<?xml version="1.0"?>
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	<id>http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CatBeanGod</id>
	<title>Cassette Beasts - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CatBeanGod"/>
	<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/wiki/Special:Contributions/CatBeanGod"/>
	<updated>2026-10-26T06:27:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=TO-DO_List&amp;diff=10879</id>
		<title>TO-DO List</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=TO-DO_List&amp;diff=10879"/>
		<updated>2025-04-29T18:59:31Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: added rogue traffikrab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a list of things that needs to be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
* NPC Shops&lt;br /&gt;
* Companions&lt;br /&gt;
* Consumables&lt;br /&gt;
* Wilma upgrades&lt;br /&gt;
* Gym&lt;br /&gt;
* Trainee Card&lt;br /&gt;
* Landkeeper Offices&lt;br /&gt;
* Daily rewards&lt;br /&gt;
* Codes&lt;br /&gt;
* Sticker rarity&lt;br /&gt;
* Map&lt;br /&gt;
* Arch-Angels &amp;amp; Train Locations&lt;br /&gt;
* Rogue Traffikrab&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Vengeful_Curse&amp;diff=10661</id>
		<title>Vengeful Curse</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Vengeful_Curse&amp;diff=10661"/>
		<updated>2025-04-17T00:56:44Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Added Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MovePage}}[[Category:Moves]]&lt;br /&gt;
[[Category:Astral (tag)]]&lt;br /&gt;
[[Category:Psychic]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Passive]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Trivia:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Despite the description, defeating the user&#039;s ally using a self-targeting move does infact inflict debuffs on the user, and not the last opponent to attack.&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=10656</id>
		<title>Magikrab&#039;s Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Magikrab%27s_Gauntlet&amp;diff=10656"/>
		<updated>2025-04-16T01:39:55Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Fixed minor ordering disparity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magikrab&#039;s Gauntlet&#039;&#039;&#039; is a series of randomised combat encounters aboard one of [[the Mer-Line]]&#039;s interdimensional trains. It was added to the game on 20 November 2024 as part of [[Version]] 1.7.&lt;br /&gt;
&lt;br /&gt;
The Gauntlet is unlocked after the player has defeated [[Aleph Null]] and completed Part 4 of [[Take Me On]]. To enter the Gauntlet, speak to [[Magikrab (character)|Magikrab]] in Platform B of [[Night&#039;s Bridge Station]]. The side quest [[The Midnight Train]] starts after Magikrab introduces the Gauntlet to the player.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Magikrab&#039;s Gauntlet is an infinite battle mode where the aim is to go through as many carriages&amp;amp;mdash;or rooms&amp;amp;mdash;as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.&lt;br /&gt;
&lt;br /&gt;
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy&#039;s level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.&lt;br /&gt;
&lt;br /&gt;
Taking part in the Gauntlet rewards a substantial amount of {{Item|Fused Material}}&amp;amp;nbsp;[[Fused Material]] and {{Item|Metal}}&amp;amp;nbsp;[[Metal]] which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet&#039;s difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot;&amp;gt;There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
====Streaks====&lt;br /&gt;
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero&amp;lt;ref name=&amp;quot;gauntlet-forgivable-end&amp;quot; /&amp;gt;. The game keeps track of the longest streak for a given difficulty.&lt;br /&gt;
&lt;br /&gt;
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
The Gauntlet offers seven difficulty levels:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Hard&lt;br /&gt;
*Harder&lt;br /&gt;
*Even Harder&lt;br /&gt;
*BRUTAL&lt;br /&gt;
*Hardest&lt;br /&gt;
*Impossible&lt;br /&gt;
&lt;br /&gt;
The selected difficulty only sets the &#039;&#039;starting&#039;&#039; difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.&lt;br /&gt;
&lt;br /&gt;
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Difficulty}_\text{total} = \begin{cases}&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 &amp;amp; \text{if boss or applicable miniboss} \\&lt;br /&gt;
\left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} &amp;amp; \text{otherwise}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
===Status Effect Modifiers===&lt;br /&gt;
Battles can have status effects be inflicted at the start of battle, and have an infinite duration. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team.&lt;br /&gt;
&lt;br /&gt;
Applying an opposing buff gets rid of the infinite debuff counterpart, and applying an opposing debuff gets rid of the infinite buff. For instance, acquiring [[Multitarget]] via [[Echolocation]] can get rid of the user&#039;s infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. These infinite statuses can also be removed by using [[New Leaf]] or using a [[Cure-All]].&lt;br /&gt;
&lt;br /&gt;
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Player Debuffs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy Buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Accuracy Down.png|42x42px]]&lt;br /&gt;
|[[Accuracy Down]]&lt;br /&gt;
|[[File:Status Accuracy Up.png|42x42px]]&lt;br /&gt;
|[[Accuracy Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status AP Drain.png|42x42px]]&lt;br /&gt;
|[[AP Drain (status effect)|AP Drain]]&lt;br /&gt;
|[[File:Status AP Boost.png|42x42px]]&lt;br /&gt;
|[[AP Boost (status effect)|AP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Burned.png|42x42px]]&lt;br /&gt;
|[[Burned]]&lt;br /&gt;
|[[File:Status Contact Dmg Beast.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Conductive.png|42x42px]]&lt;br /&gt;
|[[Conductive]]&lt;br /&gt;
|[[File:Status Contact Dmg Glitter.png|42x42px]]&lt;br /&gt;
|[[Contact Dmg Glitter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Confused.png|42x42px]]&lt;br /&gt;
|[[Confused]]&lt;br /&gt;
|[[File:Status Deflated.png|42x42px]]&lt;br /&gt;
|[[Deflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Down.png|42x42px]]&lt;br /&gt;
|[[Evasion Down]]&lt;br /&gt;
|[[File:Status Double Speed.png|42x42px]]&lt;br /&gt;
|[[Double Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Evasion Nullified.png|42x42px]]&lt;br /&gt;
|[[Evasion Nullified]]&lt;br /&gt;
|[[File:Status Evasion Up.png|42x42px]]&lt;br /&gt;
|[[Evasion Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Flammable.png|42x42px]]&lt;br /&gt;
|[[Flammable]]&lt;br /&gt;
|[[File:Status Gambit.png|42x42px]]&lt;br /&gt;
|[[Gambit (status effect)|Gambit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Fog.png|42x42px]]&lt;br /&gt;
|[[Fog (status effect)|Fog]]&lt;br /&gt;
|[[File:Status Ghostly.png|42x42px]]&lt;br /&gt;
|[[Ghostly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Glass Bonds.png|42x42px]]&lt;br /&gt;
|[[Glass Bonds (status effect)|Glass Bonds]]&lt;br /&gt;
|[[File:Status Healing Leaf.png|42x42px]]&lt;br /&gt;
|[[Healing Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Leeched.png|42x42px]]&lt;br /&gt;
|[[Leeched]]&lt;br /&gt;
|[[File:Status Healing Steam.png|42x42px]]&lt;br /&gt;
|[[Healing Steam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Attack Down.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Down]]&lt;br /&gt;
|[[File:Status Inflated.png|42x42px]]&lt;br /&gt;
|[[Inflated]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Melee Defence Down.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Down]]&lt;br /&gt;
|[[File:Status Locked On.png|42x42px]]&lt;br /&gt;
|[[Locked On]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Poisoned.png|42x42px]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|[[File:Status Melee Attack Up.png|42x42px]]&lt;br /&gt;
|[[Melee Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Attack Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Down]]&lt;br /&gt;
|[[File:Status Melee Defence Up.png|42x42px]]&lt;br /&gt;
|[[Melee Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Ranged Defence Down.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Down]]&lt;br /&gt;
|[[File:Status Mind-Meld.png|42x42px]]&lt;br /&gt;
|[[Mind-Meld (status effect)|Mind-Meld]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Shrapnel.png|42x42px]]&lt;br /&gt;
|[[Shrapnel (status effect)|Shrapnel]]&lt;br /&gt;
|[[File:Status Multistrike.png|42x42px]]&lt;br /&gt;
|[[Multistrike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Snowed In.png|42x42px]]&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[File:Status Multitarget.png|42x42px]]&lt;br /&gt;
|[[Multitarget]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Speed Down.png|42x42px]]&lt;br /&gt;
|[[Speed Down]]&lt;br /&gt;
|[[File:Status Ranged Attack Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Attack Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Tape Jam.png|42x42px]]&lt;br /&gt;
|[[Tape Jam]]&lt;br /&gt;
|[[File:Status Ranged Defence Up.png|42x42px]]&lt;br /&gt;
|[[Ranged Defence Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Unitarget.png|42x42px]]&lt;br /&gt;
|[[Unitarget]]&lt;br /&gt;
|[[File:Status Speed Up.png|42x42px]]&lt;br /&gt;
|[[Speed Up]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Status Window.png|42x42px]]&lt;br /&gt;
|[[Window (status effect)|Window]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
For each battle carriage you clear, you obtain potential rewards as described by the below formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Café Carriages ===&lt;br /&gt;
{| id=&amp;quot;item-base-prices&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Item base prices&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! {{Item|Fused Material}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Rewind}} || [[Rewind]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Respool}} || [[Respool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Pear Fusilli}} || [[Pear Fusilli]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Berserk Cure}} || [[Berserk Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Burn Cure}} || [[Burn Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Coating Cure}} || [[Coating Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Conductive Cure}} || [[Conductive Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Confusion Cure}} || [[Confusion Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Leech Cure}} || [[Leech Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Petrification Cure}} || [[Petrification Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Poison Cure}} || [[Poison Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Resonance Cure}} || [[Resonance Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Sleep Cure}} || [[Sleep Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Stat Cure}} || [[Stat Cure]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Cure-All}} || [[Cure-All]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Americano-To-Go}} || [[Americano-To-Go]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Espresso Express}} || [[Espresso Express]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Double Espresso}} || [[Double Espresso]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Basic Tape}} || [[Basic Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color: transparent; padding: 0 0 0 0.5em !important;&amp;quot; | {{Item|Chrome Tape}} || [[Chrome Tape]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the &amp;quot;Item base prices&amp;quot; table on the side]] for the base price referred to in the formula.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\begin{alignat}{1} \text{Value} = &amp;amp; \lfloor \text{Base Price} \\ \ &amp;amp; + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ &amp;amp; + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The values &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, &amp;lt;math&amp;gt;a = \frac{\text{Base Price}}{10}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b = 1.0&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;c = 0.1&amp;lt;/math&amp;gt;&amp;lt;ref&amp;gt;These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the &#039;&#039;Café Magicrabe&#039;&#039; use the aforementioned values.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}&amp;amp;times;94.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.&lt;br /&gt;
* Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker.&lt;br /&gt;
* Starting with total difficulty 2, all NPC enemies can fuse.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This summary only applies to the first 50 carriages in the respective difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Café&lt;br /&gt;
! Rewards&lt;br /&gt;
! Other effects&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Normal&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 5th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Fused Material}}×Streak&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Item|Fused Material}}×Carriage number, divided by 10, rounded down&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;enabled&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against bosses (not minibosses)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hard&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 7th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; modifier&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 9th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Even Harder&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 11th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | BRUTAL&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 13th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Hardest&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 15th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;font-size: 1em; white-space: nowrap; vertical-align: middle;&amp;quot; | Impossible&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | Every 17th carriage&amp;lt;br&amp;gt;(starting with #1)&lt;br /&gt;
|| &#039;&#039;&#039;Per combat carriage:&#039;&#039;&#039;&lt;br /&gt;
* Same as &#039;&#039;&#039;Normal&#039;&#039;&#039;, but times &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* Overspill &#039;&#039;&#039;disabled&#039;&#039;&#039;&lt;br /&gt;
* All tapes have &#039;&#039;&#039;[[Machine Curse]]&#039;&#039;&#039;&lt;br /&gt;
* NPC enemies can &#039;&#039;&#039;fuse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; modifiers&lt;br /&gt;
* &#039;&#039;&#039;+1&#039;&#039;&#039; modifier against minibosses and bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
{{IncompleteSection}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Added in 1.7]]&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Ability&amp;diff=10490</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Ability&amp;diff=10490"/>
		<updated>2025-04-13T02:43:18Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Marked bulletino dash as obtainable via recording a velocirifle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039; are movement capabilities that the player obtains by recording specific [[Species|monsters]].&lt;br /&gt;
&lt;br /&gt;
== List of abilities ==&lt;br /&gt;
=== Mothwing Glide ===&lt;br /&gt;
[[File:Mothwing Glide.png|200px|thumb|Player gliding using Mothwing Glide]]&lt;br /&gt;
Mothwing Glide allows the player to glide across long distances.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording a [[Dominoth]].&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Bulletino Dash ===&lt;br /&gt;
[[File:Bulletino Dash.png|200px|thumb|Player dashing using Bulletino Dash]]&lt;br /&gt;
Bulletino Dash allows the player to dash. Using this ability drains the player&#039;s stamina bar and they can continue dashing as long as their stamina bar is not empty. The player can use this ability to smash through cube-shaped cracked rocks or push past blowing winds.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording a [[Bulletino]] or [[Velocirifle]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Electromagnetism ===&lt;br /&gt;
[[File:Electromagnetism.png|200px|thumb|Player pulling a magnetic block to themself by using Electromagnetism]]&lt;br /&gt;
Electromagnetism allows the player to attract magnetic blocks to the player, pull the player towards magnetic objects, and allow the player to levitate on magnetic tiles.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording a [[Boltam]] or [[Plasmantler]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Diveal Swim ===&lt;br /&gt;
[[File:Diveal Swim.png|200px|thumb|Player swimming using Diveal Swim]]&lt;br /&gt;
Diveal Swim allows the player to swim through water. Using this ability drains the player&#039;s stamina bar, and if the player&#039;s stamina bar depletes while using it they will be returned to the last solid ground they touched.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording a [[Diveal]] or [[Scubalrus]].&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Pumpkin Vine Ball ===&lt;br /&gt;
[[File:Pumpkin Vine Ball.png|200px|thumb|Player climbing up a wall using Pumpkin Vine Ball]]&lt;br /&gt;
Pumpkin Vine Ball allows the player to form a spiked ball of vines around themselves which they can use to climb up or across walls. The player can only go a limited distance up a wall with this ability, but this distance is based on the player&#039;s height when the ability was used. This means that jumping before using the Pumpkin Vine Ball will allow the player to reach a greater height compared to using it while on the ground.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording a [[Jumpkin]], [[Beanstalker]], or [[Draculeaf]].&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Averevoir Flight ===&lt;br /&gt;
[[File:Averevoir Flight.png|200px|thumb|Player flying using Averevoir Flight]]&lt;br /&gt;
Averevoir Flight allows the player to use wings to boost their altitude while gliding.&lt;br /&gt;
&lt;br /&gt;
It can be obtained by recording an [[Averevoir]].&lt;br /&gt;
{{-}}&lt;br /&gt;
== Randomise Monsters ==&lt;br /&gt;
In a [[Custom Game]] with &amp;quot;Randomise Monsters&amp;quot; enabled, which monsters give which abilities is not randomized.&lt;br /&gt;
&lt;br /&gt;
However, [[Wilma]] will sell a tape for most abilities which will give the player a monster that unlocks that ability.&amp;lt;ref name=&amp;quot;randomize-monsters-tapes&amp;quot; /&amp;gt; This makes obtaining abilities more reliable in case an unlucky seed has resulted in ability monsters only appearing in hard to reach areas.&lt;br /&gt;
&lt;br /&gt;
Even if the player can record ability-granting monsters very early on in the game, their abilities are not given until after defeating [[Morgante]] and completing the quest [[This Is The World We Live In]].&lt;br /&gt;
&lt;br /&gt;
The only abilities that Wilma does not sell tapes for are Mothwing Glide and Averevoir Flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Name&lt;br /&gt;
! Ability&lt;br /&gt;
! Price&lt;br /&gt;
! Count&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Box|[[File:Sticker Boltam.png|32x32px|link=Boltam]]|height=32px|width=32px}}&lt;br /&gt;
| [[Boltam|Boltam Tape]]&lt;br /&gt;
| Electromagnetism&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{Item|Fused Material}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| A tape of a very rare monster we save for rangers we know can handle it.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Box|[[File:Sticker Bulletino.png|32x32px|link=Bulletino]]|height=32px|width=32px}}&lt;br /&gt;
| [[Bulletino|Bulletino Tape]]&lt;br /&gt;
| Bulletino Dash&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{Item|Fused Material}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| A tape of a very rare monster we save for rangers we know can handle it.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Box|[[File:Sticker Diveal.png|32x32px|link=Diveal]]|height=32px|width=32px}}&lt;br /&gt;
| [[Diveal|Diveal Tape]]&lt;br /&gt;
| Diveal Swim&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{Item|Fused Material}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| A tape of a very rare monster we save for rangers we know can handle it.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Box|[[File:Sticker Jumpkin.png|32x32px|link=Jumpkin]]|height=32px|width=32px}}&lt;br /&gt;
| [[Jumpkin|Jumpkin Tape]]&lt;br /&gt;
| Pumpkin Vine Ball&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 {{Item|Fused Material}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| A tape of a very rare monster we save for rangers we know can handle it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mothwing Glide can only be acquired from the forced Dominoth encounter in the quest [[This Is The World We Live In]]; trying to record a Dominoth elsewhere will not grant this ability.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;randomize-monsters-tapes&amp;quot;&amp;gt;{{CiteYouTube&lt;br /&gt;
| creator = ExcaliburZeroZed VODs&lt;br /&gt;
| title = Cassette Beasts - Randomize types (ep 02)&lt;br /&gt;
| date = June 1st, 2023&lt;br /&gt;
| accessed = August 8th, 2023&lt;br /&gt;
| link = https://youtu.be/97rbSIzUqx4?t=4422&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=10424</id>
		<title>Mammon</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Mammon&amp;diff=10424"/>
		<updated>2025-04-08T13:04:33Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Fixed minor spelling mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchangelInfobox&lt;br /&gt;
| name = Mammon&lt;br /&gt;
| title = Head Landkeeper&lt;br /&gt;
| image = Mammon.png&lt;br /&gt;
| number = 10&lt;br /&gt;
| incarnation = Capitalism&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;Thank you for arriving at our scheduled meeting. [[Eugene|Your]] cooperation is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
-Mammon&amp;lt;/blockquote&amp;gt;Head Landkeeper, &#039;&#039;&#039;Mammon&#039;&#039;&#039; is A10 of the [[Archangel|Archangels]], taking the form of a colourful collage face that constantly shifts around. It is the leader of the &amp;quot;[[Landkeepers]]&amp;quot;, an agency of capitalist estate agents that wants to buy up all the land in New Wirral, and can only be encountered by following [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Unlike the other Archangels, Mammon forgoes dwelling in the labyrinthian stations beneath New Wirral. Instead, it leads its legion of &amp;quot;Landkeepers&amp;quot; from a concrete hold of its own making. Its Landkeepers are hollow vessels, shells given autonomy from its vast well of power.&lt;br /&gt;
&lt;br /&gt;
The incarnation of capitalism, Mammon was formed by the countless worlds where society values monetary gain over all else, even human suffering.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found and fought in [[Landkeeper HQ]], at the end of [[Eugene]]&#039;s &amp;quot;[[Acting On Your Best Behaviour]]&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Asset Freeze]]: Applies an [[Ice Coating (status effect)|Ice Coating]] to the target.&lt;br /&gt;
* [[Margin Call]]: Summons a [[Jormungold]] to the party.&lt;br /&gt;
* [[Loss Leader]]: Deals damage at the cost of the user&#039;s health. The [[Damage Calculation#Self-Damage|self-damage]] is calculated with 20 power and 1 absolute damage.&lt;br /&gt;
* [[Leverage]]: Applies [[Melee Attack Up]], [[Ranged Attack Up]], [[Melee Defence Down]], and [[Ranged Defence Down]]&lt;br /&gt;
* [[Too Big To Fail]]: Has a 20% chance at the end of Mammon&#039;s turn to heal an amount equal to the damage taken during the turn.&lt;br /&gt;
* [[Market Crash]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): Hits a whole team for 200 Power ranged damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Mammon can appear either as a solo encounter or paired with another enemy.&lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Copper Chop]]&lt;br /&gt;
* [[Market Crash]]&lt;br /&gt;
* [[Leverage]]&lt;br /&gt;
* [[Asset Freeze]]&lt;br /&gt;
* [[Too Big To Fail]]&lt;br /&gt;
* [[Loss Leader]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Phase Shift]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
* [[Automation]]&lt;br /&gt;
* [[Margin Call]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Mammon/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mammon is the only Archangel to not have [[Eldritch]].&lt;br /&gt;
&lt;br /&gt;
=== Name Origin ===&lt;br /&gt;
[[File:Chairman Mammon (Lennas Inception).png|thumb|250px|Chairman Mammon from &#039;&#039;Lenna&#039;s Inception&#039;&#039;]]&lt;br /&gt;
&amp;quot;Mammon&amp;quot; is a term commonly referring to an all-consuming pursuit of wealth, which is sometimes used in critiques of wealthy individuals and capitalism as a whole. It also was used in the Christian Bible to describe the negative influence of material wealth, with some Christian scholars interpreting Mammon as being a demon. Additionally &amp;quot;mammon&amp;quot; was used in other religious texts such as the Hewbrew Bible, the Dead Sea Scrolls, and the Talmud.&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039; also has a capitalistic-themed character called Chairman Mammon (or Gammon), the monstrous form of one of its main antagonists, &amp;quot;The Chairman&amp;quot;. Mammon in &#039;&#039;Cassette Beasts&#039;&#039; has been confirmed not to be the same person as Chairman Mammon, but could possibly be a reincarnation of him.&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In Other Languages ==&lt;br /&gt;
{{NameTranslations&lt;br /&gt;
| de_DE = Mammon&lt;br /&gt;
| es_ES = Mammón&lt;br /&gt;
| es_MX = Mammón&lt;br /&gt;
| fr_FR = Mammon&lt;br /&gt;
| it_IT = Mammon&lt;br /&gt;
| ja_JP = マモン&lt;br /&gt;
| ko_KR = 맘몬&lt;br /&gt;
| pt_BR = Mamon&lt;br /&gt;
| zh_CN = 玛门&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-britannica&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| title = mammon&lt;br /&gt;
| website = Britannica&lt;br /&gt;
| accessed = August 3, 2023&lt;br /&gt;
| link = https://www.britannica.com/topic/mammon&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;it&#039;s not the same Mammon, it&#039;s just a callback&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231796825329834&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;mammon-discord-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;though it could be a reincarnation!&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord Server. May 11, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1106231846104207411&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=10423</id>
		<title>Partner</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Partner&amp;diff=10423"/>
		<updated>2025-04-08T12:54:52Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Changed Sunny&amp;#039;s partner description to include the way to unlock her.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partners.png|thumb|Pre-release artwork of several partner characters from &#039;&#039;Cassette Beasts&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039; are characters that join the player character whilst traveling and battling. The player is, after unlocking the ability with a partner, able to activate [[Fusion]] with them in battle.&lt;br /&gt;
&lt;br /&gt;
Partners each have a signature tape.&lt;br /&gt;
&lt;br /&gt;
== List of Partners ==&lt;br /&gt;
* [[Kayleigh]]: Unlocked midway through the tutorial at the start of the game.&lt;br /&gt;
* [[Meredith]]: Found in [[New Wirral Park]], near the Ranger outpost.&lt;br /&gt;
* [[Eugene]]: Shortly after completing the tutorial, he will appear in eastern [[Harbourtown]] and ask you to help him defeat the Landkeepers. Agree to help and clear out the first Landkeeper base.&lt;br /&gt;
* [[Felix]]: Found in the remains of his apartment in [[Lakeside]].&lt;br /&gt;
* [[Viola]]: In the marshes, near the campfire, open the ranger chest and you will meet Viola. Then, on the beach northwest of the marshes, underneath an arch, you&#039;ll meet a ghost named Sebastian. Talk to Viola afterwards to unlock her. &lt;br /&gt;
* [[Barkley]]: After unlocking the [[Electromagnetism|Electromagnetism ability]], found in the top right of [[Cherry Meadow]]. Use the magnet platform to get up the cliff and meet Barkley. (Quest requires the [[Pumpkin Vine Ball]] ability to complete. Capturing the boss will give you the [[Averevoir Flight|Averevoir Flight ability]]).&lt;br /&gt;
* [[Sunny]]: First appears as an NPC after completing [[Acting On Your Best Behaviour]], she is unlocked as a partner after completing Pt. 1 of [[People are People]].&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
The player character has a relationship level with each partner character, which indicates how close they are to one another. At a level of 1 or higher, the player can [[Fusion|fuse]] with the partner during battle. As a relationship level increases (maxing out at 5), the stats of the fusion between the player and that partner increase.&lt;br /&gt;
&lt;br /&gt;
Additionally, after reaching a relationship level of 5 with any partner (except Barkley) and making the correct choices during the partner&#039;s level 5 scene, the player will begin dating that partner. Once an additional relationship level is gained with a partner the player is dating, they can choose to enter into a romantic relationship. While the player can date more than one partner characters at the same time, eventually the player can only romance one partner character. Dating and romancing a partner character has no effect on the stats of the fusion between the player and the partner.&lt;br /&gt;
&lt;br /&gt;
=== How to Increase Relationship Level ===&lt;br /&gt;
The first relationship level for all partner characters is unlocked by completing their personal quest, except for Kayleigh, whose first level unlocks after completing [[This Is The World We Live In]] and her second level unlocks after completing her personal quest [[I Ran So Far Away]].&lt;br /&gt;
&lt;br /&gt;
For the other relationship levels, as the player character battles alongside the partner, any [[Experience|experience points]] they earn are also counted as &amp;quot;relationship points&amp;quot;. Once the player&#039;s relationship points with a partner exceed a level-specific threshold, then the next time the player rests with that partner in [[Gramophone Café]], a relationship level-up scene will trigger, increasing their relationship level and resetting their relationship points to 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level up&lt;br /&gt;
! Points required&lt;br /&gt;
|-&lt;br /&gt;
| 0 → 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1 → 2&lt;br /&gt;
| 1,512&lt;br /&gt;
|-&lt;br /&gt;
| 2 → 3&lt;br /&gt;
| 4,104&lt;br /&gt;
|-&lt;br /&gt;
| 3 → 4&lt;br /&gt;
| 7,992&lt;br /&gt;
|-&lt;br /&gt;
| 4 → 5&lt;br /&gt;
| 13,176&lt;br /&gt;
|-&lt;br /&gt;
| Dating → Romantic&lt;br /&gt;
| 19,656&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Party Menu - Partner Character.png|thumb|right|200px|The partner character&#039;s relationship level is indicated by the heart icons in the party menu]]&lt;br /&gt;
A partner character&#039;s relationship level can be viewed in the party menu, indicated by the heart icons under the partner&#039;s health and experience bar. The number of red heart icons corresponds to the partner&#039;s relationship level. When a partner&#039;s relationship is ready to level up, their heart icons will be beating.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Jay Baylis, all the partners are canonically in their 20s.&amp;lt;ref&amp;gt;&amp;quot;All the partners are in their 20s&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. May 9, 2023. https://discord.com/channels/594939411775619102/1026951419854585976/1105229059413254234&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Re: Partner ages - canonically they&#039;re all in their 20s as discussed earlier, which reflects me being in my 20s when I wrote their dialog. However, I feel that it helps feed immersion for the game to not directly state their ages. Teenage players may, for example, imagine the characters closer to their own age.&amp;quot; - samuri (Jay Baylis). Bytten Studio Discord server. January 15, 2024. https://discord.com/channels/594939411775619102/1026951419854585976/1196388868493156473&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Partners]]&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Black_Shuck&amp;diff=10312</id>
		<title>Black Shuck</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Black_Shuck&amp;diff=10312"/>
		<updated>2025-04-05T18:06:28Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Replaced &amp;quot;and&amp;quot; with &amp;quot;an&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox&lt;br /&gt;
| name = Black Shuck&lt;br /&gt;
| image = Black Shuck.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Black Shuck&#039;&#039;&#039; is an ominous figure that appears randomly throughout [[New Wirral]] as a [[static encounter]], taking on the form of a shadowy version of the player character. It will usually disappear upon being approached by the player, but has a 1% chance of chasing the player and initiating a battle with them.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Black Shuck battle.png|thumb|right|250px|Battle with Black Shuck]]&lt;br /&gt;
In battle, Black Shuck will use [[Astral]] [[bootleg]] copies of the players&#039; team, each monster having a [[Ghostly]] status with an infinite duration.&amp;lt;ref name=&amp;quot;excalibur&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon defeat, Black Shuck will drop [[Black Shuck&#039;s Tape]].&amp;lt;ref name=&amp;quot;excalibur&amp;quot; /&amp;gt; Black Shuck will still continue to appear randomly throughout New Wirral even after defeating it. Repeated fights will still drop [[Black Shuck&#039;s Tape]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Name Origin and Design ===&lt;br /&gt;
The name and concept of Black Shuck are likely inspired by the [[wikipedia:Black Shuck|Black Shuck]], a mysterious black dog from English folklore.&amp;lt;ref name=&amp;quot;stolze&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* In the [[Ranger Handbook]] included with the [[Cassette Beasts Physical Edition|physical edition]], it was mentioned that the first character to refer to Black Shuck as &amp;quot;Black Shuck&amp;quot; was [[Penny Dreadful]].&amp;lt;ref name=&amp;quot;black-shuck-ranger-handbook&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;excalibur&amp;quot;&amp;gt;{{CiteYouTube&lt;br /&gt;
| creator = Excalibur Z&lt;br /&gt;
| title = The Shadowy &amp;quot;Black Shuck&amp;quot; of Cassette Beasts&lt;br /&gt;
| date = June 10th, 2023&lt;br /&gt;
| accessed = June 12, 2023&lt;br /&gt;
| link = https://youtu.be/gI99QsjaSPk&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;stolze&amp;quot;&amp;gt;{{CiteWebsite&lt;br /&gt;
| author = Dolly Stolze&lt;br /&gt;
| title = The Skeletal Remains of a Hellhound in the Folklore of Devil Dogs&lt;br /&gt;
| website = Atlas Obscura&lt;br /&gt;
| date = June 3rd, 2014&lt;br /&gt;
| accessed = June 12, 2023&lt;br /&gt;
| link = https://www.atlasobscura.com/articles/archaeology-folklore-and-the-skeletal-remains-of-a-hellhound&lt;br /&gt;
}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;black-shuck-ranger-handbook&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Sometimes around the island I have seen a sort of mirage or illusion, a figure standing in shadow with red eyes. It always disappears when I tried to approach it. Later on, Penny Dreadful called it a &amp;quot;Black Shuck&amp;quot;, an old tale of a ghostly omen of something very bad to come. She didn&#039;t need to creep me out like that!&amp;quot; - [[Ranger Handbook]]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=TO-DO_List&amp;diff=10210</id>
		<title>TO-DO List</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=TO-DO_List&amp;diff=10210"/>
		<updated>2025-03-23T02:41:11Z</updated>

		<summary type="html">&lt;p&gt;CatBeanGod: Capitalized &amp;quot;Landkeeper&amp;quot;, removed completed tasks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a list of things that needs to be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
* NPC Shops&lt;br /&gt;
* Companions&lt;br /&gt;
* Consumables&lt;br /&gt;
* Wilma upgrades&lt;br /&gt;
* Gym&lt;br /&gt;
* Trainee Card&lt;br /&gt;
* Landkeeper Offices&lt;br /&gt;
* Daily rewards&lt;br /&gt;
* Codes&lt;br /&gt;
* Sticker rarity&lt;br /&gt;
* Map&lt;br /&gt;
* Arch-Angels &amp;amp; Train Locations&lt;/div&gt;</summary>
		<author><name>CatBeanGod</name></author>
	</entry>
</feed>