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	<updated>2026-11-05T16:34:58Z</updated>
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	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Damage&amp;diff=3408</id>
		<title>Damage</title>
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		<updated>2023-05-14T17:07:27Z</updated>

		<summary type="html">&lt;p&gt;DoCa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WorkInProgress}}&lt;br /&gt;
==General Formula==&lt;br /&gt;
Damage directly caused by attacks is calculated with the following formula :&lt;br /&gt;
&amp;lt;math&amp;gt;Damage = \left[Power \times \frac{Attack}{Defense} \times \frac{Level+33}{100} \times \frac{Random}{100} + 1\right] \times STAB \times 1.3^{(Advantage-Disadvantage)} \times CritMultiplier&amp;lt;math&amp;gt;&lt;br /&gt;
*&amp;lt;math&amp;gt;Power&amp;lt;math&amp;gt; : Power of the attack&lt;br /&gt;
*&amp;lt;math&amp;gt;Attack&amp;lt;math&amp;gt; : Statistic used by the attack. In most cases the attacker&#039;s melee or ranged attack, but it can be different for specific attacks or with sticker attributes.&lt;br /&gt;
*&amp;lt;math&amp;gt;Defense&amp;lt;math&amp;gt; : Defensive statistic of the defender, matching the [[phisicality|physicality]] of the attack.&lt;br /&gt;
*&amp;lt;math&amp;gt;Level&amp;lt;math&amp;gt; : Level of the attacker&lt;br /&gt;
*&amp;lt;math&amp;gt;Random&amp;lt;math&amp;gt; : Random integer between 85 and 100, following an uniform distribution.&lt;br /&gt;
*&amp;lt;math&amp;gt;STAB = \left\{ \begin{array}{cl}&lt;br /&gt;
1.2 &amp;amp; : \ \text{If any of the attack&#039;s types matches any of the attacker&#039;s types} \\&lt;br /&gt;
1 &amp;amp; : \ \text{Otherwise}&lt;br /&gt;
\end{array} \right.&amp;lt;math&amp;gt;&lt;br /&gt;
*&amp;lt;math&amp;gt;Advantage&amp;lt;math&amp;gt; : Number of negative [[elemental reactions|Types]] for the defender. (Equivalent to super-effective)&lt;br /&gt;
*&amp;lt;math&amp;gt;Disadvantage&amp;lt;math&amp;gt; : Number of positive [[elemental reactions|Types]] for the defender. (Equivalent to not very effective)&lt;br /&gt;
*&amp;lt;math&amp;gt;CritMultiplier = 1.5 + CritAttribute&amp;lt;math&amp;gt; ; where Crit Attribute is the Critical Damage modifier of the sticker, if there is one (0 by default)&lt;br /&gt;
&lt;br /&gt;
==Special Cases==&lt;br /&gt;
&lt;br /&gt;
===Splash Damage===&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Damaging Statuses===&lt;br /&gt;
{{IncompleteSection}}&lt;/div&gt;</summary>
		<author><name>DoCa</name></author>
	</entry>
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