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		<title>Sticker Attributes</title>
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		<updated>2024-12-27T06:16:18Z</updated>

		<summary type="html">&lt;p&gt;Dustin Bones: Added a bullet point explaining that a sticker can have more than one Rare attribute, despite the way Rare attributes are farmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sticker attributes&#039;&#039;&#039; are modifications that uncommon and rare [[sticker]]s have.&lt;br /&gt;
Uncommon stickers and attributes are displayed in green, and rare stickers and attributes are displayed in blue.&lt;br /&gt;
&lt;br /&gt;
==Attribute Generation==&lt;br /&gt;
===Sticker Rarity===&lt;br /&gt;
When obtaining a new sticker, its rarity is randomized as follows :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sticker Source !! Uncommon Chance !! Rare Chance&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|5%&lt;br /&gt;
|1.25%&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg star-up&lt;br /&gt;
|66.6%&lt;br /&gt;
|16.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Number of attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sticker Rarity !! Uncommon Attributes !! Rare Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon&lt;br /&gt;
|3/5 chance for 1&amp;lt;br&amp;gt;2/5 chance for 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Rare&lt;br /&gt;
|1/3 chance for 1&amp;lt;br&amp;gt;2/3 chance for 2&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Attributes ==&lt;br /&gt;
Attributes that have a listed chance or value choose this value from a [[wikipedia:Triangular_distribution|triangular distribution]], and the mode listed below specifies the most probable value.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute Name&lt;br /&gt;
!Description&lt;br /&gt;
!Weight&lt;br /&gt;
!Chance/Value&lt;br /&gt;
!Mode&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Max HP&lt;br /&gt;
| Damage based on Max HP if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Melee Attack&lt;br /&gt;
|Damage based on Melee Attack if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Melee Defense&lt;br /&gt;
| Damage based on Melee Defence if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Ranged Attack&lt;br /&gt;
|Damage based on Ranged Attack if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Ranged Defense&lt;br /&gt;
|Damage based on Ranged Defence if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Alternative Attack Speed&lt;br /&gt;
|Damage based on Speed if higher&lt;br /&gt;
|0.16&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Extra Hit&lt;br /&gt;
| +1 extra Hit&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Heal&lt;br /&gt;
|Heals % of Max HP&lt;br /&gt;
|0.16&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Damage per empty slot&lt;br /&gt;
| +% Damage per empty slot&lt;br /&gt;
|1&lt;br /&gt;
|1-10%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Exp per empty slot&lt;br /&gt;
|  +% Exp Points per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Move Accuracy per empty slot&lt;br /&gt;
|  +% Move Accuracy per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-20%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Crit Damage per empty slot&lt;br /&gt;
| +% Critical Damage per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-50%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Crit Rate per empty slot&lt;br /&gt;
| +% Critical Chance per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-30%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Effect chance per empty slot&lt;br /&gt;
| +% Effect Chance per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-20%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Splash damage per empty slot&lt;br /&gt;
| +% Splash Damage per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-35%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Priority Chance per empty slot&lt;br /&gt;
| +% Priority Chance per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
| 1-30%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Status Duration Boost&lt;br /&gt;
| +1 Duration&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
|Stat Damage&lt;br /&gt;
| +% Damage&lt;br /&gt;
|1&lt;br /&gt;
|1-20%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Stat Exp&lt;br /&gt;
|  +% Exp Points&lt;br /&gt;
|0.2&lt;br /&gt;
|1-20%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Stat Accuracy&lt;br /&gt;
| +% Accuracy&lt;br /&gt;
|0.2&lt;br /&gt;
|1-30%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Stat Crit Damage&lt;br /&gt;
| +% Critical Damage&lt;br /&gt;
|0.2&lt;br /&gt;
|30-100%&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Stat Crit Rate&lt;br /&gt;
|  +% Critical Chance&lt;br /&gt;
|0.2&lt;br /&gt;
|1-50%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Stat Effect Chance&lt;br /&gt;
| +% Effect Chance&lt;br /&gt;
|0.2&lt;br /&gt;
|1-30%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| Stat Splash Damage&lt;br /&gt;
| +% Splash Damage&lt;br /&gt;
|0.2&lt;br /&gt;
|1-70%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Stat Priority Chance&lt;br /&gt;
| +% Priority Chance&lt;br /&gt;
|0.2&lt;br /&gt;
|1-30%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Type Advantage Crit&lt;br /&gt;
| Critical hit on type advantage&lt;br /&gt;
|0.2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute Name&lt;br /&gt;
!Description&lt;br /&gt;
!Weight&lt;br /&gt;
!Chance/Value&lt;br /&gt;
!Mode&lt;br /&gt;
|-&lt;br /&gt;
| AP Refund 1&lt;br /&gt;
| +% Chance to refund 1 AP after usage&lt;br /&gt;
|1&lt;br /&gt;
|10-90%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|AP Refund All&lt;br /&gt;
| +% Chance to refund all AP after usage&lt;br /&gt;
|1&lt;br /&gt;
|{{tt|1-6%*|In the game&#039;s files the maximum is 5%, but the mode being above this value allows generation of 6% values}}&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Use Smack after Attack&lt;br /&gt;
| +% Chance to use Smack after attack&lt;br /&gt;
|0.5&lt;br /&gt;
|10-90%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Use Spit after Attack&lt;br /&gt;
| +% Chance to use Spit after attack&lt;br /&gt;
|0.5&lt;br /&gt;
|10-90%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
| Use at Battle Start&lt;br /&gt;
| +% Chance to use at the start of battles&lt;br /&gt;
|0.2&lt;br /&gt;
|30-90%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Use at Round Ending&lt;br /&gt;
| +% Chance to use at the end of a round&lt;br /&gt;
|0.2&lt;br /&gt;
|1-25%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Use after Attacks&lt;br /&gt;
| +% Chance to use after attacks&lt;br /&gt;
|0.2&lt;br /&gt;
|1-25%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Use when hit&lt;br /&gt;
| +% Chance to use when hit&lt;br /&gt;
|0.2&lt;br /&gt;
|1-25%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Buff User&lt;br /&gt;
|  +% Chance to applying status effect to self&lt;br /&gt;
|0.2&lt;br /&gt;
|5-50%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Buff User Contact Damage&lt;br /&gt;
| +% Chance of applying contact damage to self&lt;br /&gt;
|0.2&lt;br /&gt;
|5-50%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Buff User Wall&lt;br /&gt;
|  +% Chance of summoning wall&lt;br /&gt;
|0.2&lt;br /&gt;
|5-50%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Compatibility&lt;br /&gt;
|Compatible with any tape&lt;br /&gt;
|0.2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Target&lt;br /&gt;
| +% Chance of applying status effect&lt;br /&gt;
|0.2&lt;br /&gt;
|1-50%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Destroys Walls&lt;br /&gt;
|Destroys Walls&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Extra Slots&lt;br /&gt;
| +1 slot&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Ignores Walls&lt;br /&gt;
|Ignores Walls&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Multitarget&lt;br /&gt;
| +% Chance to target whole team&lt;br /&gt;
|1&lt;br /&gt;
|10-75%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Shared&lt;br /&gt;
|Shared with allies&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Heal per empty slot&lt;br /&gt;
| Heals % of Max HP per empty slot&lt;br /&gt;
|0.16&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Accuracy per empty slot&lt;br /&gt;
|Passive: +% Accuracy per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
| 1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Evasion per empty slot&lt;br /&gt;
|Passive: +% Evasion per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Max HP per empty slot&lt;br /&gt;
|Passive: +% Max HP per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Melee Attack per empty slot&lt;br /&gt;
|Passive: +% Melee Attack per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
| Passive Melee Defense per empty slot&lt;br /&gt;
|Passive: +% Melee Defence per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Ranged Attack per empty slot&lt;br /&gt;
|Passive: +% Ranged Attack per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Ranged Defense per empty slot&lt;br /&gt;
|Passive. +% Ranged Defence per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
| Passive Speed per empty slot&lt;br /&gt;
|Passive: +% Speed per empty slot&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Accuracy&lt;br /&gt;
|Passive: +% Accuracy&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
| Passive Evasion&lt;br /&gt;
|Passive: +% Evasion&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Max HP&lt;br /&gt;
|Passive: +% Max HP&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Melee Attack&lt;br /&gt;
|Passive: +% Melee Attack&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Melee Defense&lt;br /&gt;
|Passive: +% Melee Defence&lt;br /&gt;
|0.2&lt;br /&gt;
| 1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Ranged Attack&lt;br /&gt;
|Passive: +% Ranged Attack&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Ranged Defense&lt;br /&gt;
|Passive: +% Ranged Defence&lt;br /&gt;
|0.2&lt;br /&gt;
|1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Passive Speed&lt;br /&gt;
|Passive: +% Speed&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1-10%&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Use again&lt;br /&gt;
|  +% Chance to use twice&lt;br /&gt;
|1&lt;br /&gt;
|1-20%&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Use random&lt;br /&gt;
| +% Chance to use a random move&lt;br /&gt;
|1&lt;br /&gt;
|1-20%&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Properties ==&lt;br /&gt;
&lt;br /&gt;
*Any given [[Moves|Move]] Sticker can have a maximum of three attributes applied to it, provided the attribute is compatible with the move being modified, and is not a duplicate of another attribute being applied. There are no limits applied based on rarity, aside from [[Fused Material]] cost.&lt;br /&gt;
&lt;br /&gt;
*Majority of sticker attributes that modify stats, such as Effect chance or Passive Speed, are multiplicative instead of being additive; for example, a [[Roll Again]] sticker with the +20% Effect chance attribute will have an activation chance of 60%, not 70%.&lt;br /&gt;
**The number of empty slots is added up first before being multiplied at the end; for example, an [[Acorn Mortar]] with the +5% Accuracy per empty slot attribute, if applied on a tape with 3 empty slots, will result in a net +15% accuracy (which is then multiplied), increasing the move&#039;s accuracy from 75% to 86.25%.&lt;br /&gt;
**Critical chance and Critical damage on the other hand are directly additive.&lt;br /&gt;
*Extra hit adds one hit to the move&#039;s total number of hits. For example, a [[Multi Shot]] sticker with this attribute goes from 3-5 hits to 4-6 hits.&lt;br /&gt;
*Healing from the Heal attribute gets copied by [[Vampire]].&lt;br /&gt;
*For the experience attribute to apply its effects, the move it&#039;s attached to must be used or activated.&lt;br /&gt;
*Priority chance, if successful, will allow the attack to move first within a given priority. For example, an attacker using [[Quick Smack]] can occasionally act first before a faster [[Avalanche]] user with this attribute, as both have increased priority of 1, but the attack will still take place after [[Parry Stance (move)|Parry Stance]] which has an increased priority of 2.&lt;br /&gt;
*Rare attributes that call moves, such as Use Smack after attack or Use at battle start, are unaffected by [[Machine Curse]].&lt;br /&gt;
*The contact damage and wall buff attributes will apply a status effect that matches the move&#039;s type, or if dual-type from being fused, the first type listed. Additionally, summoning a wall will not sacrifice the user&#039;s health.&lt;br /&gt;
*The Destroys walls attribute will allow the attack to bypass the [[Parry Stance (status effect)|Parry Stance]] status effect.&lt;br /&gt;
*The Shared with allies attribute behaves similar to [[Mind-Meld (status effect)|Mind-Meld]] in which the shared move gets put to the bottom of the list of the ally&#039;s moves.&lt;br /&gt;
**Unlike [[Mind-Meld (status effect)|Mind-Meld]], stickers that activate at the start of battle such as [[Random Starter]] or [[Pre-emptive Strike]] will activate when shared with this modifier.&lt;br /&gt;
**Shared moves are counted towards the total sticker count of an ally, and therefore will lower the number of empty slots counted for the +% per empty slot sticker modifiers.&lt;br /&gt;
*The +1 Slot modifier cannot bring the total slot count higher than 16.&lt;br /&gt;
&lt;br /&gt;
===Buff User Status Effects===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Cottoned On.png|42x42px]]&lt;br /&gt;
|[[Cottoned On]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Parry Stance.png|42x42px]]&lt;br /&gt;
|[[Parry Stance (status effect)|Parry Stance]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debuff Target Status Effects===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Bomb.png|42x42px]]&lt;br /&gt;
|[[Bomb]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flinched.png|42x42px]]&lt;br /&gt;
|[[Flinched]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Resonance.png|42x42px]]&lt;br /&gt;
|[[Resonance]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Sleep.png|42x42px]]&lt;br /&gt;
|[[Sleep]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Berserk.png|42x42px]]&lt;br /&gt;
|[[Berserk]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Petrified.png|42x42px]]&lt;br /&gt;
|[[Petrified]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The combined list of status effects from the Buff User, Buff User Contact Damage, Buff User Wall, and Debuff Target attributes are identical to the list of status effects for [[Fusion Power]].&lt;br /&gt;
*In [[Version]] 1.5, it was not possible for [[Bad Forecast]] to have any attributes. This was fixed in version 1.6.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Dustin Bones</name></author>
	</entry>
</feed>