more than one partner characters at the same time, eventually the player can only romance one partner character. Dating and romancing a partner character has no effect on the stats of the fusion between the player and the partner.&lt;br /&gt;
&lt;br /&gt;
=== How to Increase Relationship Level ===&lt;br /&gt;
The first relationship level for all partner characters is unlocked by completing their personal quest, except for [[Kayleigh]], whose first level unlocks after completing [[This Is The World We Live In]] and her second level unlocks after completing her personal quest [[I Ran So Far Away]].&lt;br /&gt;
&lt;br /&gt;
For the other relationship levels, as the player character battles alongside the partner, any [[Experience|experience points]] they earn are also counted as &amp;quot;relationship points&amp;quot;. Once the player&#039;s relationship points with a partner exceed a level-specific threshold, the next time the player rests with that partner in [[Gramophone Café]] (or in a [[Campsite]], for levels 2-4), a relationship level-up scene will trigger, increasing their relationship level and resetting their relationship points to 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level up&lt;br /&gt;
! Points required&lt;br /&gt;
|-&lt;br /&gt;
| 0 → 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1 → 2&lt;br /&gt;
| 1,512&lt;br /&gt;
|-&lt;br /&gt;
| 2 → 3&lt;br /&gt;
| 4,104&lt;br /&gt;
|-&lt;br /&gt;
| 3 → 4&lt;br /&gt;
| 7,992&lt;br /&gt;
|-&lt;br /&gt;
| 4 → 5&lt;br /&gt;
| 13,176&lt;br /&gt;
|-&lt;br /&gt;
| Dating → Romantic&lt;br /&gt;
| 19,656&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Party Menu - Partner Character.png|thumb|right|200px|The partner character&#039;s relationship level is indicated by the heart icons in the party menu]]&lt;br /&gt;
A partner character&#039;s relationship level can be viewed in the party menu, indicated by the heart icons under the partner&#039;s health and experience bar. The number of red heart icons corresponds to the partner&#039;s relationship level. When a partner&#039;s relationship is ready to level up, their heart icons will be beating.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Jay Baylis, all the partners are canonically in their 20s.&amp;lt;ref&amp;gt;&amp;quot;All the partners are in their 20s&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 9, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1105229059413254234&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Re: Partner ages - canonically they&#039;re all in their 20s as discussed earlier, which reflects me being in my 20s when I wrote their dialog. However, I feel that it helps feed immersion for the game to not directly state their ages. Teenage players may, for example, imagine the characters closer to their own age.&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. January 15, 2024. https://discord.com/channels/594939411775619102/1026951419854585976/1196388868493156473&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Partners]]&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12442</id>
		<title>Partner</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=12442"/>
		<updated>2026-04-23T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;RandomGuy: Added to option to increase relationship levels 2-4 in a campsite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partners.png|thumb|Pre-release artwork of several partner characters from &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039; are characters that join the player character whilst traveling and battling. The player is, after unlocking the ability with a partner, able to activate [[Fusion]] with them in battle.&lt;br /&gt;
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Partners each have a signature tape.&lt;br /&gt;
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== List of Partners ==&lt;br /&gt;
* [[Kayleigh]]: Unlocked midway through the tutorial at the start of the game.&lt;br /&gt;
* [[Meredith]]: Found in [[New Wirral Park]], near the Ranger outpost. Then, talk to her in her home in Eastern [[Harbourtown]] to unlock her quest [[All I Ever Needed]]. Ask [[Ianthe]] for help with finding Meredith&#039;s favourite record to unlock Meredith as a partner.&lt;br /&gt;
* [[Eugene]]: Shortly after completing the tutorial, he will appear in Eastern Harbourtown and ask the player to help him defeat the [[Landkeeper]]s. Agree to help and clear out the first [[Landkeeper Office]] to unlock Eugene as a partner.&lt;br /&gt;
* [[Felix]]: Found in the remains of his apartment in [[Lakeside]]. Then, talk to him in his home in Western Harbourtown to unlock him as a partner.&lt;br /&gt;
* [[Viola]]: In [[The Marshes]], near the campfire, she will appear when the player opens the ranger chest. Then, on the beach northwest of The Marshes, underneath an arch, the player will meet a ghost named Sebastian. Talk to Viola afterwards to unlock her as a partner.&lt;br /&gt;
* [[Barkley]]: Found in the top right of [[Cherry Meadow]]. Use the magnet platform with the [[Electromagnetism|Electromagnetism ability]] to get up the cliff and meet Barkley. Obtaining the [[Pumpkin Vine Ball|Pumpkin Vine Ball ability]] is required to unlock him as a partner.&lt;br /&gt;
* [[Sunny]]: First appears as an NPC after completing [[Acting On Your Best Behaviour]], she is unlocked as a partner after completing Part 1 of [[People are People]].&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
The player character has a relationship level with each partner character, which indicates how close they are to one another. At a level of 1 or higher, the player can [[Fusion|fuse]] with the partner during battle. As a relationship level increases (maxing out at 5), the stats of the fusion between the player and that partner increase.&lt;br /&gt;
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Additionally, after reaching a relationship level of 5 with any partner (except Barkley) and making the correct choices during the partner&#039;s level 5 scene, the player will begin dating that partner. Once an additional relationship level is gained with a partner the player is dating, they can choose to enter into a romantic relationship. While the player can date more than one partner characters at the same time, eventually the player can only romance one partner character. Dating and romancing a partner character has no effect on the stats of the fusion between the player and the partner.&lt;br /&gt;
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=== How to Increase Relationship Level ===&lt;br /&gt;
The first relationship level for all partner characters is unlocked by completing their personal quest, except for Kayleigh, whose first level unlocks after completing [[This Is The World We Live In]] and her second level unlocks after completing her personal quest [[I Ran So Far Away]].&lt;br /&gt;
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For the other relationship levels, as the player character battles alongside the partner, any [[Experience|experience points]] they earn are also counted as &amp;quot;relationship points&amp;quot;. Once the player&#039;s relationship points with a partner exceed a level-specific threshold, the next time the player rests with that partner in [[Gramophone Café]] (or in a [[Campsite]], for levels 2-4), a relationship level-up scene will trigger, increasing their relationship level and resetting their relationship points to 0.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level up&lt;br /&gt;
! Points required&lt;br /&gt;
|-&lt;br /&gt;
| 0 → 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1 → 2&lt;br /&gt;
| 1,512&lt;br /&gt;
|-&lt;br /&gt;
| 2 → 3&lt;br /&gt;
| 4,104&lt;br /&gt;
|-&lt;br /&gt;
| 3 → 4&lt;br /&gt;
| 7,992&lt;br /&gt;
|-&lt;br /&gt;
| 4 → 5&lt;br /&gt;
| 13,176&lt;br /&gt;
|-&lt;br /&gt;
| Dating → Romantic&lt;br /&gt;
| 19,656&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Party Menu - Partner Character.png|thumb|right|200px|The partner character&#039;s relationship level is indicated by the heart icons in the party menu]]&lt;br /&gt;
A partner character&#039;s relationship level can be viewed in the party menu, indicated by the heart icons under the partner&#039;s health and experience bar. The number of red heart icons corresponds to the partner&#039;s relationship level. When a partner&#039;s relationship is ready to level up, their heart icons will be beating.&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* According to Jay Baylis, all the partners are canonically in their 20s.&amp;lt;ref&amp;gt;&amp;quot;All the partners are in their 20s&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 9, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1105229059413254234&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Re: Partner ages - canonically they&#039;re all in their 20s as discussed earlier, which reflects me being in my 20s when I wrote their dialog. However, I feel that it helps feed immersion for the game to not directly state their ages. Teenage players may, for example, imagine the characters closer to their own age.&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. January 15, 2024. https://discord.com/channels/594939411775619102/1026951419854585976/1196388868493156473&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Partners]]&lt;br /&gt;
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{{Characters}}&lt;/div&gt;</summary>
		<author><name>RandomGuy</name></author>
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