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		<title>Archangel</title>
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		<updated>2025-11-26T10:55:03Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Main Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
&#039;&#039;&#039;Archangels&#039;&#039;&#039; are a mysterious yet powerful race of eldritch beings that usually stay beneath the [[Mer-Line station|Mer-Line stations]] of [[New Wirral]]. Hunting them is necessary to complete Morgante&#039;s &amp;quot;[[Land of Confusion]]&amp;quot; Quest.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to Kayleigh, when the first people washed up on [[New Wirral]], the term &amp;quot;angels&amp;quot; was given to the [[monsters]], while &amp;quot;Archangels&amp;quot; was given to the eldritch entities due to the term meaning &amp;quot;highest rank of angels&amp;quot;. While monsters lost their original &amp;quot;angel&amp;quot; title after it was revealed they could be beaten, &amp;quot;Archangel&amp;quot; still stayed around.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels. Of course, when people learned they could fight and defeat the regular monsters, they lost their &amp;quot;angelic allure&amp;quot;. They&#039;ve had a bunch of names over the years - angels, demons, devils, ghouls... We just call them monsters now. It&#039;s a good catch-all term. Those other creatures, though... Like the one we fought... They&#039;re still Archangels to us. We don&#039;t know what they are.&amp;quot; - Kayleigh&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Aleph reveals that Archangels are [[wikipedia:Egregore|egregores]] created from humanity&#039;s desires, such as greed, adventures, wars, even extinction events. In return for giving them life, the Archangels would travel to a random world and act out whatever they were created from, usually bringing untold deviation unto the world, as shown with the [[Dead World]].&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player and their partners defeat [[Aleph Null]], [[Ms. Amber]] mentions that because Archangels are formed from ideas, even if they are killed, they can reform as long as the idea they formed from still persists.&amp;lt;ref&amp;gt;&amp;quot;Folks like Aleph and I ain&#039;t flesh and blood, sugar. It takes an idea to die for us not to be able to come back in some form. He runs on conquest. If you humans keep findin&#039; ways to kill each other, I&#039;m sure he&#039;ll reform eventually. Though he might be out of action for quite some time...&amp;quot; - Ms. Amber&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats her in battle, [[Lenna]] reveals that Archangels can take on a human form.&amp;lt;ref&amp;gt;&amp;quot;I am [an Archangel]. Well, I used to be. I guess I still am. It&#039;s a long story. I&#039;m living as a human now, though. ... Why not? We&#039;re not bound by our origins - it doesn&#039;t matter who we used to be, it only matters who we choose to be in the present.&amp;quot; - Lenna&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Archangels ==&lt;br /&gt;
&lt;br /&gt;
=== Main Story ===&lt;br /&gt;
These archangels are defeated through the course of the game. Other than A01, A13, A14, and A15, they can be fought in any order, and can be skipped if the player locates [[Night&#039;s Bridge Station|the final station]] early.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_1.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A01&lt;br /&gt;
| A black and white creature vaguely resembling a woman in a floating dress. The first Archangel encountered and faced in the game. She is first found in a wounded state within the Harbortown Station during the quest [[This Is The World We Live In]]. After defeating her, the [[Land of Confusion]] quest is started.&lt;br /&gt;
| [[Harbourtown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_Gestalt.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante Gestalt]]&lt;br /&gt;
| A03&lt;br /&gt;
|A version of Morgante after you and your teammates all merge into one. Is used to defeat Aleph Null.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Poppetox.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Poppetox]]&lt;br /&gt;
| A04&lt;br /&gt;
| An Archangel resembling a Claymation style skeleton wearing a hat with a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
| [[Glowcester Road Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mourningstar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mourningstar]]&lt;br /&gt;
| A05&lt;br /&gt;
| An Archangel with a 3D low-poly appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. Buried underneath [[Mourningtown]], reaching it is the main goal of the Mourningtown Cult. Is associated with Kayleigh&#039;s &amp;quot;[[I Ran So Far Away]]&amp;quot; quest.&lt;br /&gt;
| [[Mourningtown]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Nowhere_Monarch.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Nowhere Monarch]]&lt;br /&gt;
| A06&lt;br /&gt;
| An Archangel with an inkblot cartoon appearance and a crown for a head, believing themselves as a &amp;quot;ruler of nothing&amp;quot;, ruling the Falldown Mall. Is associated with Meredith&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
| [[Falldown Mall]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Heckahedron.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Heckahedron]]&lt;br /&gt;
| A07&lt;br /&gt;
| Archangel of Waterloop Station. A flying, ever-shifting cube that believes in the &amp;quot;perfection&amp;quot; of 4D space.&lt;br /&gt;
| [[Waterloop Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Alice.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Alice]]&lt;br /&gt;
| A08&lt;br /&gt;
| An Archangel based on &amp;quot;Alice in Wonderland&amp;quot;, ruling the Cherry Cross Station while hosting size changing tea parties for the &amp;quot;guests&amp;quot; within her Wonderland-esque Station.&lt;br /&gt;
| [[Cherry Cross Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Robin_Goodfellow.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Robin Goodfellow]]&lt;br /&gt;
| A09&lt;br /&gt;
|An Archangel based on the William Shakespeare character of the same name. A goblin carrying a book with a watercolor-like appearance, it lures Viola into their station by pretending to be Sebastian to reveal the truth. Is associated with Viola&#039;s [[Everybody&#039;s Looking for Something]] quest.&lt;br /&gt;
|[[Bard Street Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mammon.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mammon]]&lt;br /&gt;
| A10&lt;br /&gt;
| Leader of the &amp;quot;Landkeepers&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral. Resembles a colorful collage face that constantly shift around. Can only be encountered by following Eugene&#039;s [[Acting On Your Best Behaviour]] quest.&lt;br /&gt;
| [[Landkeeper HQ]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lamento_Mori.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lamento Mori]]&lt;br /&gt;
| A11&lt;br /&gt;
|An Archangel that rules Aldgrave Tomb Station, taking the appearance of a towering skeleton that sadistically traps its victims in a endless maze.&lt;br /&gt;
| [[Aldgrave Tomb Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Babelith.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Babelith]]&lt;br /&gt;
| A12&lt;br /&gt;
| An Archangel with the appearance of a crude drawing of a tower, believing ignorance is supreme and loving bad jokes. Located within the Icelington Station at the top of Mt Wirral.&lt;br /&gt;
| [[Icelington Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The_Amber_Lodge.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Amber Lodge]]&lt;br /&gt;
| A13&lt;br /&gt;
|A sentient building that can traverse through time and space. The woman who runs it, Ms. Amber, is in fact an extension of itself. Once used by Aleph to get around, but has since &amp;quot;fallen out&amp;quot;. Not fought against.&lt;br /&gt;
|[[Dead World]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_battle.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph]]&lt;br /&gt;
| A14&lt;br /&gt;
| An Archangel with the appearance of a man in a dapper outfit and a triangle mirror for a head. The main antagonist of Cassette Beasts, being the one who defeated Morgante and recruits all of the defeated Archangels to create a new team after his old one disbanded so he can cause chaos throughout the reality.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_Null.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph Null]]&lt;br /&gt;
| A15&lt;br /&gt;
| The merged form of Aleph with his recruited Archangels Poppetox, Mourningstar, Nowhere Monarch, Heckahedron, Alice, Robin Goodfellow, Mammon, Lamento Mori, and Babelith. Acts as the final boss of the game.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Game ===&lt;br /&gt;
These archangels are encountered by the player as a part of the [[post-game]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_2.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A02&lt;br /&gt;
|Morgante as she appears normally. She takes this form during Land of Confusion and during her fight in the post-game.&lt;br /&gt;
| [[Harbourtown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Helia.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Helia]]&lt;br /&gt;
| A16&lt;br /&gt;
| An Archangel that resembles a mix of an Throne, an atom, and the Sun. Is the incantation of fusion. Helia is encountered during the quest [[Here Comes The Sun]].&lt;br /&gt;
| [[Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The Mer-Line.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Mer-Line]]&lt;br /&gt;
| A17&lt;br /&gt;
| The train (and railway) that the Archangels use to get around. [[New Wirral]] lays on its back. Its emissary is [[Magikrab]]. Not fought against.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lenna.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lenna]]&lt;br /&gt;
| A18&lt;br /&gt;
| An Archangel from another world that became a human and a heroine trying to save her world from a corrupting force. She is a secret boss fight and defeating her earns you the Hero of Another Story [[Achievements|achievement.]]&lt;br /&gt;
| [[Brokenhead]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Shadow Lenna.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Shadow Lenna]]&lt;br /&gt;
| A19&lt;br /&gt;
| A shadowy figure resembling Lenna who escaped her fate of dying to the hands of a hero due to a corrupting force. She can be encountered in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
|[[Magikrab&#039;s Gauntlet]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Bytten_studio_bestiary.jpg|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Bytten Studio (Archangel)|Bytten Studio]]&lt;br /&gt;
| A20&lt;br /&gt;
| A British game development company and developers of &#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039; and &#039;&#039;[[Cassette Beasts]]&#039;&#039;. They are secret bosses in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
| [[Magikrab’s Gauntlet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pier of the Unknown ===&lt;br /&gt;
These archangels are encountered by the player in the [[Pier of the Unknown]] DLC.&lt;br /&gt;
&lt;br /&gt;
Technically [[Pearl]], [[Raven]], and [[Rose]] are [[Infernal Engine|infernal engines]] and not Archangels. However, they are listed as Archangels in the [[bestiary]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Pearl.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| ???&lt;br /&gt;
| Whatever it once was, it now exists between two states of being. An incomplete monstrosity that can express itself only an animal rage.&lt;br /&gt;
| [[The Witch House]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Raven.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Raven]]&lt;br /&gt;
| ???&lt;br /&gt;
| A half formed thing. The warmth it once possessed in a previous life has flickered out like a dying spark, leaving only a dark emptiness.&lt;br /&gt;
| [[Cosmic Zone]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Rose.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| ???&lt;br /&gt;
| A thing that knows only that it should not be. With no sense of rationality left, this pitiful entity cannot make decisions with any sense of logic or reasoning.&lt;br /&gt;
| [[Funworld]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Gwenivar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Gwenivar]]&lt;br /&gt;
| ???&lt;br /&gt;
| Gwenivar is an ancient Archangel who has always held a childlike fascination with human culture. She has spent many years attempting to replicate mankind&#039;s natural ability to create new things.&lt;br /&gt;
| [[Brightside Pier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unnumbered Archangels ===&lt;br /&gt;
* [[Shining Kuneko]] - An Archangel born from Felix&#039;s old drawing of a character he made when he was little, [[Kuneko]], an &amp;quot;angel/demon hybrid raised by ninjas&amp;quot;. Wanting revenge for being abandoned due to being perceived as an old shame, Kuneko &amp;quot;unites the four elements inside of her&amp;quot;, becoming an Archangel. Defeating her nets you her forms. Is associated with [[Felix|Felix&#039;s]] quest [[Don&#039;t You Want Me]].&lt;br /&gt;
* Mordread - An Archangel mentioned by Morgante, child of the Witch and Aleph. Is dead by the time of the game with a casket within [[Night&#039;s Bridge Station]] acting as his grave, and it is confirmed by [[Gwenivar]] that it was by Aleph&#039;s hands.&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot; /&amp;gt; His story is revealed during an encounter with The Mer-line in the quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Archangels can use multiple moves in a single turn. They will act twice if, after the first move, they have a usable non-damaging move such that the sum of the cost of the two moves is less than or equal to their current AP even if these attacks do not consume their AP. &lt;br /&gt;
&lt;br /&gt;
Archangels are also immune to certain moves, such as [[AP Steal]], [[Guzzle Fuel]], [[Hypnotise]], [[Snooze Spore]], [[Stony Look]], [[Sticker Trick]], and [[Gasoline Spray]] but they are not immune to [[Sleep]], [[Petrified]], [[Booby Trapped]], or [[Flammable]]. &lt;br /&gt;
&lt;br /&gt;
===Angelic Attack===&lt;br /&gt;
Unlike normal monsters, Archangels will aim to preserve their AP until it reaches 10 AP, upon which they will expend in order to use an &amp;quot;Angelic Attack&amp;quot;. These Angelic Attacks destroy walls and are unavoidable.&lt;br /&gt;
&lt;br /&gt;
The list is as follows:&lt;br /&gt;
&lt;br /&gt;
* A01/A02/A03: [[Morgante]]: [[Coda Morgana]]&lt;br /&gt;
* A04: [[Poppetox]]: [[Feedback]]&lt;br /&gt;
* A05: [[Mourningstar]]: [[Judgement]]&lt;br /&gt;
* A06: [[Nowhere Monarch]]: [[Bomb Voyage]]&lt;br /&gt;
* A07: [[Heckahedron]]: [[Frustum Cull]]&lt;br /&gt;
* A08: [[Alice]]: [[High &amp;amp; Mighty]]&lt;br /&gt;
* A09: [[Robin Goodfellow]]: [[Fairy Horde]]&lt;br /&gt;
* A10: [[Mammon]]: [[Market Crash]]&lt;br /&gt;
* A11: [[Lamento Mori]]: [[Death Ray]]&lt;br /&gt;
* A12: [[Babelith]]: [[True Illumination]]&lt;br /&gt;
* 111: [[Shining Kuneko]]: [[Cosmic Kunai]]&lt;br /&gt;
* A14: [[Aleph]]: [[Deus Ex Calibur]]&lt;br /&gt;
* A16: [[Helia]]: [[Fusion Power]]&lt;br /&gt;
* A18: [[Lenna]]: [[Power of Truth]]&lt;br /&gt;
* A19: [[Shadow Lenna]]: Power of Truth&lt;br /&gt;
* A20: [[Bytten Studio (Archangel)|Bytten Studio]]: [[Code-A-Morgana!]]&lt;br /&gt;
* ???: [[Pearl]]/[[Raven]]/[[Rose]]: [[Gear Shear (Infernal Engine)|Gear Shear]]&lt;br /&gt;
* ???: [[Gwenivar]]: [[Topsy Turvy]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The use of different art styles for each of the Archangels was inspired by the designs of witches in the anime [[wikipedia:Puella Magi Madoka Magica|Puella Magi Madoka Magica]].&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot; /&amp;gt;&lt;br /&gt;
* Archangels from the time of Aleph&#039;s round table ([[Aleph]], [[Morgante]], [[Gwenivar]], and [[The Amber Lodge]]) have more &amp;quot;stable&amp;quot; looking designs because they have existed longer and had more time to &amp;quot;solidify&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;yep the intention is that the &amp;quot;round table&amp;quot; Archangels (from Aleph&#039;s generation) are a lot more &amp;quot;stable&amp;quot; visually, because they&#039;ve existed for longer and had more time to &amp;quot;solidify&amp;quot; so to speak&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 5, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230962116907039&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to [[Version]] 1.7, the Archangel numbers of [[Pearl]], [[Raven]], [[Rose]] and Gwenivar in the bestiary were A19, A20, A21 and A22 respectively.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lenna&#039;s Inception#Archangels]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;The witches in Madoka were an inspiration for the Archangels for sure&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063218422265167872&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Nah madoka magica is an inspiration because of what it does with its art style(s)&amp;quot; - tccoxon (Tom Coxon). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063226725082861598&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;But for him to slay his own kin that fateful day... I should hate him for it - I know the old witch did. But I cannot... conflict and domination were in his nature.&amp;quot; - Gwen&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Aeroboros&amp;diff=10877</id>
		<title>Aeroboros</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Aeroboros&amp;diff=10877"/>
		<updated>2025-04-28T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Name Origin and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesNav|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesInfobox|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardIntro|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardSections|id={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Aeroboros&#039; name is a portmanteau of &amp;quot;aero&amp;quot; and &amp;quot;ouroboros&amp;quot;. Alongside its obvious [[wikipedia:Ouroboros|Ouroboros]] inspiration, its depiction as a winged wheel may also reference an [[wikipedia:Ophanim|ophanim]].&lt;br /&gt;
&lt;br /&gt;
During the game&#039;s development, Aeroboros was originally designed as a boss monster, but Jay Baylis eventually went back and reused the design as a hidden remaster for Masquerattle.&amp;lt;ref&amp;gt;{{CiteArtBook|page=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Other Languages ==&lt;br /&gt;
{{NameTranslations&lt;br /&gt;
| de_DE = Aeroboros&lt;br /&gt;
| es_ES = Aeróboro&lt;br /&gt;
| es_MX = Aeróboro&lt;br /&gt;
| fr_FR = Aéroboros&lt;br /&gt;
| it_IT = Aeroboros&lt;br /&gt;
| ja_JP = エアロボロス&lt;br /&gt;
| ko_KR = 에어로보로스&lt;br /&gt;
| pt_BR = Aeroboros&lt;br /&gt;
| zh_CN = 衔尾腾蛇&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Carniviper (tag)]]&lt;br /&gt;
[[Category:Poison (tag)]]&lt;br /&gt;
[[Category:Deception]]&lt;br /&gt;
[[Category:Teeth]]&lt;br /&gt;
[[Category:Rage]]&lt;br /&gt;
[[Category:Fast]]&lt;br /&gt;
[[Category:Gamble]]&lt;br /&gt;
[[Category:Weather]]&lt;br /&gt;
[[Category:Glitter (tag)]]&lt;br /&gt;
[[Category:Psychic]]&lt;br /&gt;
[[Category:Healer]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Pawprince&amp;diff=10426</id>
		<title>Pawprince</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Pawprince&amp;diff=10426"/>
		<updated>2025-04-08T14:16:50Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Name Origin and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesNav|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesInfobox|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardIntro|id={{PAGENAME}}}}  It was added in [[Version|version]] 1.8 of the game.&lt;br /&gt;
{{SpeciesStandardSections|id={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Pawprince&#039;s name is a compound of &amp;quot;paw&amp;quot; and &amp;quot;prince&amp;quot;. Its name could also sound like &amp;quot;paw prints&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== In Other Languages ==&lt;br /&gt;
{{NameTranslations&lt;br /&gt;
| de_DE = Pfotenprinz&lt;br /&gt;
| es_ES = Ursíncipe&lt;br /&gt;
| es_MX = Ursíncipe&lt;br /&gt;
| fr_FR = Ursiprince&lt;br /&gt;
| it_IT = Zamprincipe&lt;br /&gt;
| ja_JP = こんじき王子&lt;br /&gt;
| ko_KR = 왕자곰&lt;br /&gt;
| pt_BR = Patapríncipe&lt;br /&gt;
| zh_CN = 熊王子&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Pawprince&#039;s internal name is &amp;lt;code&amp;gt;bear2&amp;lt;/code&amp;gt;.&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Added in 1.8]]&lt;br /&gt;
[[Category:Animal]]&lt;br /&gt;
[[Category:Annoy]]&lt;br /&gt;
[[Category:Twoheads]]&lt;br /&gt;
[[Category:Bone]]&lt;br /&gt;
[[Category:Deception]]&lt;br /&gt;
[[Category:Eat]]&lt;br /&gt;
[[Category:Fast]]&lt;br /&gt;
[[Category:Hands]]&lt;br /&gt;
[[Category:Jump]]&lt;br /&gt;
[[Category:Toy]]&lt;br /&gt;
[[Category:Teeth]]&lt;br /&gt;
[[Category:Bear]]&lt;br /&gt;
[[Category:Royal]]&lt;br /&gt;
[[Category:Tongue]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=10213</id>
		<title>Lenna&#039;s Inception</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=10213"/>
		<updated>2025-03-23T13:01:03Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lennas Inception cover art.jpg|thumb|200px|Cover art for &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039; is the game Bytten Studio developed before [[Cassette Beasts]]. &#039;&#039;Cassette Beasts&#039;&#039; has multiple references to characters and events from &#039;&#039;Lenna&#039;s Inception&#039;&#039;. &#039;&#039;Lenna&#039;s Inception&#039;&#039; also has several references to aspects of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References in Cassette Beasts ==&lt;br /&gt;
=== Returning Characters ===&lt;br /&gt;
[[File:Traveling Merchant.png|thumb|200px|Traveling Merchant in &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
The [[Traveling Merchant]] in &#039;&#039;Cassette Beasts&#039;&#039; is implied to be the same Traveling Merchant from Lenna&#039;s Inception. He mentions having given his shirt to a woman in need, which is a reference to the item trading side-quest in &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Don&#039;t let my lack of a shirt discomfort you — I traded it to a young woman who gave it to a bear a while back. Let no one tell you I ain&#039;t dedicated to the cause of distribution!&amp;quot; - Traveling Merchant (Cassette Beasts)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Oh that briefcase would be very useful for carrying my goods... You want something in return? Hmm... How about my shirt?&amp;quot; - Traveling Merchant (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts post-game)|&lt;br /&gt;
[[Lenna]] appears in &#039;&#039;Cassette Beasts&#039;&#039; as a secret optional boss in [[Brokenhead]].&lt;br /&gt;
&lt;br /&gt;
When talking to Lenna in &#039;&#039;Cassette Beasts&#039;&#039;, she mentions Paige&amp;lt;ref&amp;gt;&amp;quot;Well, I should go now. Ms. Amber promised me a ride home once I was done here, and I told Paige I wouldn&#039;t be gone too long.&amp;quot; - Lenna (Cassette Beasts)&amp;lt;/ref&amp;gt;, who appears as one of the potential opponents the player can encounter and battle against in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
After defeating Lenna in Brokenhead, she can be encountered again by the player to battle against in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
The player can potentially encounter [[Shadow Lenna]] in Magikrab&#039;s Gauntlet after Lenna is defeated in Brokenhead. During these potential fights, Shadow Lenna will be accompanied by Delvin, another character from &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Design and Name References ===&lt;br /&gt;
[[File:Archangel Tentaluchus - Second phase (Lennas Inception).png|thumb|200px|Archangel Tentaluchus&#039; second phase in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* [[Cat-5]] was initially designed as an homage to the Archangel Catsiel, Cat-5 being a cat with a screen on its head similar to Catsiel being a cat with a CRT on its head.&amp;lt;ref&amp;gt;&amp;quot;Cat-5 was designed very early on as a sort of homage to a boss monster from Bytten Studio’s previous game, Lenna&#039;s Inception. The game featured a cat with a television for a head, and Cat-5 is kind of carrying on that tradition!&amp;quot; - Cassette Beasts: Artbook, page 8.&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Additionally, two of the unused monster designs in the &#039;&#039;Cassete Beasts: Artbook&#039;&#039; that appear to be earlier designs for Cat-5 have more clear references to Catsiel. One having a television for a head and a power plug for a tail, the other having a screen for it&#039;s head (like the final design) but having two TV component cables for tails.&amp;lt;ref&amp;gt;{{CiteArtBook|page=30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Pyromeleon]]&#039;s design was based on the Pyromeleon monsters from &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Pyromeleon was designed first - and is once again heavily based on a monster from Lenna&#039;s Inception - with Salamagus coming after.&amp;quot; - Cassette Beasts: Artbook, page 13.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Jumpkin]] has some similarities to the partner Gourdon in &#039;&#039;Lenna&#039;s Inception&#039;&#039;. Both are pumpkins that come to life after being sprinkled with a substance (Jumpkin with Skelly Jelly and Gordon with blood). They are both likely inspired in part by [[Bytten Studio]]&#039;s logo, which features a pumpkin.&lt;br /&gt;
* [[Allseer]]&#039;s design has some similarities with the second phase of Archangel Tentaluchus, both are UFOs with a pyramid on top.&lt;br /&gt;
* [[Scampire]]&#039;s design has some similarities with Archangel Hatasiah, both are flying bats wearing a top hat.&lt;br /&gt;
* Archangel [[Mammon]] shares its name with the capitalistic-themed character from &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Chairman Mammon.&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts and Lenna&#039;s Inception)|&lt;br /&gt;
Both &#039;&#039;Cassette Beasts&#039;&#039; and &#039;&#039;Lenna&#039;s Inception&#039;&#039; feature powerful beings called [[Archangel]]s. According to [[Jay Baylis]], the &amp;quot;rules&amp;quot; for what makes Archangels are not consistent between the games.&amp;lt;ref&amp;gt;&amp;quot;haha the &amp;quot;rules&amp;quot; for what makes an Archangel in Lenna&#039;s Inception are entirely different&amp;lt;br /&amp;gt;since that&#039;s a world with like, a video-game logic&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230497715175424&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Cassette Beasts&#039;&#039;, Archangels are eldritch entities that are formed from and embody human ideas and concepts.&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph (Cassette Beasts)&amp;lt;/ref&amp;gt; Archangels can also be born from other Archangels, for example [[Mordread]] was born from [[Morgante]] and [[Aleph]]. Characters often note that Archangels &amp;quot;look wrong&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels.&amp;quot; - Kayleigh (Cassette Beasts)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Archangels are powerful beings. It is implied that Lenna was hatched from an egg laid by her parents, began life in a pupa form, and grew up into her adult form.&amp;lt;ref&amp;gt;&amp;quot;There&#039;s no way you could have known. I&#039;ve never seen archangels so vicious! I think they were protecting something...&amp;quot; - Claymore (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;In Lenna&#039;s Inception, in Level 9 there is a room containing the skeleton of a large creature, skull of another large creature, a human skull, a broken sword, and several large cracked eggs. When in this room, Lenna continuously cries.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;THOSE PESKY HUMAN SHOULD HAVE KILLED ME IN MY PUPA FORM!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;I grew up in these corridors, preying on the smaller monsters that humans left behind. I was hungry a lot of the time.&amp;quot; - Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; The main 8 Archangels of the game were created by Lenna using the Power of Truth.&amp;lt;ref&amp;gt;&amp;quot;WITH THIS POWER I&#039;VE STOLEN, I WILL CREATE MY NEW DISCIPLES! I WILL NEVER BE ALONE AGAIN!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Paige: Did you have family here? Or friends?&amp;lt;br/&amp;gt;Lenna: Not for a long time... Until I stole the Power of Truth and created the archangels.&amp;lt;br/&amp;gt;(Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Lenna has refereed to Archangels as being monsters.&amp;lt;ref&amp;gt;&amp;quot;WE MONSTERS SOLELY POSSESS THE ABILITY TO CREATE NEW COINS. I HAVE HARNESSED THIS POWER.&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Depending on the exact boss order, many of the 8 main Archangels have a second battle phase where they take on a different glitchy form.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Gramophone Cafe - Lennas Inception soundtrack.png|thumb|200px|Second frame from the right shows the &#039;&#039;Lenna&#039;s Inception&#039;&#039; soundtrack]]&lt;br /&gt;
* The solution to the maze in [[Aldgrave Tomb Station]] and the solution to the second phase of the fight with Archangel Catsiel are both based on the [[wikipedia:Konami Code|Konami Code]] (up, up, down, down, left, right, left, right).&lt;br /&gt;
* In [[Gramophone Café]] and [[Falldown Mall]], there are pictures showing the cover of &#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039;s soundtrack. Also, several copies of the soundtrack are on the shelves in the record store in Falldown Mall.&amp;lt;ref&amp;gt;&amp;quot;It&#039;s some sort of soundtrack.&amp;quot; - Text when interacting with the Lenna&#039;s Inception soundtrack in the record store in Falldown Mall.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Falldown Mall]] there is a clothing store called &amp;quot;Tunley &amp;amp; Potter&amp;quot; which is a reference to the brothers Tunley and Potter from Lenna&#039;s Inception who make tunics and potions respectively.&lt;br /&gt;
&lt;br /&gt;
== References to Cassette Beasts ==&lt;br /&gt;
=== Diary ===&lt;br /&gt;
An obtainable book called &amp;quot;Diary&amp;quot; (with corrupted letters) discusses an event that is likely lore of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Author(s): ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-02-15 15:30:41&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welp, it won&#039;t be the Alpha Centaurians finding the &#039;&#039;&#039;17&#039;&#039;&#039;th book. Last month the spacetime capsule stopped beaming signals home from the Oort cloud. No official word from NASA yet, but amateur astronomers are absolutely going nuts over it!&lt;br /&gt;
&lt;br /&gt;
What they&#039;re saying is that signals from the capsule &#039;&#039;&#039;red-shifted&#039;&#039;&#039; away out of view, as if it crossed some kind of event horizon. So it didn&#039;t just crash into a rock! What&#039;s even weirder is that after it vanished, something &#039;&#039;&#039;much&#039;&#039;&#039; larger blue-shifted into the same spot.&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any clear photos of it yet, but the people who have been studying it have been accused of stockpiling cassette tapes. I&#039;m getting worried...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-03-07 16:16:21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first blurry pictures are showing up on social media. There&#039;s a lot of disagreement about what it is. I &#039;&#039;&#039;think&#039;&#039;&#039; it looks like... No, that&#039;s insane.&lt;br /&gt;
&lt;br /&gt;
I&#039;m keeping my &#039;&#039;&#039;Skullbeak&#039;&#039;&#039; tape close. I know it won&#039;t help, but it makes me feel better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-04-20 16:20:52&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People are calling it the Object, but it&#039;s pretty clear now that it&#039;s a train... hurtling through space in a cloud of glass shards.&lt;br /&gt;
&lt;br /&gt;
It&#039;s arriving at Earth on May &#039;&#039;&#039;11&#039;&#039;&#039;th... but there&#039;s some uncertainty because its speed isn&#039;t constant — it&#039;s periodically changing speed and direction by jettisoning reflective objects and wooden doors. Weirdly, the total mass of all the objects it has thrown out is more than the object itself could have carried. So just what are we dealing with? A new archangel?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-05-11 20:19:11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It &#039;&#039;&#039;IS&#039;&#039;&#039; a new archangel!&lt;br /&gt;
&lt;br /&gt;
Grab your cassette player, it&#039;s time to transform!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASSETTEBEASTS.com&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Train (Lennas Inception).png|thumb|200px|Train in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* A non-moving train can appear in a random area of the world map.&lt;br /&gt;
* In version 1.1 and later, in caves there are rooms containing miniboss battles against 2 monsters that have fused together into a more powerful monster.&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot; /&amp;gt; After being defeated, the fusion unfuses back into the two original monsters.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://lennasinception.com/ Official site]&lt;br /&gt;
** [https://lennasinception.com/blog/ Development blog]&lt;br /&gt;
* [https://discord.gg/byttenstudio Discord community]&lt;br /&gt;
* [https://store.steampowered.com/app/1114870/Lennas_Inception/ Lenna&#039;s Inception on Steam]&lt;br /&gt;
* [https://tccoxon.itch.io/lennas-inception Lenna&#039;s Inception on Itch]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteWebsite&lt;br /&gt;
| author = ByttenStudio &lt;br /&gt;
| title = Patch v1.0.11 &amp;amp; Cassette Beasts&lt;br /&gt;
| date = June 14, 2020&lt;br /&gt;
| website = itch.io&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://tccoxon.itch.io/lennas-inception/devlog/154434/patch-v1011-cassette-beasts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteYouTube&lt;br /&gt;
| creator = Bytten Studio&lt;br /&gt;
| title = Lenna&#039;s Inception - 1.1 Update Trailer&lt;br /&gt;
| date = August 31, 2020&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://www.youtube.com/watch?v=fLkqhAfFN6g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=10212</id>
		<title>Lenna&#039;s Inception</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=10212"/>
		<updated>2025-03-23T12:59:40Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lennas Inception cover art.jpg|thumb|200px|Cover art for &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039; is the game Bytten Studio developed before [[Cassette Beasts]]. &#039;&#039;Cassette Beasts&#039;&#039; has multiple references to characters and events from &#039;&#039;Lenna&#039;s Inception&#039;&#039;. &#039;&#039;Lenna&#039;s Inception&#039;&#039; also has several references to aspects of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References in Cassette Beasts ==&lt;br /&gt;
=== Returning Characters ===&lt;br /&gt;
[[File:Traveling Merchant.png|thumb|200px|Traveling Merchant in &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
The [[Traveling Merchant]] in &#039;&#039;Cassette Beasts&#039;&#039; is implied to be the same Traveling Merchant from Lenna&#039;s Inception. He mentions having given his shirt to a woman in need, which is a reference to the item trading side-quest in &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Don&#039;t let my lack of a shirt discomfort you — I traded it to a young woman who gave it to a bear a while back. Let no one tell you I ain&#039;t dedicated to the cause of distribution!&amp;quot; - Traveling Merchant (Cassette Beasts)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Oh that briefcase would be very useful for carrying my goods... You want something in return? Hmm... How about my shirt?&amp;quot; - Traveling Merchant (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts post-game)|&lt;br /&gt;
[[Lenna]] appears in &#039;&#039;Cassette Beasts&#039;&#039; as a secret optional boss in [[Brokenhead]].&lt;br /&gt;
&lt;br /&gt;
When talking to Lenna in &#039;&#039;Cassette Beasts&#039;&#039;, she mentions Paige&amp;lt;ref&amp;gt;&amp;quot;Well, I should go now. Ms. Amber promised me a ride home once I was done here, and I told Paige I wouldn&#039;t be gone too long.&amp;quot; - Lenna (Cassette Beasts)&amp;lt;/ref&amp;gt;, who appears as one of the potential opponents the player can encounter and battle against in [[Magikrab&#039;s Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
After defeating Lenna in Brokenhead, she can be encountered again by the player to battle against in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
The player can potentially encounter [[Shadow Lenna]] in Magikrab&#039;s Gauntlet after Lenna is defeated in Brokenhead. During these potential fights, Shadow Lenna will be accompanied by Delvin, another character from Lenna&#039;s Inception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Design and Name References ===&lt;br /&gt;
[[File:Archangel Tentaluchus - Second phase (Lennas Inception).png|thumb|200px|Archangel Tentaluchus&#039; second phase in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* [[Cat-5]] was initially designed as an homage to the Archangel Catsiel, Cat-5 being a cat with a screen on its head similar to Catsiel being a cat with a CRT on its head.&amp;lt;ref&amp;gt;&amp;quot;Cat-5 was designed very early on as a sort of homage to a boss monster from Bytten Studio’s previous game, Lenna&#039;s Inception. The game featured a cat with a television for a head, and Cat-5 is kind of carrying on that tradition!&amp;quot; - Cassette Beasts: Artbook, page 8.&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Additionally, two of the unused monster designs in the &#039;&#039;Cassete Beasts: Artbook&#039;&#039; that appear to be earlier designs for Cat-5 have more clear references to Catsiel. One having a television for a head and a power plug for a tail, the other having a screen for it&#039;s head (like the final design) but having two TV component cables for tails.&amp;lt;ref&amp;gt;{{CiteArtBook|page=30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Pyromeleon]]&#039;s design was based on the Pyromeleon monsters from &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Pyromeleon was designed first - and is once again heavily based on a monster from Lenna&#039;s Inception - with Salamagus coming after.&amp;quot; - Cassette Beasts: Artbook, page 13.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Jumpkin]] has some similarities to the partner Gourdon in &#039;&#039;Lenna&#039;s Inception&#039;&#039;. Both are pumpkins that come to life after being sprinkled with a substance (Jumpkin with Skelly Jelly and Gordon with blood). They are both likely inspired in part by [[Bytten Studio]]&#039;s logo, which features a pumpkin.&lt;br /&gt;
* [[Allseer]]&#039;s design has some similarities with the second phase of Archangel Tentaluchus, both are UFOs with a pyramid on top.&lt;br /&gt;
* [[Scampire]]&#039;s design has some similarities with Archangel Hatasiah, both are flying bats wearing a top hat.&lt;br /&gt;
* Archangel [[Mammon]] shares its name with the capitalistic-themed character from &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Chairman Mammon.&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts and Lenna&#039;s Inception)|&lt;br /&gt;
Both &#039;&#039;Cassette Beasts&#039;&#039; and &#039;&#039;Lenna&#039;s Inception&#039;&#039; feature powerful beings called [[Archangel]]s. According to [[Jay Baylis]], the &amp;quot;rules&amp;quot; for what makes Archangels are not consistent between the games.&amp;lt;ref&amp;gt;&amp;quot;haha the &amp;quot;rules&amp;quot; for what makes an Archangel in Lenna&#039;s Inception are entirely different&amp;lt;br /&amp;gt;since that&#039;s a world with like, a video-game logic&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230497715175424&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Cassette Beasts&#039;&#039;, Archangels are eldritch entities that are formed from and embody human ideas and concepts.&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph (Cassette Beasts)&amp;lt;/ref&amp;gt; Archangels can also be born from other Archangels, for example [[Mordread]] was born from [[Morgante]] and [[Aleph]]. Characters often note that Archangels &amp;quot;look wrong&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels.&amp;quot; - Kayleigh (Cassette Beasts)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Archangels are powerful beings. It is implied that Lenna was hatched from an egg laid by her parents, began life in a pupa form, and grew up into her adult form.&amp;lt;ref&amp;gt;&amp;quot;There&#039;s no way you could have known. I&#039;ve never seen archangels so vicious! I think they were protecting something...&amp;quot; - Claymore (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;In Lenna&#039;s Inception, in Level 9 there is a room containing the skeleton of a large creature, skull of another large creature, a human skull, a broken sword, and several large cracked eggs. When in this room, Lenna continuously cries.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;THOSE PESKY HUMAN SHOULD HAVE KILLED ME IN MY PUPA FORM!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;I grew up in these corridors, preying on the smaller monsters that humans left behind. I was hungry a lot of the time.&amp;quot; - Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; The main 8 Archangels of the game were created by Lenna using the Power of Truth.&amp;lt;ref&amp;gt;&amp;quot;WITH THIS POWER I&#039;VE STOLEN, I WILL CREATE MY NEW DISCIPLES! I WILL NEVER BE ALONE AGAIN!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Paige: Did you have family here? Or friends?&amp;lt;br/&amp;gt;Lenna: Not for a long time... Until I stole the Power of Truth and created the archangels.&amp;lt;br/&amp;gt;(Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Lenna has refereed to Archangels as being monsters.&amp;lt;ref&amp;gt;&amp;quot;WE MONSTERS SOLELY POSSESS THE ABILITY TO CREATE NEW COINS. I HAVE HARNESSED THIS POWER.&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Depending on the exact boss order, many of the 8 main Archangels have a second battle phase where they take on a different glitchy form.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Gramophone Cafe - Lennas Inception soundtrack.png|thumb|200px|Second frame from the right shows the &#039;&#039;Lenna&#039;s Inception&#039;&#039; soundtrack]]&lt;br /&gt;
* The solution to the maze in [[Aldgrave Tomb Station]] and the solution to the second phase of the fight with Archangel Catsiel are both based on the [[wikipedia:Konami Code|Konami Code]] (up, up, down, down, left, right, left, right).&lt;br /&gt;
* In [[Gramophone Café]] and [[Falldown Mall]], there are pictures showing the cover of &#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039;s soundtrack. Also, several copies of the soundtrack are on the shelves in the record store in Falldown Mall.&amp;lt;ref&amp;gt;&amp;quot;It&#039;s some sort of soundtrack.&amp;quot; - Text when interacting with the Lenna&#039;s Inception soundtrack in the record store in Falldown Mall.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Falldown Mall]] there is a clothing store called &amp;quot;Tunley &amp;amp; Potter&amp;quot; which is a reference to the brothers Tunley and Potter from Lenna&#039;s Inception who make tunics and potions respectively.&lt;br /&gt;
&lt;br /&gt;
== References to Cassette Beasts ==&lt;br /&gt;
=== Diary ===&lt;br /&gt;
An obtainable book called &amp;quot;Diary&amp;quot; (with corrupted letters) discusses an event that is likely lore of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Author(s): ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-02-15 15:30:41&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welp, it won&#039;t be the Alpha Centaurians finding the &#039;&#039;&#039;17&#039;&#039;&#039;th book. Last month the spacetime capsule stopped beaming signals home from the Oort cloud. No official word from NASA yet, but amateur astronomers are absolutely going nuts over it!&lt;br /&gt;
&lt;br /&gt;
What they&#039;re saying is that signals from the capsule &#039;&#039;&#039;red-shifted&#039;&#039;&#039; away out of view, as if it crossed some kind of event horizon. So it didn&#039;t just crash into a rock! What&#039;s even weirder is that after it vanished, something &#039;&#039;&#039;much&#039;&#039;&#039; larger blue-shifted into the same spot.&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any clear photos of it yet, but the people who have been studying it have been accused of stockpiling cassette tapes. I&#039;m getting worried...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-03-07 16:16:21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first blurry pictures are showing up on social media. There&#039;s a lot of disagreement about what it is. I &#039;&#039;&#039;think&#039;&#039;&#039; it looks like... No, that&#039;s insane.&lt;br /&gt;
&lt;br /&gt;
I&#039;m keeping my &#039;&#039;&#039;Skullbeak&#039;&#039;&#039; tape close. I know it won&#039;t help, but it makes me feel better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-04-20 16:20:52&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People are calling it the Object, but it&#039;s pretty clear now that it&#039;s a train... hurtling through space in a cloud of glass shards.&lt;br /&gt;
&lt;br /&gt;
It&#039;s arriving at Earth on May &#039;&#039;&#039;11&#039;&#039;&#039;th... but there&#039;s some uncertainty because its speed isn&#039;t constant — it&#039;s periodically changing speed and direction by jettisoning reflective objects and wooden doors. Weirdly, the total mass of all the objects it has thrown out is more than the object itself could have carried. So just what are we dealing with? A new archangel?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-05-11 20:19:11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It &#039;&#039;&#039;IS&#039;&#039;&#039; a new archangel!&lt;br /&gt;
&lt;br /&gt;
Grab your cassette player, it&#039;s time to transform!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASSETTEBEASTS.com&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Train (Lennas Inception).png|thumb|200px|Train in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* A non-moving train can appear in a random area of the world map.&lt;br /&gt;
* In version 1.1 and later, in caves there are rooms containing miniboss battles against 2 monsters that have fused together into a more powerful monster.&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot; /&amp;gt; After being defeated, the fusion unfuses back into the two original monsters.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://lennasinception.com/ Official site]&lt;br /&gt;
** [https://lennasinception.com/blog/ Development blog]&lt;br /&gt;
* [https://discord.gg/byttenstudio Discord community]&lt;br /&gt;
* [https://store.steampowered.com/app/1114870/Lennas_Inception/ Lenna&#039;s Inception on Steam]&lt;br /&gt;
* [https://tccoxon.itch.io/lennas-inception Lenna&#039;s Inception on Itch]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteWebsite&lt;br /&gt;
| author = ByttenStudio &lt;br /&gt;
| title = Patch v1.0.11 &amp;amp; Cassette Beasts&lt;br /&gt;
| date = June 14, 2020&lt;br /&gt;
| website = itch.io&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://tccoxon.itch.io/lennas-inception/devlog/154434/patch-v1011-cassette-beasts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteYouTube&lt;br /&gt;
| creator = Bytten Studio&lt;br /&gt;
| title = Lenna&#039;s Inception - 1.1 Update Trailer&lt;br /&gt;
| date = August 31, 2020&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://www.youtube.com/watch?v=fLkqhAfFN6g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Jellyton&amp;diff=9608</id>
		<title>Jellyton</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Jellyton&amp;diff=9608"/>
		<updated>2024-10-13T00:20:53Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Name Origin and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesNav|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesInfobox|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardIntro|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardSections|id={{PAGENAME}}}}&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Jellyton&#039;s name is a portmanteau of &amp;quot;Jelly&amp;quot; and &amp;quot;skeleton&amp;quot; or &amp;quot;ton&amp;quot;. It could also be a pun on &amp;quot;gelatin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Jellyton (tag)]]&lt;br /&gt;
[[Category:Deception]]&lt;br /&gt;
[[Category:Fast]]&lt;br /&gt;
[[Category:Bone]]&lt;br /&gt;
[[Category:Sickness]]&lt;br /&gt;
[[Category:Combustible]]&lt;br /&gt;
[[Category:Parasite]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9475</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9475"/>
		<updated>2024-10-03T13:34:23Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Up for the Ride&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. It is not yet clear as to when this song may play within the game.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as your pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9474</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9474"/>
		<updated>2024-10-03T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Shot in the Dark&amp;#039;&amp;#039;&amp;#039; is a song featured on the Cassette Beasts Original Soundtrack. It is not yet clear as to when this song may play within the game.  == Lyrics == {{ly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shot in the Dark&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. It is not yet clear as to when this song may play within the game.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as your pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Modding:Monster_Making_Guide_Part_2&amp;diff=9442</id>
		<title>Modding:Monster Making Guide Part 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Modding:Monster_Making_Guide_Part_2&amp;diff=9442"/>
		<updated>2024-09-06T00:07:52Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the [[Modding:Mod Developer Guide|Mod Developer Guide]] first.&lt;br /&gt;
&lt;br /&gt;
This part will explain how to set up a monster&#039;s fusion form.&lt;br /&gt;
*[[Modding:Monster Making Guide Part 1|Monster Making Guide Part 1: Concept, Art &amp;amp; Animation]]&lt;br /&gt;
*[[Modding:Monster Making Guide Part 2|Monster Making Guide Part 2: Fusion Forms]]&lt;br /&gt;
*[[Modding:Monster Making Guide Part 3|Monster Making Guide Part 3: Integration &amp;amp; Implementation]]&lt;br /&gt;
Downloadable project files for this section:&lt;br /&gt;
&lt;br /&gt;
* [[:File:fusion_head_helmet.ase|Example .ase file for Fusion form head/helmet parts]] - Requires Aseprite/LibreSprite&lt;br /&gt;
* [[:File:fusion_body.ase|Example .ase file for Fusion form body parts]] - Requires Aseprite/LibreSprite&lt;br /&gt;
* [[:File:fusion_arms.ase|Example .ase file for Fusion form arm parts]] - Requires Aseprite/LibreSprite&lt;br /&gt;
* [[:File:fusion_legs.ase|Example .ase file for Fusion form leg parts]] - Requires Aseprite/LibreSprite&lt;br /&gt;
* [[:File:fusion_tail.ase|Example .ase file for Fusion form tail parts]] - Requires Aseprite/LibreSprite&lt;br /&gt;
&lt;br /&gt;
== Step 1: Understanding Fusion Forms ==&lt;br /&gt;
First it is important to understand how &amp;quot;fusion&amp;quot; works in the game engine for Cassette Beasts. Every monster has a fusion config file - a 2D Godot scene file (.tscn) that defines several &amp;quot;parts&amp;quot; and also co-ordinates associated with those parts. When two monster forms fuse in-game, the config for the primary monster is used as a base, but swaps &amp;quot;parts&amp;quot; with the secondary monster&#039;s fusion config scene to create a mashup of the two scenes. Finally, the colour palette of this form is created by pulling palette information from both monsters (which will be explained in Part 3).&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;584&amp;quot; heights=&amp;quot;380&amp;quot;&amp;gt;&lt;br /&gt;
File:Fusion config 01.png|What the fusion form scene looks like for Bansheep in the editor (click to expand)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;These parts are defined by nodes, that then have sprites nested within them. If a fusion form doesn&#039;t need to display a part (for example, Bansheep&#039;s fusion form does not feature legs) then those layers can be hidden in the editor and will not appear on this fusion form. The sprites defined for it, however, can still be used if this monster is the secondary monster in a fusion.&lt;br /&gt;
&lt;br /&gt;
The list of &amp;quot;parts&amp;quot; that must be defined are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039;: The fusion form&#039;s body. This never swaps, and is &#039;&#039;always&#039;&#039; defined by the primary form in a fusion. Should never be hidden.&lt;br /&gt;
* &#039;&#039;&#039;Head&#039;&#039;&#039;: The fusion form&#039;s head. This is always drawn in roughly the same size so that the &amp;quot;helmet&amp;quot; fits on it without clipping - and mostly round. Should never be hidden.&lt;br /&gt;
* &#039;&#039;&#039;HelmetFront &amp;amp; HelmetBack&#039;&#039;&#039;: This is for external details that go over the head - ears, hats, horns, hair, etc. When two different monster species&#039; are fused, the engine will always use the &amp;quot;head&amp;quot; from one and the &amp;quot;helmet&amp;quot; from the other. The &amp;quot;HelmetFront&amp;quot; sprite is for parts that go in front of the head (such as the foreground ear + hair in the above Bansheep example) and the &amp;quot;HelmetBack&amp;quot; sprite goes behind (the background ear for the above example). Should never be hidden.&lt;br /&gt;
* &#039;&#039;&#039;Arm_Back&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Arm_Front&#039;&#039;&#039;: The fusion form&#039;s &amp;quot;arms&amp;quot;. Can be hidden for fusion forms that don&#039;t have visible arms (such as Traffikrab)&lt;br /&gt;
* &#039;&#039;&#039;Tail&#039;&#039;&#039;: The fusion form&#039;s tail. Can be hidden.&lt;br /&gt;
* &#039;&#039;&#039;BackLeg_Front&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;BackLeg_Back&#039;&#039;&#039;: The hind legs of a fusion form. If a monster is bipedal (only has two legs) then these should be the legs used. Can be hidden.&lt;br /&gt;
* &#039;&#039;&#039;FrontLeg_Front&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;FrontLeg_Back&#039;&#039;&#039;: The front legs of a fusion form. Can be hidden.&lt;br /&gt;
&lt;br /&gt;
And the list of the co-ordinate nodes that must be placed are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;attack&#039;&#039;&#039;: This marks the point where attacks &amp;quot;emit&amp;quot; from - and is usually lined up in front of the arms (if the monster has arms) or the &amp;quot;mouth&amp;quot;. These don&#039;t have to be exactly accurate but it helps.&lt;br /&gt;
* &#039;&#039;&#039;hit&#039;&#039;&#039;: Where the &amp;quot;impact&amp;quot; sprite animation will appear when attacked. Generally placed in the front-center mass of the body.&lt;br /&gt;
* &#039;&#039;&#039;eye&#039;&#039;&#039;: Some attacks play an animation on a monster&#039;s eye (such as [[Revenge Strike]]) - this defines where that happens on a fusion form. The eye of the fusion can differ from this placement if the secondary monster&#039;s head is used, but don&#039;t worry too much about it.&lt;br /&gt;
You&#039;ll notice that the fusion parts are all in the same three colours! As stated earlier, the palette for the fusion form in-game is pulled from the two monsters that formed it, so all fusion parts are drawn with three colours that are used as follows:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
File:Wraithand fusion 05.png|The three colours used for fusion parts (click to expand)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Whilst you don&#039;t have to stick to these three colours, other palettes used on the fusion parts will not change colour.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Custom Fusion Parts ==&lt;br /&gt;
We can make custom fusion parts using the templates available at the top of this page. Opening one of the template files in Aseprite/Libresprite, you&#039;ll see something like this.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;584&amp;quot; heights=&amp;quot;380&amp;quot;&amp;gt;&lt;br /&gt;
File:Wraithand fusion 01.png|The head/helmet template open in Aseprite (click to expand)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see in the above image that &#039;&#039;&#039;Fusion parts have the same animation tags as regular monsters&#039;&#039;&#039; - after all, fusion forms can do anything a regular monster can do! &lt;br /&gt;
You&#039;ll also notice that &#039;&#039;&#039;all the animations are 6 frames long&#039;&#039;&#039; (except for &amp;quot;hurt&amp;quot;, which is 3) which keeps all the parts animating in sync with each other.&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get designing!&lt;br /&gt;
=== Heads &amp;amp; Helmets ===&lt;br /&gt;
As explained earlier, the &amp;quot;head&amp;quot; is a round sprite that is always broadly the same shape - the round blob that is given as a template in the Template files. You can change the shape of the head slightly, but you&#039;ll want to limit how drastically you change it so that it doesn&#039;t clip with the &amp;quot;helmet&amp;quot; layers.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Wraithand fusion 02.png|This shows, roughly, where you are safe to adjust the size of the template head for custom fusion parts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Let&#039;s sketch a head for Wraithand using this template head. The only feature on its head is its face, which makes this quite straightforward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:wraithand fusion 03.png|A quick sketch to plan the &amp;quot;head&amp;quot; part&lt;br /&gt;
File:wraithand fusion 06.png|The finished sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s do the same thing for the &amp;quot;helmet&amp;quot; part. This always has a &amp;quot;helmet_front&amp;quot; layer, but can also have a &amp;quot;helmet_back&amp;quot; layer for any elements that you might want to display &amp;quot;behind&amp;quot; the head (for example, an ear). For now, we&#039;ll adapt Wraithand&#039;s quiff into a helmet sprite that just uses the &amp;quot;helmet_front&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:wraithand fusion 04.png|A quick sketch to plan the &amp;quot;helmet&amp;quot; part&lt;br /&gt;
File:wraithand fusion 07.png|The finished sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Together, both layers will look something like this!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:wraithand head.gif|Both the &amp;quot;head&amp;quot; and &amp;quot;helmet&amp;quot; sprites animated together&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Jumpkin&amp;diff=9401</id>
		<title>Jumpkin</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Jumpkin&amp;diff=9401"/>
		<updated>2024-08-15T12:32:09Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Name Origin and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesNav|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesInfobox|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardIntro|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardSections&lt;br /&gt;
| id = {{PAGENAME}}&lt;br /&gt;
| habitats_other = In a [[Custom Game]] with &amp;quot;Randomise Monsters&amp;quot; enabled, a Jumpkin tape can be purchased from [[Town Hall#Ranger_Wilma|Wilma]] for 25 {{Item|Fused Material}} [[Fused Material]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
[[File:Gordon (Lennas Inception).png|thumb|250px|Gordon from &#039;&#039;Lenna&#039;s Inception&#039;&#039; (right)]]&lt;br /&gt;
Jumpkin&#039;s name is a portmanteau of &amp;quot;jump&amp;quot; and &amp;quot;pumpkin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jumpkin&#039;s design and concept has some similarities to the partner Gourdon in &#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039;. Both are pumpkins that come to life after being sprinkled with a substance (Jumpkin with [[Skelly Jelly]] and Gordon with blood). They are both likely inspired in part by [[Bytten Studio]]&#039;s logo, which features a pumpkin.&lt;br /&gt;
&lt;br /&gt;
Jumpkin was designed by artist Sami Briggs.&amp;lt;ref&amp;gt;{{CiteArtBook|page=20}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{CiteWebsite| author = smaiart (Sami Briggs) | website = Tumblr | date = August 7th, 2023 | accessed = March 19, 2024 | link = https://smaiart.tumblr.com/post/725012131493396480/heres-a-look-at-the-monsters-i-designed-for}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Jumpkin (tag)]]&lt;br /&gt;
[[Category:Cute]]&lt;br /&gt;
[[Category:Farming]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Fast]]&lt;br /&gt;
[[Category:Healer]]&lt;br /&gt;
[[Category:Toy]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Teeth]]&lt;br /&gt;
[[Category:Jump]]&lt;br /&gt;
[[Category:Halloween]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=9400</id>
		<title>Lenna&#039;s Inception</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lenna%27s_Inception&amp;diff=9400"/>
		<updated>2024-08-15T12:29:16Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lennas Inception cover art.jpg|thumb|200px|Cover art for &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039; is the game Bytten Studio developed before [[Cassette Beasts]]. &#039;&#039;Cassette Beasts&#039;&#039; has multiple references to characters and events from &#039;&#039;Lenna&#039;s Inception&#039;&#039;. &#039;&#039;Lenna&#039;s Inception&#039;&#039; also has several references to aspects of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References in Cassette Beasts ==&lt;br /&gt;
=== Returning Characters ===&lt;br /&gt;
[[File:Traveling Merchant.png|thumb|200px|Traveling Merchant in &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
The [[Traveling Merchant]] in &#039;&#039;Cassette Beasts&#039;&#039; is implied to be the same Traveling Merchant from Lenna&#039;s Inception. He mentions having given his shirt to a woman in need, which is a reference to the item trading side-quest in &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Don&#039;t let my lack of a shirt discomfort you — I traded it to a young woman who gave it to a bear a while back. Let no one tell you I ain&#039;t dedicated to the cause of distribution!&amp;quot; - Traveling Merchant (Cassette Beasts)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Oh that briefcase would be very useful for carrying my goods... You want something in return? Hmm... How about my shirt?&amp;quot; - Traveling Merchant (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts post-game)|&lt;br /&gt;
[[Lenna]] appears in &#039;&#039;Cassette Beasts&#039;&#039; as a secret optional boss in [[Brokenhead]].&lt;br /&gt;
&lt;br /&gt;
When talking to Lenna in &#039;&#039;Cassette Beasts&#039;&#039;, she mentions Paige, though Paige does not directly appear in &#039;&#039;Cassette Beasts&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Well, I should go now. Ms. Amber promised me a ride home once I was done here, and I told Paige I wouldn&#039;t be gone too long.&amp;quot; - Lenna (Cassette Beasts)&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Design and Name References ===&lt;br /&gt;
[[File:Archangel Tentaluchus - Second phase (Lennas Inception).png|thumb|200px|Archangel Tentaluchus&#039; second phase in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* [[Cat-5]] was initially designed as an homage to the Archangel Catsiel, Cat-5 being a cat with a screen on its head similar to Catsiel being a cat with a CRT on its head.&amp;lt;ref&amp;gt;&amp;quot;Cat-5 was designed very early on as a sort of homage to a boss monster from Bytten Studio’s previous game, Lenna&#039;s Inception. The game featured a cat with a television for a head, and Cat-5 is kind of carrying on that tradition!&amp;quot; - Cassette Beasts: Artbook, page 8.&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Additionally, two of the unused monster designs in the &#039;&#039;Cassete Beasts: Artbook&#039;&#039; that appear to be earlier designs for Cat-5 have more clear references to Catsiel. One having a television for a head and a power plug for a tail, the other having a screen for it&#039;s head (like the final design) but having two TV component cables for tails.&amp;lt;ref&amp;gt;{{CiteArtBook|page=30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Pyromeleon]]&#039;s design was based on the Pyromeleon monsters from &#039;&#039;Lenna&#039;s Inception&#039;&#039;.&amp;lt;ref&amp;gt;&amp;quot;Pyromeleon was designed first - and is once again heavily based on a monster from Lenna&#039;s Inception - with Salamagus coming after.&amp;quot; - Cassette Beasts: Artbook, page 13.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Jumpkin]] has some similarities to the partner Gourdon in &#039;&#039;Lenna&#039;s Inception&#039;&#039;. Both are pumpkins that come to life after being sprinkled with a substance (Jumpkin with Skelly Jelly and Gordon with blood). They are both likely inspired in part by [[Bytten Studio]]&#039;s logo, which features a pumpkin.&lt;br /&gt;
* [[Allseer]]&#039;s design has some similarities with the second phase of Archangel Tentaluchus, both are UFOs with a pyramid on top.&lt;br /&gt;
* [[Scampire]]&#039;s design has some similarities with Archangel Hatasiah, both are flying bats wearing a top hat.&lt;br /&gt;
* Archangel [[Mammon]] shares its name with the capitalistic-themed character from &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Chairman Mammon.&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{{#spoiler:show=Show Spoiler (Cassette Beasts and Lenna&#039;s Inception)|&lt;br /&gt;
Both &#039;&#039;Cassette Beasts&#039;&#039; and &#039;&#039;Lenna&#039;s Inception&#039;&#039; feature powerful beings called [[Archangel]]s. According to [[Jay Baylis]], the &amp;quot;rules&amp;quot; for what makes Archangels are not consistent between the games.&amp;lt;ref&amp;gt;&amp;quot;haha the &amp;quot;rules&amp;quot; for what makes an Archangel in Lenna&#039;s Inception are entirely different&amp;lt;br /&amp;gt;since that&#039;s a world with like, a video-game logic&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230497715175424&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Cassette Beasts&#039;&#039;, Archangels are eldritch entities that are formed from and embody human ideas and concepts.&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph (Cassette Beasts)&amp;lt;/ref&amp;gt; Archangels can also be born from other Archangels, for example [[Mordread]] was born from [[Morgante]] and [[Aleph]]. Characters often note that Archangels &amp;quot;look wrong&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels.&amp;quot; - Kayleigh (Cassette Beasts)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Lenna&#039;s Inception&#039;&#039;, Archangels are powerful beings. It is implied that Lenna was hatched from an egg laid by her parents, began life in a pupa form, and grew up into her adult form.&amp;lt;ref&amp;gt;&amp;quot;There&#039;s no way you could have known. I&#039;ve never seen archangels so vicious! I think they were protecting something...&amp;quot; - Claymore (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;In Lenna&#039;s Inception, in Level 9 there is a room containing the skeleton of a large creature, skull of another large creature, a human skull, a broken sword, and several large cracked eggs. When in this room, Lenna continuously cries.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;THOSE PESKY HUMAN SHOULD HAVE KILLED ME IN MY PUPA FORM!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;I grew up in these corridors, preying on the smaller monsters that humans left behind. I was hungry a lot of the time.&amp;quot; - Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; The main 8 Archangels of the game were created by Lenna using the Power of Truth.&amp;lt;ref&amp;gt;&amp;quot;WITH THIS POWER I&#039;VE STOLEN, I WILL CREATE MY NEW DISCIPLES! I WILL NEVER BE ALONE AGAIN!&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Paige: Did you have family here? Or friends?&amp;lt;br/&amp;gt;Lenna: Not for a long time... Until I stole the Power of Truth and created the archangels.&amp;lt;br/&amp;gt;(Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Lenna has refereed to Archangels as being monsters.&amp;lt;ref&amp;gt;&amp;quot;WE MONSTERS SOLELY POSSESS THE ABILITY TO CREATE NEW COINS. I HAVE HARNESSED THIS POWER.&amp;quot; - Archangel Lenna (Lenna&#039;s Inception)&amp;lt;/ref&amp;gt; Depending on the exact boss order, many of the 8 main Archangels have a second battle phase where they take on a different glitchy form.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Gramophone Cafe - Lennas Inception soundtrack.png|thumb|200px|Second frame from the right shows the &#039;&#039;Lenna&#039;s Inception&#039;&#039; soundtrack]]&lt;br /&gt;
* The solution to the maze in [[Aldgrave Tomb Station]] and the solution to the second phase of the fight with Archangel Catsiel are both based on the [[wikipedia:Konami Code|Konami Code]] (up, up, down, down, left, right, left, right).&lt;br /&gt;
* In [[Gramophone Café]] and [[Falldown Mall]], there are pictures showing the cover of &#039;&#039;Lenna&#039;s Inception&#039;&#039;&#039;s soundtrack. Also, several copies of the soundtrack are on the shelves in the record store in Falldown Mall.&amp;lt;ref&amp;gt;&amp;quot;It&#039;s some sort of soundtrack.&amp;quot; - Text when interacting with the Lenna&#039;s Inception soundtrack in the record store in Falldown Mall.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Falldown Mall]] there is a clothing store called &amp;quot;Tunley &amp;amp; Potter&amp;quot; which is a reference to the brothers Tunley and Potter from Lenna&#039;s Inception who make tunics and potions respectively.&lt;br /&gt;
&lt;br /&gt;
== References to Cassette Beasts ==&lt;br /&gt;
=== Diary ===&lt;br /&gt;
An obtainable book called &amp;quot;Diary&amp;quot; (with corrupted letters) discusses an event that is likely lore of &#039;&#039;Cassette Beasts&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Author(s): ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-02-15 15:30:41&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welp, it won&#039;t be the Alpha Centaurians finding the &#039;&#039;&#039;17&#039;&#039;&#039;th book. Last month the spacetime capsule stopped beaming signals home from the Oort cloud. No official word from NASA yet, but amateur astronomers are absolutely going nuts over it!&lt;br /&gt;
&lt;br /&gt;
What they&#039;re saying is that signals from the capsule &#039;&#039;&#039;red-shifted&#039;&#039;&#039; away out of view, as if it crossed some kind of event horizon. So it didn&#039;t just crash into a rock! What&#039;s even weirder is that after it vanished, something &#039;&#039;&#039;much&#039;&#039;&#039; larger blue-shifted into the same spot.&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any clear photos of it yet, but the people who have been studying it have been accused of stockpiling cassette tapes. I&#039;m getting worried...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-03-07 16:16:21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first blurry pictures are showing up on social media. There&#039;s a lot of disagreement about what it is. I &#039;&#039;&#039;think&#039;&#039;&#039; it looks like... No, that&#039;s insane.&lt;br /&gt;
&lt;br /&gt;
I&#039;m keeping my &#039;&#039;&#039;Skullbeak&#039;&#039;&#039; tape close. I know it won&#039;t help, but it makes me feel better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-04-20 16:20:52&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People are calling it the Object, but it&#039;s pretty clear now that it&#039;s a train... hurtling through space in a cloud of glass shards.&lt;br /&gt;
&lt;br /&gt;
It&#039;s arriving at Earth on May &#039;&#039;&#039;11&#039;&#039;&#039;th... but there&#039;s some uncertainty because its speed isn&#039;t constant — it&#039;s periodically changing speed and direction by jettisoning reflective objects and wooden doors. Weirdly, the total mass of all the objects it has thrown out is more than the object itself could have carried. So just what are we dealing with? A new archangel?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020-05-11 20:19:11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It &#039;&#039;&#039;IS&#039;&#039;&#039; a new archangel!&lt;br /&gt;
&lt;br /&gt;
Grab your cassette player, it&#039;s time to transform!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASSETTEBEASTS.com&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[[File:Train (Lennas Inception).png|thumb|200px|Train in &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
* A non-moving train can appear in a random area of the world map.&lt;br /&gt;
* In version 1.1 and later, in caves there are rooms containing miniboss battles against 2 monsters that have fused together into a more powerful monster.&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot; /&amp;gt; After being defeated, the fusion unfuses back into the two original monsters.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://lennasinception.com/ Official site]&lt;br /&gt;
** [https://lennasinception.com/blog/ Development blog]&lt;br /&gt;
* [https://discord.gg/byttenstudio Discord community]&lt;br /&gt;
* [https://store.steampowered.com/app/1114870/Lennas_Inception/ Lenna&#039;s Inception on Steam]&lt;br /&gt;
* [https://tccoxon.itch.io/lennas-inception Lenna&#039;s Inception on Itch]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Patch-v1.0.11&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteWebsite&lt;br /&gt;
| author = ByttenStudio &lt;br /&gt;
| title = Patch v1.0.11 &amp;amp; Cassette Beasts&lt;br /&gt;
| date = June 14, 2020&lt;br /&gt;
| website = itch.io&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://tccoxon.itch.io/lennas-inception/devlog/154434/patch-v1011-cassette-beasts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Update-1.1-trailer&amp;quot;&amp;gt;&lt;br /&gt;
{{CiteYouTube&lt;br /&gt;
| creator = Bytten Studio&lt;br /&gt;
| title = Lenna&#039;s Inception - 1.1 Update Trailer&lt;br /&gt;
| date = August 31, 2020&lt;br /&gt;
| accessed = June 24, 2023&lt;br /&gt;
| link = https://www.youtube.com/watch?v=fLkqhAfFN6g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=User:MahHijo&amp;diff=9398</id>
		<title>User:MahHijo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=User:MahHijo&amp;diff=9398"/>
		<updated>2024-08-10T03:52:28Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: Created page with &amp;quot;You have entered the Citadel of Larry the Lobstacle. 150px Present your praises to Larry&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have entered the Citadel of Larry the Lobstacle.&lt;br /&gt;
[[File:Lobstacle.png|150px]]&lt;br /&gt;
Present your praises to Larry&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lobstacle&amp;diff=9090</id>
		<title>Lobstacle</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lobstacle&amp;diff=9090"/>
		<updated>2024-03-31T09:15:38Z</updated>

		<summary type="html">&lt;p&gt;MahHijo: /* Name Origin and Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesNav|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesInfobox|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardIntro|id={{PAGENAME}}}}&lt;br /&gt;
{{SpeciesStandardSections|id={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
Lobstacle&#039;s name is a portmanteau of &amp;quot;lobster&amp;quot; and &amp;quot;obstacle&amp;quot;. Lobstacle&#039;s design seems to be based on a [[wikipedia:Construction_barrel|construction barrel]].&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Traffikrab (tag)]]&lt;br /&gt;
[[Category:Crab]]&lt;br /&gt;
[[Category:Traffic]]&lt;br /&gt;
[[Category:Rage]]&lt;br /&gt;
[[Category:Junk]]&lt;br /&gt;
[[Category:Deception]]&lt;br /&gt;
[[Category:Tough]]&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Wall]]&lt;/div&gt;</summary>
		<author><name>MahHijo</name></author>
	</entry>
</feed>