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	<id>http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lexo</id>
	<title>Cassette Beasts - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lexo"/>
	<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/wiki/Special:Contributions/Lexo"/>
	<updated>2026-10-26T01:03:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Aleph_Null&amp;diff=11135</id>
		<title>Aleph Null</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Aleph_Null&amp;diff=11135"/>
		<updated>2025-06-13T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;Lexo: couple little grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Aleph Null&lt;br /&gt;
| title = Eternal War Incarnate&lt;br /&gt;
| image = Aleph Null.png&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| number = 15&lt;br /&gt;
| incarnation = Conquest&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;I TAKE BACK MY OFFER.&lt;br /&gt;
&lt;br /&gt;
I WILL VISIT YOUR REALITY FIRST. I CAN SMELL ITS SCENT ON YOU... &lt;br /&gt;
&lt;br /&gt;
AN UNBLEMISHED TIMELINE, ALREADY ON A PATH TOWARDS DESTRUCTION.&lt;br /&gt;
&lt;br /&gt;
WHAT A MARVELLOUS PLAYTHING IT SHALL BE.&lt;br /&gt;
&lt;br /&gt;
-Aleph Null, before the fight.&amp;lt;/blockquote&amp;gt;Eternal War Incarnate, &#039;&#039;&#039;Aleph Null&#039;&#039;&#039;, is A15 of the [[Archangel|Archangels]] being the [[Fusion|fusion]] of Archangel [[Aleph]] with Archangels [[Poppetox]], [[Mourningstar]], [[Nowhere Monarch]], [[Heckahedron]], [[Alice]], [[Robin Goodfellow]], [[Mammon]], [[Lamento Mori]], and [[Babelith]]. He serves as the final boss of the game.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Aleph, once again as strong as he was at the height of his power. If he is allowed to roam the connected cosmos as he once did, it is no doubt that an unquestionable amount of suffering will happen.&lt;br /&gt;
&lt;br /&gt;
The legends written after Aleph&#039;s 6th-century stint as British monarch claim that he will one day return to take back his throne. Although he was defeated this time, if humans keep finding ways to kill each other, he will eventually succeed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After being intrigued by the player&#039;s power of Fusion, Aleph decides to use it himself with the rest of his team as a form of &amp;quot;team building exercise&amp;quot;. After becoming Aleph Null, the Archangel takes back his previous offer of leaving the player&#039;s world alone, deciding to travel there first to cause misery to the &amp;quot;unblemished timeline&amp;quot;. In response, the player&#039;s allies all jump on board the train the Archangels were using and help to battle the fusion.&lt;br /&gt;
&lt;br /&gt;
Halfway through the fight, Aleph destroys the player&#039;s cassette player and mocks them as being only human. As all hope seems lost, [[Morgante]] reveals that the power of fusion is something that humans innately possess, which motivates the player to get back up and merge with all their allies, creating the [[Morgante Gestalt]] due to Morgante&#039;s essence still inside them. With this new form, Aleph Null is defeated, and as he dies, he realizes the power of humans.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
He can be located and fought in [[Night&#039;s Bridge Station]], after fighting [[Aleph]]. He can only be fought once per save file.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=1200|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Being able to use any move, Aleph Null is capable of using some of the most powerful stickers in the game, resulting in various devastating attacks. This includes moves that would usually be exclusive to certain kinds of monsters. At 10 AP, Aleph Null will randomly use an available Angelic attack, which comes from Aleph and any other Archangel that were part of Aleph Null. &lt;br /&gt;
&lt;br /&gt;
To mitigate this, all of the [[Partner|partners]] the player has met and reached 1 level of [[Relationship]] with will fight alongside them and their current partner as NPC allies.&lt;br /&gt;
&lt;br /&gt;
During the first part of the battle, Aleph Null will automatically heal back to half health if his health goes drops below 50% HP.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* Any Angelic attack from Archangels that were part of the fusion&lt;br /&gt;
* Any non-passive move in the game that has a power above 0, though it must cost equal to or less than than his current amount of AP&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
Aleph Null can use any [[Angelic Attack]]s that his components can.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Aleph Null/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Design ===&lt;br /&gt;
Aleph Null&#039;s design combines parts of each of the different Archangels it is comprised of:&lt;br /&gt;
&lt;br /&gt;
* [[Aleph]]&#039;s triangle head, red coat, and Deus Ex Calibur sword&lt;br /&gt;
* [[Poppetox]]&#039;s top hat&lt;br /&gt;
* [[Mourningstar]]&#039;s wing&lt;br /&gt;
* [[Nowhere Monarch]]&#039;s striped tentacle (as a tail)&lt;br /&gt;
* [[Heckahedron]]&#039;s shapes (as arm decorations)&lt;br /&gt;
* [[Alice]]&#039;s cloth pattern&lt;br /&gt;
* [[Robin Goodfellow]]&#039;s head (as a shoulder guard)&lt;br /&gt;
* [[Mammon]]&#039;s human-like half face (as half of their vest)&lt;br /&gt;
* [[Lamento Mori]]&#039;s bone arm/leg&lt;br /&gt;
* [[Babelith]]&#039;s crown and moon&lt;br /&gt;
&lt;br /&gt;
Aleph Null&#039;s appearance is based on which Archangels you have defeated. For example, if you have not defeated [[Babelith]], his crown and moon will not appear on Aleph Null&#039;s design.&amp;lt;ref name=&amp;quot;berry&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
[[wikipedia:Aleph_number|Aleph-null]] is the [[wikipedia:Cardinality|cardinality]], or size, of the [[wikipedia:Set_(mathematics)|set]] of all [[wikipedia:Natural_number|natural numbers]]. Aleph-null (also referred to as aleph-nought and aleph-zero, or written as &amp;lt;math&amp;gt;\aleph_0&amp;lt;/math&amp;gt;) is asserted by the [https://en.wikipedia.org/wiki/Continuum_hypothesis continuum hypothesis] to be the smallest possible cardinality of [[wikipedia:Infinite_set|infinite sets]], with other larger sets of infinite numbers existing and their cardinalities described in comparison to &amp;lt;math&amp;gt;\aleph_0&amp;lt;/math&amp;gt; (&amp;lt;math&amp;gt;\aleph_1&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;\aleph_2&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;\aleph_3&amp;lt;/math&amp;gt;, etc.).&amp;lt;ref name=&amp;quot;britannica&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;weisstein&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Other Languages ==&lt;br /&gt;
{{NameTranslations&lt;br /&gt;
| de_DE = Aleph-Null&lt;br /&gt;
| es_ES = Álef 0&lt;br /&gt;
| es_MX = Álef 0&lt;br /&gt;
| fr_FR = Aleph Zéro&lt;br /&gt;
| it_IT = Aleph Null&lt;br /&gt;
| ja_JP = アレフ・ヌル&lt;br /&gt;
| ko_KR = 알레프 제로&lt;br /&gt;
| pt_BR = Alef Zero&lt;br /&gt;
| zh_CN = 阿列夫零&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;berry&amp;quot;&amp;gt;{{CiteYouTube&lt;br /&gt;
| creator = Berry Bandit&lt;br /&gt;
| title = Traffikrab Plays Cassette Beasts - Unleash the Power of Retro Tech | Part 13&lt;br /&gt;
| date = May 13th, 2023&lt;br /&gt;
| accessed = June 12, 2023&lt;br /&gt;
| link = https://www.youtube.com/watch?v=mXV5iIZEOmE&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| author = Britannica, The Editors of Encyclopaedia&lt;br /&gt;
| title = transfinite number&lt;br /&gt;
| website = Encyclopaedia Britannica&lt;br /&gt;
| accessed = June 12, 2023&lt;br /&gt;
| link = https://www.britannica.com/science/transfinite-number&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;weisstein&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| author = Eric W Weisstein&lt;br /&gt;
| title = Aleph-0&lt;br /&gt;
| website = Wolfram MathWorld&lt;br /&gt;
| accessed = June 12, 2023&lt;br /&gt;
| link = https://mathworld.wolfram.com/Aleph-0.html&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9644</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9644"/>
		<updated>2024-11-20T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;Lexo: OOPS AGAIN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Up for the Ride&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. The song was first revealed in the [https://www.youtube.com/watch?v=IOseYDF9J3g Cassette Beasts Live Studio Session 2024]. It plays during battles in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as you&#039;re pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no reason...)&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no time or space...)&lt;br /&gt;
&lt;br /&gt;
(To keep feeling...)&lt;br /&gt;
&lt;br /&gt;
(We can&#039;t derail...)&lt;br /&gt;
&lt;br /&gt;
(If we prevail...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9642</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9642"/>
		<updated>2024-11-20T15:46:26Z</updated>

		<summary type="html">&lt;p&gt;Lexo: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Up for the Ride&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. The song was first revealed in the [https://www.youtube.com/watch?v=IOseYDF9J3g Cassette Beasts Live Studio Session 2024]. It plays during battles in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as you&#039;re pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no reason...)&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no time or space...)&lt;br /&gt;
&lt;br /&gt;
(To keep feeling...)&lt;br /&gt;
&lt;br /&gt;
(You can&#039;t derail...)&lt;br /&gt;
&lt;br /&gt;
(If we prevail...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9640</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9640"/>
		<updated>2024-11-20T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;Lexo: Added the whispered lyrics that can be heard from 02:23 to 02:43.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Up for the Ride&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. The song was first revealed in the [https://www.youtube.com/watch?v=IOseYDF9J3g Cassette Beasts Live Studio Session 2024]. It plays during battles in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as you&#039;re pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no reason...)&lt;br /&gt;
&lt;br /&gt;
(There&#039;s no time and space...)&lt;br /&gt;
&lt;br /&gt;
(To keep feeling...)&lt;br /&gt;
&lt;br /&gt;
(You can&#039;t derail...)&lt;br /&gt;
&lt;br /&gt;
(If we prevail...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9635</id>
		<title>Up for the Ride</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Up_for_the_Ride&amp;diff=9635"/>
		<updated>2024-11-20T15:30:27Z</updated>

		<summary type="html">&lt;p&gt;Lexo: Now we know where it plays!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Up for the Ride&#039;&#039;&#039; is a song featured on the [[Cassette Beasts Original Soundtrack]]. The song was first revealed in the [https://www.youtube.com/watch?v=IOseYDF9J3g Cassette Beasts Live Studio Session 2024]. It plays during battles in Magikrab&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{lyrics|&lt;br /&gt;
Save face, discard the ace&lt;br /&gt;
&lt;br /&gt;
Not sure what’s going on today but&lt;br /&gt;
&lt;br /&gt;
It’s all starting to hurt my brain &lt;br /&gt;
&lt;br /&gt;
Anchor down to keep me sane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interference, breaking the coherence of&lt;br /&gt;
&lt;br /&gt;
All I know, it bleeds into pretend&lt;br /&gt;
&lt;br /&gt;
Had a flower bloom into the ground while&lt;br /&gt;
&lt;br /&gt;
I had a feeling I’m losing my head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride&lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel a sense of dread as your pulling your swings now&lt;br /&gt;
&lt;br /&gt;
Oh cutting it close as it shines past your wrist, &lt;br /&gt;
&lt;br /&gt;
how am I supposed to get to the end of this trip,&lt;br /&gt;
&lt;br /&gt;
I’m rocking back and forth as I’m faced with my past and I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can keep it coming or I could just give in&lt;br /&gt;
&lt;br /&gt;
I could break some bread, lay my head - wake me when we’re there&lt;br /&gt;
&lt;br /&gt;
Next stop, bets off, hell to find &lt;br /&gt;
&lt;br /&gt;
Better start leaning in to losing my mind&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking back on it all&lt;br /&gt;
&lt;br /&gt;
All my friends and enemies&lt;br /&gt;
&lt;br /&gt;
Ties to double knot&lt;br /&gt;
&lt;br /&gt;
Failed attempts at scaring me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready&lt;br /&gt;
&lt;br /&gt;
Buckle up for the ride&lt;br /&gt;
&lt;br /&gt;
It’s not adding up&lt;br /&gt;
&lt;br /&gt;
Well just don’t overthink it then&lt;br /&gt;
&lt;br /&gt;
Forget the sense&lt;br /&gt;
&lt;br /&gt;
take it all in your stride &lt;br /&gt;
&lt;br /&gt;
Sitting on the fence&lt;br /&gt;
&lt;br /&gt;
Ain’t gonna get you nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can trade, going eye for eye&lt;br /&gt;
&lt;br /&gt;
You could blame it on your lack of deja vu&lt;br /&gt;
&lt;br /&gt;
No better time to fight&lt;br /&gt;
&lt;br /&gt;
Get in there, you know just what to do&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://joelbaylis.bandcamp.com/album/cassette-beasts-original-soundtrack Cassette Beasts (Original Soundtrack) on Bandcamp]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Archangel&amp;diff=5832</id>
		<title>Archangel</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Archangel&amp;diff=5832"/>
		<updated>2023-11-03T01:31:11Z</updated>

		<summary type="html">&lt;p&gt;Lexo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage|pier_of_the_unknown=yes}}&lt;br /&gt;
&#039;&#039;&#039;Archangels&#039;&#039;&#039; are a mysterious yet powerful race of eldritch beings that usually stay beneath the [[Mer-Line station|Mer-Line stations]] of [[New Wirral]]. Hunting them is necessary to complete Morgante&#039;s &amp;quot;[[Land of Confusion]]&amp;quot; Quest.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to Kayleigh, when the first people washed up on [[New Wirral]], the term &amp;quot;angels&amp;quot; were given to the [[monsters]], while &amp;quot;Archangels&amp;quot; were the given to the eldritch entities due to the term meaning &amp;quot;highest rank of angels&amp;quot;. While monsters lost their original &amp;quot;angel&amp;quot; title after it was revealed they could be beaten, &amp;quot;Archangel&amp;quot; still stayed around.&amp;lt;ref&amp;gt;&amp;quot;Archangels... Supposedly, when the first unlucky sods washed up on the shores of New Wirral, they thought the monsters here were angels. And, and some of them wrote of other entities too, greater than the others... Creatures that look and feel &amp;quot;wrong&amp;quot;. Logically, they called these other creatures &amp;quot;Archangels&amp;quot; - the highest ranking among the order of angels. Of course, when people learned they could fight and defeat the regular monsters, they lost their &amp;quot;angelic allure&amp;quot;. They&#039;ve had a bunch of names over the years - angels, demons, devils, ghouls... We just call them monsters now. It&#039;s a good catch-all term. Those other creatures, though... Like the one we fought... They&#039;re still Archangels to us. We don&#039;t know what they are.&amp;quot; - Kayleigh&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Aleph reveals that Archangels are [[wikipedia:Egregore|egregores]] created from humanity&#039;s desires, such as greed, adventures, wars, even extinction events. In return for giving them life, the Archangels would travel to a random world and act out whatever they were created from, usually bringing untold deviation unto the world, as shown with the [[Dead World]].&amp;lt;ref&amp;gt;&amp;quot;MY OLD CREW AND I HAD SOMETHING OF AN ARRANGEMENT WITH YOUR LOT. A SPECIAL RELATIONSHIP. EVEN IF YOU DIDN&#039;T KNOW IT. I HAVE A LOT OF RESPECT FOR YOU HUMANS! WITHOUT YOU WE WOULDN&#039;T EXIST! YOU HUMANS LIVE ON YOUR LITTLE WORLDS AND YOU INVENT ALL THESE CUTE IDEAS. LOVE, DEATH, WHATEVER... YOUR MOST POWERFUL THOUGHTS WOULD BRING US TO LIFE, AND IN RETURN WE&#039;D TRAVEL TO YOUR WORLDS TO ACT OUT WHATEVER FANTASIES YOU CONCOCTED FOR US! ADVENTURES... WARS... EXTINCTION EVENTS... YOU PEOPLE LOVE THAT STUFF THE MOST, AND SO DO I!&amp;quot; - Aleph&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player and their partners defeat [[Aleph Null]], [[Ms. Amber]] mentions that because Archangels are formed from ideas even if they are killed they can reform as long as the idea they formed from still persists.&amp;lt;ref&amp;gt;&amp;quot;Folks like Aleph and I ain&#039;t flesh and blood, sugar. It takes an idea to die for us not to be able to come back in some form. He runs on conquest. If you humans keep findin&#039; ways to kill each other, I&#039;m sure he&#039;ll reform eventually. Though he might be out of action for quite some time...&amp;quot; - Ms. Amber&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats her in battle, [[Lenna]] reveals that Archangels can take on a human form.&amp;lt;ref&amp;gt;&amp;quot;I am [an Archangel]. Well, I used to be. I guess I still am. It&#039;s a long story. I&#039;m living as a human now, though. ... Why not? We&#039;re not bound by our origins - it doesn&#039;t matter who we used to be, it only matters who we choose to be in the present.&amp;quot; - Lenna&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Archangels ==&lt;br /&gt;
&lt;br /&gt;
=== Main Story ===&lt;br /&gt;
These archangels are defeated through the course of the game. Other than A01, A13, A14, and A15, they can be fought in any order, and can be skipped if the player locates [[Night&#039;s Bridge Station|the final station]] early.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_1.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A01&lt;br /&gt;
| A black and white creature vaguely resembling a woman in a floating dress. The first Archangel encountered and faced in the game. She is first found in a wounded state within the Harbortown Station during the &amp;quot;[[This Is The World We Live In]]&amp;quot; quest. After defeating her, you unlock the &amp;quot;[[Land of Confusion]]&amp;quot; Quest.&lt;br /&gt;
| [[Harbourtown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_Gestalt.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante Gestalt]]&lt;br /&gt;
| A03&lt;br /&gt;
|A version of Morgante after you and your teammates all merge into one. Is used to defeat Aleph Null.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Poppetox.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Poppetox]]&lt;br /&gt;
| A04&lt;br /&gt;
| An Archangel resembling a Claymation style skeleton wearing a hat with a love for puppets, using them in combat to avoid damage.&lt;br /&gt;
| [[Glowcester Road Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mourningstar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mourningstar]]&lt;br /&gt;
| A05&lt;br /&gt;
| An Archangel with a 3D low-poly appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. Buried underneath [[Mourningtown]], reaching it is the main goal of the Mourningtown Cult. Is associated with Kayleigh&#039;s &amp;quot;[[I Ran So Far Away]]&amp;quot; quest.&lt;br /&gt;
| [[Mourningtown]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Nowhere_Monarch.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Nowhere Monarch]]&lt;br /&gt;
| A06&lt;br /&gt;
| An Archangel with an inkblot cartoon appearance and a crown for a head, believing themselves as a &amp;quot;ruler of nothing&amp;quot;, ruling the Falldown Mall. Is associated with Meredith&#039;s &amp;quot;[[All I Ever Needed]]&amp;quot; quest.&lt;br /&gt;
| [[Falldown Mall]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Heckahedron.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Heckahedron]]&lt;br /&gt;
| A07&lt;br /&gt;
| Archangel of Waterloop Station. A flying, ever-shifting cube that believes in the &amp;quot;perfection&amp;quot; of 4-D space.&lt;br /&gt;
| [[Waterloop Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Alice.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Alice]]&lt;br /&gt;
| A08&lt;br /&gt;
| An Archangel based on &amp;quot;Alice in Wonderland&amp;quot;, ruling the Cherry Cross Station while hosting size changing tea parties for the &amp;quot;guests&amp;quot; within her Wonderland-esqe Station.&lt;br /&gt;
| [[Cherry Cross Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Robin_Goodfellow.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Robin Goodfellow]]&lt;br /&gt;
| A09&lt;br /&gt;
|An Archangel based on the William Shakespeare character of the same name. A goblin carrying a book with a watercolor-like appearance, it lures Viola into their station by pretending to be Sebastian to reveal the truth. Is associated with Viola&#039;s &amp;quot;[[Everybody&#039;s Looking for Something]]&amp;quot; Quest.&lt;br /&gt;
|[[Bard Street Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Mammon.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Mammon]]&lt;br /&gt;
| A10&lt;br /&gt;
| Leader of the &amp;quot;Landkeepers&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral. Resembles a colorful collage face that constantly shift around. Can only be encountered by following Eugene&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
| [[Landkeeper HQ]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lamento_Mori.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lamento Mori]]&lt;br /&gt;
| A11&lt;br /&gt;
|An Archangel that rules Aldgrave Tomb Station, taking the appearance of a towering skeleton that sadistically traps its victims in a endless maze.&lt;br /&gt;
| [[Aldgrave Tomb Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Babelith.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Babelith]]&lt;br /&gt;
| A12&lt;br /&gt;
| An Archangel with the appearance of of a crude drawing of a tower, believing ignorance is supreme and loving bad jokes. Located within the Icelington Station at the top of Mt Wirral.&lt;br /&gt;
| [[Icelington Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The_Amber_Lodge.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Amber Lodge]]&lt;br /&gt;
| A13&lt;br /&gt;
|A sentient building that can traverse through time and space. The woman who runs it, Ms. Amber, is in fact an extension of itself. Once used by Aleph to get around, but has since &amp;quot;fallen out&amp;quot;. Not fought against.&lt;br /&gt;
|[[Dead World]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_battle.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph]]&lt;br /&gt;
| A14&lt;br /&gt;
| An Archangel with the appearance of a man in a dapper outfit and a triangle mirror for a head. The main antagonist of Cassette Beasts, being the one who defeated Morgante and recruits all of the defeated Archangels to create a new team after his old one disbanded so he can cause chaos throughout the reality.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Aleph_Null.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Aleph Null]]&lt;br /&gt;
| A15&lt;br /&gt;
| The merged form of Aleph with his recruited Archangels Poppetox, Mourningstar, Nowhere Monarch, Heckahedron, Alice, Robin Goodfellow, Mammon, Lamento Mori, and Babelith. Acts as the final boss of the game.&lt;br /&gt;
| [[Night&#039;s Bridge Station]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Game ===&lt;br /&gt;
These archangels are encountered by the player as a part of the [[post-game]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Morgante_2.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Morgante]]&lt;br /&gt;
| A02&lt;br /&gt;
|Morgante as she appears normally. She takes this form during &amp;quot;Land of Confusion&amp;quot; and during her fight in the post-game.&lt;br /&gt;
| [[Harbourtown Station|Harbortown Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Helia.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Helia]]&lt;br /&gt;
| A16&lt;br /&gt;
| An Archangel that resembles a mix of an Throne, an atom, and the Sun. Is the incantation of fusion. Helia is encountered during the quest &amp;quot;[[Here Comes The Sun]]&amp;quot;.&lt;br /&gt;
| [[Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:The Mer-Line.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[The Mer-Line]]&lt;br /&gt;
| A17&lt;br /&gt;
| The train (and railway) that the Archangels use to get around. [[New Wirral]] lays on its back. Its emissary is [[Magikrab]]. Not fought against.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Lenna.png|100x100px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Lenna]]&lt;br /&gt;
| A18&lt;br /&gt;
| An Archangel from another world that became a human and a heroine trying to save her world from a corrupting force. She is a secret boss fight and defeating her earns you the &amp;quot;Hero of Another Story&amp;quot; achievement.&lt;br /&gt;
| [[Brokenhead]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pier of the Unknown ===&lt;br /&gt;
These archangels are encountered by the player in the DLC [[Pier of the Unknown]].&lt;br /&gt;
&lt;br /&gt;
Technically [[Pearl]], [[Raven]], and [[Rose]] are [[Infernal Engine|infernal engines]] and not Archangels. However, they are listed as Archangels in the [[bestiary]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! Number&lt;br /&gt;
! Description&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Pearl.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Pearl]]&lt;br /&gt;
| A19&lt;br /&gt;
| Whatever it once was, it now exists between two states of being. An incomplete monstrosity that can express itself only an animal rage.&lt;br /&gt;
| [[The Witch House]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Raven.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Raven]]&lt;br /&gt;
| A20&lt;br /&gt;
| A half formed thing. The warmth it once possessed in a previous life has flickered out like a dying spark, leaving only a dark emptiness.&lt;br /&gt;
| [[Cosmic Zone]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Rose.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| A21&lt;br /&gt;
| A thing that knows only that it should not be. With no sense of rationality left, this pitiful entity cannot make decisions with any sense of logic or reasoning.&lt;br /&gt;
| [[Funworld]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #332244;&amp;quot; | {{Box|[[File:Gwenivar.png|150x150px]]|height=150px|width=150px}}&lt;br /&gt;
| [[Gwenivar]]&lt;br /&gt;
| A22&lt;br /&gt;
| Gwenivar is an ancient Archangel who has always held a childlike fascination with human culture. She has spent many years attempting to replicate mankind&#039;s natural ability to create new things.&lt;br /&gt;
| [[Brightside Pier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unnumbered Archangels ===&lt;br /&gt;
* [[Shining Kuneko]] - An Archangel born from Felix&#039;s old drawing of a character he made when he was little, [[Kuneko]], an &amp;quot;angel/demon hybrid raised by ninjas&amp;quot;. Wanting revenge for being abandoned due to being perceived as an old shame, Kuneko &amp;quot;unites the four elements inside of her&amp;quot;, becoming an Archangel. Defeating her nets you her forms. Is associated with [[Felix|Felix&#039;s]] &amp;quot;[[Don&#039;t You Want Me]]&amp;quot; quest.&lt;br /&gt;
* Mordread - An Archangel mentioned by Morgante, child of the Witch and Aleph. Is dead by the time of the game with a casket within [[Night&#039;s Bridge Station]] acting as his grave, and it is confirmed by [[Gwenivar]] that it was by Aleph&#039;s hands.&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot; /&amp;gt; His story is revealed during an encounter with The Mer-line in the &amp;quot;Here Comes The Sun&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Archangels can use multiple moves in a single turn. &lt;br /&gt;
&lt;br /&gt;
===Angelic Attack===&lt;br /&gt;
Unlike normal monsters, Archangels will aim to preserve their AP until it reaches 10 stacks, upon which they will expend it in an &amp;quot;Angelic Attack&amp;quot;. The list is as follows:&lt;br /&gt;
&lt;br /&gt;
* A01/A02/A03: [[Morgante]]: Coda Morgana&lt;br /&gt;
* A04: [[Poppetox]]: Feedback&lt;br /&gt;
* A05: [[Mourningstar]]: Judgment&lt;br /&gt;
* A06: [[Nowhere Monarch]]: Bomb Voyage&lt;br /&gt;
* A07: [[Heckahedron]]: Frustum Cull&lt;br /&gt;
* A08: [[Alice]]: High &amp;amp; Mighty&lt;br /&gt;
* A09: [[Robin Goodfellow]]: Fairy Horde&lt;br /&gt;
* A10: [[Mammon]]: Market Crash&lt;br /&gt;
* A11: [[Lamento Mori]]: Death Ray&lt;br /&gt;
* A12: [[Babelith]]: True Illumination&lt;br /&gt;
* 111: [[Shining Kuneko]]: Cosmic Kunai&lt;br /&gt;
* A14: [[Aleph]]: Deus Ex Calibur&lt;br /&gt;
* A16: [[Helia]]: [[Fusion Power]]&lt;br /&gt;
* A18: [[Lenna]]: Power of Truth&lt;br /&gt;
* A19/A20/A21: [[Pearl]]/[[Raven]]/[[Rose]]: [[Gear Shear (Infernal Engine)|Gear Shear]]&lt;br /&gt;
* A22: [[Gwenivar]]: Topsy Turvy&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The use of different art styles for each of the Archangels was inspired by the designs of witches in the anime [[wikipedia:Puella Magi Madoka Magica|Puella Magi Madoka Magica]].&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot; /&amp;gt;&lt;br /&gt;
* Archangels from the time of Aleph&#039;s round table ([[Aleph]], [[Morgante]], [[Gwenivar]], and [[The Amber Lodge]]) have more &amp;quot;stable&amp;quot; looking designs because they have existed longer and had more time to &amp;quot;solidify&amp;quot;.&amp;lt;ref&amp;gt;&amp;quot;yep the intention is that the &amp;quot;round table&amp;quot; Archangels (from Aleph&#039;s generation) are a lot more &amp;quot;stable&amp;quot; visually, because they&#039;ve existed for longer and had more time to &amp;quot;solidify&amp;quot; so to speak&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 5, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106230962116907039&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lenna&#039;s Inception#Archangels]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-jay-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;The witches in Madoka were an inspiration for the Archangels for sure&amp;quot; - samuri (Jay Baylis). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063218422265167872&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;discord-tom-madoka&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Nah madoka magica is an inspiration because of what it does with its art style(s)&amp;quot; - tccoxon (Tom Coxon). Bytten Studios Discord server. January 12, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1063226725082861598&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gwen-mordread&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;But for him to slay his own kin that fateful day... I should hate him for it - I know the old witch did. But I cannot... conflict and domination were in his nature.&amp;quot; - Gwen&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Helia&amp;diff=5831</id>
		<title>Helia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Helia&amp;diff=5831"/>
		<updated>2023-11-03T01:28:45Z</updated>

		<summary type="html">&lt;p&gt;Lexo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Helia&lt;br /&gt;
| title = Process of Fusion&lt;br /&gt;
| image = Helia.png&lt;br /&gt;
| number = 16&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| incarnation = Fusion&lt;br /&gt;
}}&lt;br /&gt;
Process of Fusion, &#039;&#039;&#039;Helia,&#039;&#039;&#039; is A16 of the [[Archangel|Archangels]], resembling a mix of a Throne, an atom, and the Sun. She is the manifestation of fusion, both in the senses of [[fusion|fusing monsters]] and [[wikipedia:Nuclear fusion|nuclear fusion]]. She is associated with the post-game [[Here Comes the Sun]] quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
An incarnation of the power of fusion, Helia oversees all kinds of fusion throughout the cosmos.&lt;br /&gt;
On her home world, she first manifested in the research laboratory of human scientists who were studying nuclear fusion.&lt;br /&gt;
&lt;br /&gt;
Helia&#039;s memory appears to stretch back far beyond her manifestation, to the very first instance of nuclear fusion in the cosmos. As such, she is arguably the oldest Archangel in New Wirral, and is well acquainted with Aleph&#039;s machinations from thousands of years ago.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Power Station]], as part of the post-game [[Here Comes the Sun]] quest.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Helia is unique in that she has the Fire [[Types|Type]] despite being an Archangel. &lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
&lt;br /&gt;
* [[Galactic Beatdown]]&lt;br /&gt;
* [[Incinerate]]&lt;br /&gt;
* [[Inflame]]&lt;br /&gt;
* [[Meteor Barrage]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Radioactive]]&lt;br /&gt;
* [[Shooting Star]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Spit]]&lt;br /&gt;
* [[Fusion Power]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Deals heavy damage to one target and inflicts them with [[Burned]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Design origin ===&lt;br /&gt;
Helia&#039;s design likely references both the [[wikipedia:Bohr model|Bohr model]] of the [[wikipedia:Hydrogen atom|hydrogen atom]] and [[wikipedia:Throne (angel)|Thrones]] from Christian angelology.&lt;br /&gt;
&lt;br /&gt;
In the Bohr model, atoms are composed of a positively charged nucleus and several discrete circular orbits of electrons. This is similar to Helia&#039;s spherical core and rings surrounding it. In particular, Hydrogren has a single electron, much like how Helia has a single ring contained on her outer ring.&lt;br /&gt;
&lt;br /&gt;
Thrones are a high class of angel in Christian angelology that are often depicted as enormous wheels containing many eyes. Similarly, Helia has eye patterns on the outside of her rings.&lt;br /&gt;
&lt;br /&gt;
== In Other Languages ==&lt;br /&gt;
{{NameTranslations&lt;br /&gt;
| de_DE = Helia&lt;br /&gt;
| es_ES = Helia&lt;br /&gt;
| es_MX = Helia&lt;br /&gt;
| fr_FR = Hélia&lt;br /&gt;
| it_IT = Helia&lt;br /&gt;
| ja_JP = ヘリア&lt;br /&gt;
| ko_KR = 헬리아&lt;br /&gt;
| pt_BR = Hélia&lt;br /&gt;
| zh_CN = 赫利亚&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>Lexo</name></author>
	</entry>
</feed>