<?xml version="1.0"?>
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	<id>http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andre5913</id>
	<title>Cassette Beasts - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.cassettebeasts.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andre5913"/>
	<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/wiki/Special:Contributions/Andre5913"/>
	<updated>2026-10-26T17:10:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Water_Dance&amp;diff=12518</id>
		<title>Water Dance</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Water_Dance&amp;diff=12518"/>
		<updated>2026-05-08T01:39:15Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MovePage&lt;br /&gt;
| additional_info= It’s exclusive to the&lt;br /&gt;
[[Spirouette|Spirouette]] line.}}&lt;br /&gt;
{{TranslationsTable|id=MOVE_WATER_DANCE_NAME}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Exclusive Moves]]&lt;br /&gt;
[[Category:Spirouette (tag)]]&lt;br /&gt;
[[Category:Unsellable]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Post-game&amp;diff=12511</id>
		<title>Post-game</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Post-game&amp;diff=12511"/>
		<updated>2026-05-03T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage}}&lt;br /&gt;
&#039;&#039;&#039;Post-game&#039;&#039;&#039; is a term used to refer to content that occurs late in the game, typically after completing part 4 of [[Take Me On]], defeating all 9 main game [[Archangel]]s, or defeating [[Aleph Null]].&lt;br /&gt;
&lt;br /&gt;
== After Part 4 of Take Me On ==&lt;br /&gt;
* Unlocking the [[Ranger Noticeboard]] levels 1-3&lt;br /&gt;
** Getting the [[Fusion Radar]]&lt;br /&gt;
** Unlocking [[Unstable Fusion]]s and [[Anathema]]&lt;br /&gt;
* [[Ranger Captain]] rematches&lt;br /&gt;
&lt;br /&gt;
== After Defeating Main Game Archangels &amp;amp; Aleph Null ==&lt;br /&gt;
* Fight with [[Morgante]] at full power&lt;br /&gt;
** [[Archangel]] rematches&lt;br /&gt;
* Fight with [[Lenna]]&lt;br /&gt;
&lt;br /&gt;
== After Part 4 of Take Me On &amp;amp; Defeating Aleph Null ==&lt;br /&gt;
* [[People are People]] quest&lt;br /&gt;
** Unlocking [[Sunny]] as a [[Partner]]&lt;br /&gt;
** Unlocking [[Minosteam]] as a [[static encounter]]&lt;br /&gt;
* [[Ranger Noticeboard]] levels 4-6&lt;br /&gt;
** [[Here Comes The Sun]] quest&lt;br /&gt;
*** Unlocking [[Unstable Fusion]]s and [[Anathema]]&lt;br /&gt;
*** Unlocking the [[Power Station]]&lt;br /&gt;
*** Unlocking [[Orb Fusion]]s&lt;br /&gt;
** Obtaining a [[bootleg]] of the starter the player did not choose&lt;br /&gt;
* [[Magikrab&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Lenna&amp;diff=12509</id>
		<title>Lenna</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Lenna&amp;diff=12509"/>
		<updated>2026-05-01T18:46:27Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerPage}}&lt;br /&gt;
{{ArchangelInfobox&lt;br /&gt;
| name = Lenna&lt;br /&gt;
| title = Hero of Another Story&lt;br /&gt;
| image = Lenna.png&lt;br /&gt;
| number = 18&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}&lt;br /&gt;
The Hero of Another Story, &#039;&#039;&#039;Lenna&#039;&#039;&#039;, is a character from [[Bytten Studio]]&#039;s previous game, &#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039;. In &#039;&#039;[[Cassette Beasts]]&#039;&#039;, she appears as an [[Archangel]] that can be fought after the completion of the main story, appearing on the overworld as a black-cloaked figure.  Defeating her awards the &#039;&#039;&amp;quot;Hero of Another Story&amp;quot;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
== Ingame Bio ==&lt;br /&gt;
Lenna once lived as an unassuming school teacher, whose biggest responsibility was to instruct the&lt;br /&gt;
&amp;quot;hero&amp;quot; of her world on how to fight the evil Archangels. When the hero was unexpectedly killed, Lenna took up the sword herself.&lt;br /&gt;
&lt;br /&gt;
Lenna&#039;s world exists as a video game, stored on a cartridge that was launched into space. A chance cosmic ray caused the game to &amp;quot;glitch&amp;quot; and give sentience to its inhabitants, who are not aware of their electronic origins.&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
Can be found in [[Brokenhead]], but can only be fought after the player has defeated [[Aleph Null]]. Unlike most Archangels, she is fought directly in the overworld and is not part of a quest line. Unlike other Archangels she cannot be rebattled, the fight on Brokenhead is a one time event.&lt;br /&gt;
&lt;br /&gt;
Can also be randomly encountered in [[Magikrab&#039;s Gauntlet]], with higher chances at appearing at higher (+51) levels. This is the only way to rebattle her.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ArchangelStats|max_hp=600|melee_attack=200|melee_defense=200|ranged_attack=200|ranged_defense=200|speed=100}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Lenna&#039;s battle style is rather straightforward compared to some other Archangels, using a mixture of single-target attacks and utility moves. On later turns she may use Parry Stance in combination with Hot Potato to make the resulting [[Bomb]] status effect difficult to pass on.  Some monsters summoned by Whistle for Help can guard Lenna with walls, while others may apply debuffs with moves like [[Trick]] and [[Vengeful Curse]].&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Defend]]&lt;br /&gt;
* [[Heroic Blade]]&lt;br /&gt;
* [[Hot Potato]]&lt;br /&gt;
* [[Inflame]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Parry Stance (move)|Parry Stance]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
* [[Power of Truth]] (&#039;&#039;[[Angelic Attack]]&#039;&#039;): 200 Power Ranged Attack that hits a whole team.&lt;br /&gt;
* [[Whistle for Help]]: Summon a temporary ally ([[Cluckabilly]], [[Jumpkin]], or [[Scampire]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#spoiler:show=Spoiler: Magikrab&#039;s Gauntlet|hide=Hide|&lt;br /&gt;
Lenna can appear either as a solo encounter or paired with another enemy. &lt;br /&gt;
&#039;&#039;&#039;Normal (up to Carriage 50)&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Inflame]]&lt;br /&gt;
* [[Heroic Blade]]&lt;br /&gt;
* [[Defend]]&lt;br /&gt;
* [[Parry Stance]]&lt;br /&gt;
* [[Hot Potato]]&lt;br /&gt;
* [[Whistle For Help]] (Gauntlet Version): Summon a temporary ally ([[Rockertrice]], [[Beanstalker]], [[Draculeaf]], or [[Scampire]]).&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Power of Truth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal (Carriage 51+) / Higher Difficulties&#039;&#039;&#039;&lt;br /&gt;
* [[Smack]]&lt;br /&gt;
* [[Inflame]]&lt;br /&gt;
* [[Dual Wield]]&lt;br /&gt;
* [[Heroic Blade]]&lt;br /&gt;
* [[Defend]]&lt;br /&gt;
* [[Parry Stance]]&lt;br /&gt;
* [[Hot Potato]]&lt;br /&gt;
* [[Custom Starter]]&lt;br /&gt;
* [[Whistle For Help]] (Gauntlet Version): Summon a temporary ally ([[Rockertrice]], [[Beanstalker]], [[Draculeaf]], or [[Scampire]]).&lt;br /&gt;
* [[Eldritch]]&lt;br /&gt;
* [[Status Resistance]]&lt;br /&gt;
* [[Neutralise]]&lt;br /&gt;
* [[Power of Truth]]&lt;br /&gt;
* [[Deja Vu]]&lt;br /&gt;
* [[AP Refund]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Main|Lenna/Dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The summons from Whistle for Help reference some of the companions in &#039;&#039;[[Lenna&#039;s Inception]]&#039;&#039;: Henrietta the chicken, Gourdon the sentient pumpkin, and Bruce the bat.&lt;br /&gt;
&lt;br /&gt;
{{TranslationsTable|id=LENNA_NAME}}&lt;br /&gt;
[[Category:Archangels]]&lt;br /&gt;
&lt;br /&gt;
{{Archangels}}&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion_Power&amp;diff=12475</id>
		<title>Fusion Power</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion_Power&amp;diff=12475"/>
		<updated>2026-04-28T05:06:54Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MovePage&lt;br /&gt;
| additional_description = Every fusion move&#039;s name consists of a prefix and a suffix. The order that the two monsters are fused in does matter in determining the Fusion Power move (different orders can result in different Fusion Power moves).&lt;br /&gt;
&lt;br /&gt;
The prefix is determined by the type of the fusion move, which is always one of the types of the fused monsters (which type is chosen depends on the specific combination of monster species). Each type has a set of possible prefixes, but the exact prefix does not have any mechanical effect on the move (other than indicating the type).&lt;br /&gt;
&lt;br /&gt;
The suffix determines how many opponents the move hits (individual or team), whether the move is ranged or physical, and also effects the power of the move.&lt;br /&gt;
&lt;br /&gt;
Fusion moves will also have either a buff they apply to the user or a debuff that they apply to the enemies that the move hits. This also can effect the power of the move.&lt;br /&gt;
&lt;br /&gt;
The power of a fusion move is determined as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Target type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Kind&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Power&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List of Fusion Power Moves ====&lt;br /&gt;
The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1.5:&lt;br /&gt;
&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
==== Prefixes ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cyclonic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tornado&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Whirlwind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hurricane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sonic Boom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Empyrean&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cosmic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Planetary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Celestial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stellar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ethereal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Orbital&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stygian&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wild&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Feral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Primitive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spinal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frenzied&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Petrifying&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mineral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountainous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gritty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Granite&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Infernal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blazing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Burning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Flaming&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fiery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Magma&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Volcanic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shattering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reflective&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jagged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Brittle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Transparent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glittery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sparkly&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rainbow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fairy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crafty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Homemade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unicorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frozen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sub-zero&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Freezing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Polar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frigid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glacial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blizzard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Storm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Surging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Electric&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shocking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bolt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Volt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Magnetic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tesla&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Steel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Metallurgic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Silver&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mercurial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Resonant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Titanium&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Evergreen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Untamed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Overgrown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Flourishing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Verdant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Succulent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Synthetic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Resilient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recycled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Artificial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Modular&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venomous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Noxious&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Toxic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chemical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Violet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Infectious&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hydro&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tempest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Monsoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Torrential&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Maelstrom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Abyssal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Neptunian&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Suffixes ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Physicality&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Target type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arrow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Axe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bladewheel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blast&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bomb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Meteor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shards&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spikes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sword&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Buffs and Debuffs ====&lt;br /&gt;
The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=2&amp;gt;[[Status Effect]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Duration&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Kind&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Cottoned On.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Cottoned On]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Locked On.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Locked On]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Parry Stance.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Parry Stance (status effect)|Parry Stance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Attack Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Attack Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Defence Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Defence Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Attack Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Attack Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Defence Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Defence Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Speed Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Speed Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Accuracy Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Accuracy Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status AP Boost.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[AP Boost (status effect)|AP Boost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Multitarget.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Multitarget]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Healing Steam.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Healing Steam]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Healing Leaf.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Healing Leaf]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Mind-Meld.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Mind-Meld (status effect)|Mind-Meld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Multistrike.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Multistrike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Contact Dmg Beast.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Contact Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Bomb.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bomb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Flinched.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Flinched]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Resonance.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Resonance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Sleep.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Sleep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Attack Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Attack Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Defence Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Defence Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Attack Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Attack Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Defence Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Defence Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Evasion Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Evasion Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Accuracy Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Accuracy Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Speed Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Speed Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status AP Drain.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[AP Drain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Berserk.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Berserk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Burned.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Burned]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Conductive.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Conductive]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Confused.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Confused]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Glass Bonds.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Glass Bonds]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Leeched.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Leeched]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Petrified.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Petrified]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Poisoned.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Poisoned]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Shrapnel.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shrapnel (status effect)|Shrapnel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Unitarget.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Unitarget]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power. [[Helia]] will use  a variant of Fusion Power which does ranged damage with 200 base power to a single target and inflicts [[Burned]] as her Angelic attack.&lt;br /&gt;
}}&lt;br /&gt;
{{TranslationsTable|id=MOVE_FUSION_POWER_NAME}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Fusion (tag)]]&lt;br /&gt;
[[Category:Unsellable]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion_Power&amp;diff=12474</id>
		<title>Fusion Power</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion_Power&amp;diff=12474"/>
		<updated>2026-04-28T05:02:20Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MovePage&lt;br /&gt;
| additional_description = Every fusion move&#039;s name consists of a prefix and a suffix. The order that the two monsters are fused in does matter in determining the Fusion Power move (different orders can result in different Fusion Power moves).&lt;br /&gt;
&lt;br /&gt;
The prefix is determined by the type of the fusion move, which is always one of the types of the fused monsters (which type is chosen depends on the specific combination of monster species). Each type has a set of possible prefixes, but the exact prefix does not have any mechanical effect on the move (other than indicating the type).&lt;br /&gt;
&lt;br /&gt;
The suffix determines how many opponents the move hits (individual or team), whether the move is ranged or physical, and also effects the power of the move.&lt;br /&gt;
&lt;br /&gt;
Fusion moves will also have either a buff they apply to the user or a debuff that they apply to the enemies that the move hits. This also can effect the power of the move.&lt;br /&gt;
&lt;br /&gt;
The power of a fusion move is determined as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Target type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Kind&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Power&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List of Fusion Power Moves ====&lt;br /&gt;
The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1.5:&lt;br /&gt;
&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
==== Prefixes ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cyclonic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tornado&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Whirlwind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hurricane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sonic Boom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Air}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Empyrean&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cosmic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Planetary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Celestial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stellar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ethereal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Orbital&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Astral}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stygian&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wild&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Feral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Primitive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spinal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Beast}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frenzied&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Petrifying&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mineral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountainous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gritty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Earth}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Granite&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Infernal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blazing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Burning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Flaming&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fiery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Magma&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Fire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Volcanic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glass&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shattering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reflective&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jagged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Brittle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Transparent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glittery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sparkly&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rainbow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fairy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crafty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Homemade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Glitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unicorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frozen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sub-zero&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Freezing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Polar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frigid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Glacial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Ice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blizzard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Storm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Surging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Electric&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shocking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bolt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Volt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Magnetic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Lightning}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tesla&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Steel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Metallurgic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Silver&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mercurial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Resonant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Metal}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Titanium&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Evergreen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Untamed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Overgrown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Flourishing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Verdant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Succulent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Synthetic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Resilient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recycled&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Artificial&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Plastic}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Modular&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Venomous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Noxious&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Toxic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chemical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Violet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Poison}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Infectious&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hydro&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tempest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Monsoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Torrential&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Maelstrom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Abyssal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{TypeButton|Water}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Neptunian&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Suffixes ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Physicality&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Target type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arrow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Axe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beam&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bladewheel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blast&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bomb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Meteor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shards&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Smash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Team&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spikes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sword&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Individual&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Buffs and Debuffs ====&lt;br /&gt;
The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=2&amp;gt;[[Status Effect]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Duration&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Kind&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Cottoned On.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Cottoned On]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Locked On.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Locked On]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Parry Stance.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Parry Stance (status effect)|Parry Stance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Attack Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Attack Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Defence Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Defence Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Attack Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Attack Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Defence Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Defence Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Speed Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Speed Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Accuracy Up.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Accuracy Up]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status AP Boost.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[AP Boost (status effect)|AP Boost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Multitarget.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Multitarget]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Healing Steam.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Healing Steam]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Healing Leaf.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Healing Leaf]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Mind-Meld.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Mind-Meld (status effect)|Mind-Meld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Multistrike.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Multistrike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Contact Dmg Beast.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Contact Dmg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Buff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Bomb.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Bomb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Flinched.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Flinched]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Resonance.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Resonance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Sleep.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Sleep]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Attack Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Attack Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Melee Defence Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Melee Defence Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Attack Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Attack Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Ranged Defence Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Ranged Defence Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Evasion Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Evasion Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Accuracy Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Accuracy Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Speed Down.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Speed Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status AP Drain.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[AP Drain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Berserk.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Berserk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Burned.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Burned]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Conductive.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Conductive]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Confused.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Confused]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Glass Bonds.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Glass Bonds]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Leeched.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Leeched]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Petrified.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Petrified]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Poisoned.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Poisoned]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Shrapnel.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shrapnel (status effect)|Shrapnel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Status Unitarget.png|42x42px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Unitarget]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power.[[Helia]] will use Fusion Power as her Angelic attack.&lt;br /&gt;
}}&lt;br /&gt;
{{TranslationsTable|id=MOVE_FUSION_POWER_NAME}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Fusion (tag)]]&lt;br /&gt;
[[Category:Unsellable]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4925</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4925"/>
		<updated>2023-08-21T23:52:18Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the core mechanics of &#039;&#039;[[Cassette Beasts]]&#039;&#039; is &#039;&#039;&#039;fusion&#039;&#039;&#039;. They consist of the combination of monsters. Fusions are present as enemy encounters and can be created by the player as well. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Fusions gain the [[move]]s of both monsters they are derived from, have statistics based on the combined statistics of them, and gain 4 AP per turn. Therefore, they are immensely powerful. However, playing as one monster instead of two also means that only one move can be made per turn and they can be weighted down by debuffs. &lt;br /&gt;
&lt;br /&gt;
When a fusion ends, either by willing unfuse or through fatal damage, all buffs and debuffs it had will be randomly distributed into its components, and will, in the case of Cassette Fusions, persist when transforming into other monsters. Note that buffs and debuffs present on the component monsters will not necessarily return to the original component, as they might be randomly given to the other one.  &lt;br /&gt;
&lt;br /&gt;
== Cassette Fusions ==&lt;br /&gt;
&lt;br /&gt;
Both players and NPCs can fuse. When doing so, the resulting fusion will inherit all buffs and debuffs its components had. Identical buffs and debuffs that both components had will have their total duration added to one other, to a maximum of 16 turns. &lt;br /&gt;
&lt;br /&gt;
Once the fusion takes fatal damage, it is dissolved and both of its components take fatal damage as well. Overspill damage can also harm and even knock out players. &lt;br /&gt;
&lt;br /&gt;
The passive move, [[Cold Fusion]] will activate when a Cassette fusion is created. &lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
&lt;br /&gt;
{{See also|Fusion Power}}&lt;br /&gt;
&lt;br /&gt;
The game has a fusion meter which accrues power every time the player takes damage in a battle, and later upgrades bought from Ranger Wilma allow for other triggers to fill the fusion bar, such as winning a fight or landing a type advantaged attack. Once the bar is full, the player and their [[partner]] can fuse each of the [[Species|monster]]s they play as into a combined form.  The Pear Fussili consumable instantly fills the fusion bar, without spending a turn, which allows for an instant fusion on the spot.&lt;br /&gt;
&lt;br /&gt;
Players can fuse once they reach relationship level 1 with a partner. Once the player reaches relationship level 2 with a [[partner]], they can execute a special move called [[Fusion Power]] when you fuse with them. Fusion power demands the full AP bar to be used and are always incredibly powerful. Its exact nature (base damage, effects and if it hits a all enemies or a single target) depends on the components, coming in many varieties, such as Spike, Bomb, Sword, Axe, Wheel, Beam, Meteor, Wheel, and Smash.&lt;br /&gt;
&lt;br /&gt;
The fusion must be performed during the turn of the main player, as it is not possible to select a move with the main player&#039;s monster and then fuse during the partner&#039;s turn. Fusions are temporally and battle only, and it is not possible to enter a battle fused (albeit one can fuse in the first turn). The act of fusing counts as an action, and debuffs such as [[Leeched|Leech]], [[Poisoned|Poison]] and [[Burned|Burn]] will proc. The fusion is able to immediately act, but this also counts as an additional action. As such, its important to mind certain debuffs, as they can activate twice in a row during the fusing turn; its even possible for a fusion to immediately suffer fatal damage the turn its formed if the components had damaging debuffs and were badly injured&lt;br /&gt;
&lt;br /&gt;
The player is free to unfuse, safely breaking the fusion, on the second turn after originally forming it. It is not possible to unfuse immediately after initially fusing. Unfusing &#039;&#039;does not&#039;&#039; count as an action, and both components will be able to act in the same turn.&lt;br /&gt;
&lt;br /&gt;
When unfusing, both monsters will have the same proportion of health as the fusion had left. This effectively means that their remaining health can change from what their original components had left, even if they received no damage while fused, as their HP pools will balance out.&lt;br /&gt;
&lt;br /&gt;
It is not possible to record with a [[tape]] while in fused form, if the player wishes to record a monster, they must first unfuse.&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
Certain Cassette NPCs, notably [[Ranger Captain]]s during their rematches,  will also use fuse when down to their last 2 monsters. Other NPCs such as trainees and challengers posted in the [[Ranger Noticeboard]] in the postgame will usually fuse as well. NPC Fusions have access to [[Fusion Power]], but they are not programed to unfuse, even when it is advantageous to do so. It&#039;s also possible to manipulate what the NPC fuses into as well as its timing, as it will always be when down to their 2 last. For example, the NPCs can be tricked into fusing when one of its components is under [[Gambit (status effect)|Gambit]] or [[Haunt]] (which some Captains utillize), which makes them knock themselves out, particularly as the fusing turn counts twice for their countdowns.&lt;br /&gt;
&lt;br /&gt;
== Wild Fusions ==&lt;br /&gt;
Fusions can also be encountered in the wild. They are found semi-randomly all over [[New Wirral]], serving as minor boss encounters. When interacted with, the player will be prompted to fight them. Wild fusions cannot be recorded, but once the fusion&#039;s health is depleted it will split into its components, which may be recorded. All fusions have a dramatically increased chance of including bootlegs as one of their components.&lt;br /&gt;
&lt;br /&gt;
Because Wild Fusions are encountered already fused, [[Cold Fusion]] &#039;&#039;&#039;will not&#039;&#039;&#039; activate when facing them, as the move demands a fusion to take place during battle to proc.&lt;br /&gt;
&lt;br /&gt;
Unlike cassette-based fusions, wild fusions will dissolve after taking lethal damage, but their components will regain full HP. They gain [[Flinched]] for the next turn and inherit the buffs and debuffs the fusion had, spread randomly. &lt;br /&gt;
&lt;br /&gt;
Wild fusions appear as a black, horned creature in the overworld, obscuring their real nature until engaged. Once the player obtains the [[Fusion Radar]] after becoming a Ranger and clearing the first task board, all fusions can be tracked. They are indicated by a black outline of a monster, and all look the same on the overworld regardless of the monsters fused. There are 4 different types of fusion encounters, which the Radar specifies:&lt;br /&gt;
&lt;br /&gt;
=== Rogue Fusions ===&lt;br /&gt;
&lt;br /&gt;
Rogue Fusions are common boss encounters spread all over the map. The fusion will be typically made from monsters encountered in the area where it&#039;s found (or monsters from the same species tree). The fusion might be accompanied by an additional monster, but this isn&#039;t always the case. &lt;br /&gt;
&lt;br /&gt;
Once defeated, Rogue Fusions will award the player with 1 Fused Material. Rogue Fusions have a 2% chance of including a [[bootleg]] monster as one of their components.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Swarms ===&lt;br /&gt;
&lt;br /&gt;
Fusion Swarms begin as sequential fight of 3 unfused monsters, which are then joined by 2 additional ones as they get knocked out (for a total of 5). Once at least 4 of them are defeated, the fusion will appear. &lt;br /&gt;
&lt;br /&gt;
One part of this fusion will be one of the unfused monsters in the swarm (or a remaster of it), but the other part can be a different monster from the area. The fusion can also be made of the same monster twice. &lt;br /&gt;
&lt;br /&gt;
Fusion Swarms appear from the beginning of the game, albeit they are less common than Rogue Fusions. It&#039;s not recommended to engage them too early, as the large number of monsters that must be fought in succession makes them a difficult fight before team hitting attacks and fusion are available to the player.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Fusion Swarms will award the player with 1 Fused Material. The fusion in these battles has 10% chance of containing a bootleg monster.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Fusions ===&lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are fusions where one monster is [[Anathema]], which appear after reaching level 3 in the [[Ranger Noticeboard]]. Defeating one is the first step of the [[Here Comes the Sun]] quest, after which they will naturally spawn over the map. &lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are drastically harder than regular Rogue Fusions, as Anathema is a naturally very powerful monster and it will always have [[Fission Power]], which it will quickly attempt to use, doubling the already massive damage output of the fight. Additionally they always have a [[Random Starter]], giving it an extra move instantly (which can include Fission Power). The Anathema component always has [[Self-Destruct]] as well, meaning that several explosions will take place over the fight, particularly if the split Anathema is also to use Fission Power. A copy created by Fission Power will not divide further, when its HP is depleted it will use Self-Destruction and die immediately.&lt;br /&gt;
&lt;br /&gt;
The Anathemas fought as part of Unstable Fusions always have [[Self-Destruct]], [[Random Starter]], [[Fission Power]], [[Pustule Bomb]], [[Bite]], [[Bloodlust]] and  [[Desperation]]. All of these moves are inherited and available to the fusion.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Unstable Fusions will award the player with 1 Fused Material.&lt;br /&gt;
&lt;br /&gt;
=== Orb Fusions ===&lt;br /&gt;
&lt;br /&gt;
Orb Fusions are the most powerful form of fusions. They are unlocked after reaching level 6 in the Ranger Noticeboard and completing Here Comes the Sun. Orb Fusions are styled as proto-[[Archangel|Archangels]], and the fights with them include the Archangel musical theme and glitch effects.&lt;br /&gt;
&lt;br /&gt;
When engaged, the fusion is protected by an Orb, which obscures the monster (albeit its components can be deduced based on its name and types). The player must first break the Orb, serving as an entire additional health bar. Whilst enveloped in the Orb, the fusion will use Archangel mechanics: its AP won&#039;t be consumed by moves, and once it hits a full bar it will attempt to use Fusion Power. The Orb also provides Archangel immunity to to certain debuffs such as [[Petrified]] and [[Sleep]]. Once the orb breaks, the Fusion will be exposed and it will start to consume AP normally and lose archangel immunity, but it will be unharmed and able to fight immediately. &lt;br /&gt;
&lt;br /&gt;
Orb Fusion fights are by far the most difficult as the first stage has a massive damage output and the threat of Fusion Power quickly ramps up, on top of being a debilitating attrition fight as the player has to fight through 4 health bars to win (Orb, Rogue Fusion and each of the components), but they award 5 times more Fused Material.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Orb Fusions will award the player with 5 Fused Material. Orb Fusions have the highest odds of containing a bootleg monster, at 20%.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Fusion is a mysterious phenomenon unique to [[New Wirral]]. It is hard to do, and even the [[Ranger Captain]]s are impressed by the player&#039;s mastery of it. Post-game, the player discovers more about the origins of fusion when undertaking [[Helia]]&#039;s quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4859</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4859"/>
		<updated>2023-08-15T06:43:43Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the core mechanics of &#039;&#039;[[Cassette Beasts]]&#039;&#039; is &#039;&#039;&#039;fusion&#039;&#039;&#039;. They consist of the combination of monsters. Fusions are present as enemy encounters and can be created by the player as well. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Fusions gain the [[move]]s of both monsters they are derived from, and have statistics based on the combined statistics of them. Therefore, they are immensely powerful. However, playing as one monster instead of two also means that only one move can be made per turn and they can be weighted down by debuffs. &lt;br /&gt;
&lt;br /&gt;
When a fusion ends, either by willing unfuse or through fatal damage, all buffs and debuffs it had will be randomly distributed into its components, and will, in the case of Cassette Fusions, persist when transforming into other monsters. Note that buffs and debuffs present on the component monsters will not necessarily return to the original component, as they might be randomly given to the other one.  &lt;br /&gt;
&lt;br /&gt;
== Cassette Fusions ==&lt;br /&gt;
&lt;br /&gt;
Both players and NPCs can fuse. When doing so, the resulting fusion will inherit all buffs and debuffs its components had. Identical buffs and debuffs that both components had will have their total duration added to one other, to a maximun of 16 turns. &lt;br /&gt;
&lt;br /&gt;
Once the fusion takes fatal damage, it is dissolved and both of its components take fatal damage as well. Overspill damage can also harm and even knock out players. &lt;br /&gt;
&lt;br /&gt;
The passive move, [[Cold Fusion]] will activate when a Cassette fusion is created. &lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
&lt;br /&gt;
{{See also|Fusion Power}}&lt;br /&gt;
&lt;br /&gt;
The game has a fusion meter which accrues power every time the player takes damage in a battle, and later upgrades bought from Ranger Wilma allow for other triggers to fill the fusion bar, such as winning a fight or landing a type advantaged attack. Once the bar is full, the player and their [[partner]] can fuse each of the [[Species|monster]]s they play as into a combined form.  The Pear Fussili consumable instantly fills the fusion bar, without spending a turn, which allows for an instant fusion on the spot.&lt;br /&gt;
&lt;br /&gt;
Players can fuse once they reach relationship level 1 with a partner. Once the player reaches relationship level 2 with a [[partner]], they can execute a special move called [[Fusion Power]] when you fuse with them. Fusion power demands the full AP bar to be used and are always incredibly powerful. Its exact nature (base damage, effects and if it hits a all enemies or a single target) depends on the components, coming in many varieties, such as Spike, Bomb, Sword, Axe, Wheel, Beam, Meteor, Wheel, and Smash.&lt;br /&gt;
&lt;br /&gt;
The fusion must be performed during the turn of the main player, as it is not possible to select a move with the main player&#039;s monster and then fuse during the partner&#039;s turn. Fusions are temporally and battle only, and it is not possible to enter a battle fused (albeit one can fuse in the first turn). The act of fusing counts as an action, and debuffs such as [[Leeched|Leech]], [[Poisoned|Poison]] and [[Burned|Burn]] will proc. The fusion is able to immediately act, but this also counts as an addicional action. As such, its important to mind certain debuffs, as they can activate twice in a row during the fusing turn; its even possible for a fusion to immediately suffer fatal damage the turn its formed if the components had damaging debuffs and were badly injured&lt;br /&gt;
&lt;br /&gt;
The player is free to unfuse, safely breaking the fusion, on the second turn after originally forming it. It is not possible to unfuse immediately after initially fusing. Unfusing &#039;&#039;does not&#039;&#039; count as an action, and both components will be able to act in the same turn.&lt;br /&gt;
&lt;br /&gt;
When unfusing, both monsters will have the same proportion of health as the fusion had left. This effectively means that their remaining health can change from what their original components had left, even if they received no damage while fused, as their HP pools will balance out.&lt;br /&gt;
&lt;br /&gt;
It is not possible to record with a [[tape]] while in fused form, if the player wishes to record a monster, they must first unfuse.&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
Certain Cassete NPCs, notably [[Ranger Captain]]s during their rematches,  will also use fuse when down to their last 2 monsters. Other NPCs such as trainees and challengers posted in the [[Ranger Noticeboard]] in the postgame will usually fuse as well. NPC Fusions have access to [[Fusion Power]], but they are not programed to unfuse, even when it is advantageous to do so. It&#039;s also possible to manipulate what the NPC fuses into as well as its timing, as it will always be when down to their 2 last. For example, the NPCs can be tricked into fusing when one of its components is under [[Gambit (status effect)|Gambit]] or [[Haunt]] (which some Captains utillize), which makes them knock themselves out, particularly as the fusing turn counts twice for their countdowns.&lt;br /&gt;
&lt;br /&gt;
== Wild Fusions ==&lt;br /&gt;
Fusions can also be encountered in the wild. They are found semi-randomly all over [[New Wirral]], serving as minor boss encounters. When interacted with, the player will be prompted to fight them. Wild fusions cannot be recorded, but once the fusion&#039;s health is depleted it will split into its components, which may be recorded. All fusions have a dramatically increased chance of incluiding bootlegs as one of their components.&lt;br /&gt;
&lt;br /&gt;
Because Wild Fusions are encountered already fused, [[Cold Fusion]] &#039;&#039;&#039;will not&#039;&#039;&#039; activate when facing them, as the move demands a fusion to take place during battle to proc.&lt;br /&gt;
&lt;br /&gt;
Unlike cassette-based fusions, wild fusions will dissolve after taking lethal damage, but their components will regain full HP. They gain [[Flinched]] for the next turn and inherit the buffs and debuffs the fusion had, spread randomly. &lt;br /&gt;
&lt;br /&gt;
Wild fusions appear as a black, horned creature in the overworld, obscuring their real nature until engaged. Once the player obtains the [[Fusion Radar]] after becoming a Ranger and clearing the first task board, all fusions can be tracked. They are indicated by a black outline of a monster, and all look the same on the overworld regardless of the monsters fused. There are 4 different types of fusion encounters, which the Radar specifies:&lt;br /&gt;
&lt;br /&gt;
=== Rogue Fusions ===&lt;br /&gt;
&lt;br /&gt;
Rogue Fusions are common boss encounters spread all over the map. The fusion will be typically made from monsters encountered in the area where it&#039;s found (or monsters from the same species tree). The fusion might be accompained by an addicional monster, but this isnt always the case. &lt;br /&gt;
&lt;br /&gt;
Once defeated, Rogue Fusions will award the player with 1 Fused Material. Rogue Fusions have a 2% chance of incluiding a [[bootleg]] monster as one of their components.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Swarms ===&lt;br /&gt;
&lt;br /&gt;
Fusion Swarms begin as sequential fight of 3 unfused monsters, which are then joined by 2 additional ones as they get knocked out (for a total of 5). Once at least 4 of them are defeated, the fusion will appear. &lt;br /&gt;
&lt;br /&gt;
One part of this fusion will be one of the unfused monsters in the swarm (or a remaster of it), but the other part can be a different monster from the area. The fusion can also be made of the same monster twice. &lt;br /&gt;
&lt;br /&gt;
Fusion Swarms appear from the beginning of the game, albeit they are less common than Rogue Fusions. It&#039;s not recommended to engage them too early, as the large number of monsters that must be fought in succession makes them a difficult fight before team hitting attacks and fusion are available to the player.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Fusion Swarms will award the player with 1 Fused Material. The fusion in these battles has 10% chance of containing a bootleg monster.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Fusions ===&lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are fusions where one monster is [[Anathema]], which appear after reaching level 3 in the [[Ranger Noticeboard]]. Defeating one is the first step of the [[Here Comes the Sun]] quest, after which they will naturally spawn over the map. &lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are drastically harder than regular Rogue Fusions, as Anathema is a naturally very powerful monster and it will always have [[Fission Power]], which it will quickly attempt to use, doubling the already massive damage output of the fight. Addicionally they always have a [[Random Starter]], giving it an extra move instantly (which can include Fission Power). The Anathema component always has [[Self-Destruct]] as well, meaning that several explosions will take place over the fight, particularly if the split Anathema is also to use Fission Power. A copy created by Fission Power will not divide further, when its HP is depleted it will use Self-Destruction and die immediately.&lt;br /&gt;
&lt;br /&gt;
The Anathemas fought as part of Unstable Fusions always have [[Self-Destruct]], [[Random Starter]], [[Fission Power]], [[Pustule Bomb]], [[Bite]], [[Bloodlust]] and  [[Desperation]]. All of these moves are inherited and available to the fusion.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Unstable Fusions will award the player with 1 Fused Material.&lt;br /&gt;
&lt;br /&gt;
=== Orb Fusions ===&lt;br /&gt;
&lt;br /&gt;
Orb Fusions are the most powerful form of fusions. They are unlocked after reaching level 6 in the Ranger Noticeboard and completing Here Comes the Sun. Orb Fusions are styled as proto-[[Archangel|Archangels]], and the fights with them include the Archangel musical theme and glitch effects.&lt;br /&gt;
&lt;br /&gt;
When engaged, the fusion is protected by an Orb, which obscures the monster (albeit its components can be deduced based on its name and types). The player must first break the Orb, serving as an entire additional healthbar. Whilst enveloped in the Orb, the fusion will use Archangel mechanics: its AP won&#039;t be consumed by moves, and once it hits a full bar it will attempt to use Fusion Power. The Orb also provides Archangel immunity to to certain debuffs such as [[Petrified]] and [[Sleep]]. Once the orb breaks, the Fusion will be exposed and it will start to consume AP normally and lose archangel immunity, but it will be unharmed and able to fight immediately. &lt;br /&gt;
&lt;br /&gt;
Orb Fusion fights are by far the most difficult as the first stage has a massive damage output and the threat of Fusion Power quickly ramps up, on top of being a debilitating attrition fight as the player has to fight through 4 healthbars to win (Orb, Rogue Fusion and each of the components), but they award 5 times more Fused Material.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Orb Fusions will award the player with 5 Fused Material. Orb Fusions have the highest odds of containing a bootleg monster, at 20%.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Fusion is a mysterious phenomenon unique to [[New Wirral]]. It is hard to do, and even the [[Ranger Captain]]s are impressed by the player&#039;s mastery of it. Post-game, the player discovers more about the origins of fusion when undertaking [[Helia]]&#039;s quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4858</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4858"/>
		<updated>2023-08-15T06:42:14Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: Lots of more info regarding turns and unfusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the core mechanics of &#039;&#039;[[Cassette Beasts]]&#039;&#039; is &#039;&#039;&#039;fusion&#039;&#039;&#039;. They consist of the combination of monsters. Fusions are present as enemy encounters and can be created by the player as well. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Fusions gain the [[move]]s of both monsters they are derived from, and have statistics based on the combined statistics of them. Therefore, they are immensely powerful. However, playing as one monster instead of two also means that only one move can be made per turn and they can be weighted down by debuffs. &lt;br /&gt;
&lt;br /&gt;
When a fusion ends, either by willing unfuse or through fatal damage, all buffs and debuffs it had will be randomly distributed into its components, and will, in the case of Cassette Fusions, persist when transforming into other monsters. Note that buffs and debuffs present on the component monsters will not necesarilly return to the original component, as they might be randomly given to the other one.  &lt;br /&gt;
&lt;br /&gt;
== Cassette Fusions ==&lt;br /&gt;
&lt;br /&gt;
Both players and NPCs can fuse. When doing so, the resulting fusion will inherit all buffs and debuffs its components had. Identicall buffs and debuffs that both components had will have their total duration added to one other, to a maximun of 16 turns. &lt;br /&gt;
&lt;br /&gt;
Once the fusion takes fatal damage, it is dissolved and both of its components take fatal damage as well. Overspill damage can also harm and even knock out players. &lt;br /&gt;
&lt;br /&gt;
The passive move, [[Cold Fusion]] will activate when a Cassette fusion is created. &lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
&lt;br /&gt;
{{See also|Fusion Power}}&lt;br /&gt;
&lt;br /&gt;
The game has a fusion meter which accrues power every time the player takes damage in a battle, and later upgrades bought from Ranger Wilma allow for other triggers to fill the fusion bar, such as winning a fight or landing a type advantaged attack. Once the bar is full, the player and their [[partner]] can fuse each of the [[Species|monster]]s they play as into a combined form.  The Pear Fussili consumable instantly fills the fusion bar, without spending a turn, which allows for an instant fusion on the spot.&lt;br /&gt;
&lt;br /&gt;
Players can fuse once they reach relationship level 1 with a partner. Once the player reaches relationship level 2 with a [[partner]], they can execute a special move called [[Fusion Power]] when you fuse with them. Fusion power demands the full AP bar to be used and are always incredibly powerful. Its exact nature (base damage, effects and if it hits a all enemies or a single target) depends on the components, coming in many varieties, such as Spike, Bomb, Sword, Axe, Wheel, Beam, Meteor, Wheel, and Smash.&lt;br /&gt;
&lt;br /&gt;
The fusion must be performed during the turn of the main player, as it is not possible to select a move with the main player&#039;s monster and then fuse during the partner&#039;s turn. Fusions are temporally and battle only, and it is not possible to enter a battle fused (albeit one can fuse in the first turn). The act of fusing counts as an action, and debuffs such as [[Leeched|Leech]], [[Poisoned|Poison]] and [[Burned|Burn]] will proc. The fusion is able to immediately act, but this also counts as an addicional action. As such, its important to mind certain debuffs, as they can activate twice in a row during the fusing turn; its even possible for a fusion to immediately suffer fatal damage the turn its formed if the components had damaging debuffs and were badly injured&lt;br /&gt;
&lt;br /&gt;
The player is free to unfuse, safely breaking the fusion, on the second turn after originally forming it. It is not possible to unfuse immediately after initially fusing. Unfusing &#039;&#039;does not&#039;&#039; count as an action, and both components will be able to act in the same turn.&lt;br /&gt;
&lt;br /&gt;
When unfusing, both monsters will have the same proportion of health as the fusion had left. This effectively means that their remaining health can change from what their original components had left, even if they received no damage while fused, as their HP pools will balance out.&lt;br /&gt;
&lt;br /&gt;
It is not possible to record with a [[tape]] while in fused form, if the player wishes to record a monster, they must first unfuse.&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
Certain Cassete NPCs, notably [[Ranger Captain]]s during their rematches,  will also use fuse when down to their last 2 monsters. Other NPCs such as trainees and challengers posted in the [[Ranger Noticeboard]] in the postgame will usually fuse as well. NPC Fusions have access to [[Fusion Power]], but they are not programed to unfuse, even when it is advantageous to do so. It&#039;s also possible to manipulate what the NPC fuses into as well as its timing, as it will always be when down to their 2 last. For example, the NPCs can be tricked into fusing when one of its components is under [[Gambit (status effect)|Gambit]] or [[Haunt]] (which some Captains utillize), which makes them knock themselves out, particularly as the fusing turn counts twice for their countdowns.&lt;br /&gt;
&lt;br /&gt;
== Wild Fusions ==&lt;br /&gt;
Fusions can also be encountered in the wild. They are found semi-randomly all over [[New Wirral]], serving as minor boss encounters. When interacted with, the player will be prompted to fight them. Wild fusions cannot be recorded, but once the fusion&#039;s health is depleted it will split into its components, which may be recorded. All fusions have a dramatically increased chance of incluiding bootlegs as one of their components.&lt;br /&gt;
&lt;br /&gt;
Because Wild Fusions are encountered already fused, [[Cold Fusion]] &#039;&#039;&#039;will not&#039;&#039;&#039; activate when facing them, as the move demands a fusion to take place during battle to proc.&lt;br /&gt;
&lt;br /&gt;
Unlike cassette-based fusions, wild fusions will dissolve after taking lethal damage, but their components will regain full HP. They gain [[Flinched]] for the next turn and inherit the buffs and debuffs the fusion had, spread randomly. &lt;br /&gt;
&lt;br /&gt;
Wild fusions appear as a black, horned creature in the overworld, obscuring their real nature until engaged. Once the player obtains the [[Fusion Radar]] after becoming a Ranger and clearing the first task board, all fusions can be tracked. They are indicated by a black outline of a monster, and all look the same on the overworld regardless of the monsters fused. There are 4 different types of fusion encounters, which the Radar specifies:&lt;br /&gt;
&lt;br /&gt;
=== Rogue Fusions ===&lt;br /&gt;
&lt;br /&gt;
Rogue Fusions are common boss encounters spread all over the map. The fusion will be typically made from monsters encountered in the area where it&#039;s found (or monsters from the same species tree). The fusion might be accompained by an addicional monster, but this isnt always the case. &lt;br /&gt;
&lt;br /&gt;
Once defeated, Rogue Fusions will award the player with 1 Fused Material. Rogue Fusions have a 2% chance of incluiding a [[bootleg]] monster as one of their components.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Swarms ===&lt;br /&gt;
&lt;br /&gt;
Fusion Swarms begin as sequential fight of 3 unfused monsters, which are then joined by 2 additional ones as they get knocked out (for a total of 5). Once at least 4 of them are defeated, the fusion will appear. &lt;br /&gt;
&lt;br /&gt;
One part of this fusion will be one of the unfused monsters in the swarm (or a remaster of it), but the other part can be a different monster from the area. The fusion can also be made of the same monster twice. &lt;br /&gt;
&lt;br /&gt;
Fusion Swarms appear from the beginning of the game, albeit they are less common than Rogue Fusions. It&#039;s not recommended to engage them too early, as the large number of monsters that must be fought in succession makes them a difficult fight before team hitting attacks and fusion are available to the player.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Fusion Swarms will award the player with 1 Fused Material. The fusion in these battles has 10% chance of containing a bootleg monster.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Fusions ===&lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are fusions where one monster is [[Anathema]], which appear after reaching level 3 in the [[Ranger Noticeboard]]. Defeating one is the first step of the [[Here Comes the Sun]] quest, after which they will naturally spawn over the map. &lt;br /&gt;
&lt;br /&gt;
Unstable Fusions are drastically harder than regular Rogue Fusions, as Anathema is a naturally very powerful monster and it will always have [[Fission Power]], which it will quickly attempt to use, doubling the already massive damage output of the fight. Addicionally they always have a [[Random Starter]], giving it an extra move instantly (which can include Fission Power). The Anathema component always has [[Self-Destruct]] as well, meaning that several explosions will take place over the fight, particularly if the split Anathema is also to use Fission Power. A copy created by Fission Power will not divide further, when its HP is depleted it will use Self-Destruction and die immediately.&lt;br /&gt;
&lt;br /&gt;
The Anathemas fought as part of Unstable Fusions always have [[Self-Destruct]], [[Random Starter]], [[Fission Power]], [[Pustule Bomb]], [[Bite]], [[Bloodlust]] and  [[Desperation]]. All of these moves are inherited and available to the fusion.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Unstable Fusions will award the player with 1 Fused Material.&lt;br /&gt;
&lt;br /&gt;
=== Orb Fusions ===&lt;br /&gt;
&lt;br /&gt;
Orb Fusions are the most powerful form of fusions. They are unlocked after reaching level 6 in the Ranger Noticeboard and completing Here Comes the Sun. Orb Fusions are styled as proto-[[Archangel|Archangels]], and the fights with them include the Archangel musical theme and glitch effects.&lt;br /&gt;
&lt;br /&gt;
When engaged, the fusion is protected by an Orb, which obscures the monster (albeit its components can be deduced based on its name and types). The player must first break the Orb, serving as an entire additional healthbar. Whilst enveloped in the Orb, the fusion will use Archangel mechanics: its AP won&#039;t be consumed by moves, and once it hits a full bar it will attempt to use Fusion Power. The Orb also provides Archangel immunity to to certain debuffs such as [[Petrified]] and [[Sleep]]. Once the orb breaks, the Fusion will be exposed and it will start to consume AP normally and lose archangel immunity, but it will be unharmed and able to fight immediately. &lt;br /&gt;
&lt;br /&gt;
Orb Fusion fights are by far the most difficult as the first stage has a massive damage output and the threat of Fusion Power quickly ramps up, on top of being a debilitating attrition fight as the player has to fight through 4 healthbars to win (Orb, Rogue Fusion and each of the components), but they award 5 times more Fused Material.&lt;br /&gt;
&lt;br /&gt;
Once defeated, Orb Fusions will award the player with 5 Fused Material. Orb Fusions have the highest odds of containing a bootleg monster, at 20%.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Fusion is a mysterious phenomenon unique to [[New Wirral]]. It is hard to do, and even the [[Ranger Captain]]s are impressed by the player&#039;s mastery of it. Post-game, the player discovers more about the origins of fusion when undertaking [[Helia]]&#039;s quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4617</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4617"/>
		<updated>2023-08-04T01:38:18Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: Cleanup and some other information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the core mechanics of &#039;&#039;[[Cassette Beasts]]&#039;&#039; is &#039;&#039;&#039;fusion&#039;&#039;&#039;. They consist of the combination of monsters. Fusions are present as enemy encounters and can be created by the player as well. The game has a fusion meter which accrues power every time the player takes damage in a battle. Once it is full, the player and their [[partner]] can fuse each of the [[Species|monster]]s they play as into a combined form. NPC fusions are usually faced directly, already fused as rogue encounters, or used by boss  Cassete users, who will typically fuse when down to their last 2 monsters.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Fusions gain the [[move]]s of both monsters they are derived from, and have statistics based on the combined statistics of them. Therefore, they are immensely powerful. However, playing as one monster instead of two also means that  only  one move can be made per turn and they are be weakened with several debuffs. &lt;br /&gt;
&lt;br /&gt;
The fusion will inherit all buffs and debuffs its components had. &lt;br /&gt;
&lt;br /&gt;
Fusion mechanics vary sightly based wether the user is a Cassette user or a wild fusion. For Cassette users, if the fusion takes fatal damage it is dissolved and both of its components take fatal damage as well. For wild fusions, once the fusion takes lethal damage it will dissolve, but its components will be left unharmed at full HP. They will be flinched for the next turn and inherit the buffs and debuffs the fusion had, spread randomly. {{Main|Fusion Power}}&lt;br /&gt;
&lt;br /&gt;
Players can fuse once they reach relationship level 1 with a partner. Once the player reaches relationship level 2 with a [[partner]], they can execute a special move called [[Fusion Power]] when you fuse with them. Fusion power demands the full AP bar to be used and are always incredibly powerful. Its exact nature (base damage, effects and if it hits a all enemies or a single target) depends on the components, coming in many varieties, such as Spike, Bomb, Sword, Axe, Wheel, Beam, Meteor, Wheel, and Smash.&lt;br /&gt;
&lt;br /&gt;
=== Wild Fusions ===&lt;br /&gt;
Fusions exist in the wild. They are found semi-randomly all over [[New Wirral]], serving as boss encounters. When interacted with, the player will be prompted to fight them. Wild fusions cannot be recorded, but once the fusion&#039;s health is depleted it will split into its components, which may be recorded. All fusions have a dramatically increased chance of incluiding bootlegs as one of their components.&lt;br /&gt;
&lt;br /&gt;
Fusions appear as a black, horned creature in the overworld, obscuring their real nature until engaged. Once the player obtains the Fusion Radar after becoming a Ranger and clearing the first task board, all fusions can be tracked. They are indicated by a black outline of a monster, and all look the same on the overworld regardless of the monsters fused. There are 4 different types of fusion encounters, which the Radar specifies:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rogue Fusions&#039;&#039;&#039; are common boss encounters spread all over the map. The fusion will be typically made from monsters encountered in the area where its found (or monsters from the same species tree). The fusion might be accompained by an addicional monster, but this isnt always the case. Once defeated, Rogues will award the player with 1 Fused Material. &lt;br /&gt;
** Rogues have a 2% chance of incluiding a bootleg monster as one of their components&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fusion Swarms&#039;&#039;&#039; involve a sequential fight with 5 common monsters, starting at 3 which are then joined by 2 addicional ones as they get knocked out. Once 4 of the common monsters (or all 5 if team wide attacks were used) are defeaten, the fusion will appear. &lt;br /&gt;
** The fusion will be made by one of the components of the common monsters in the swarm (or a remaster of the species), but the other commonent might be a different monster from the area, albeit it can also be a fusion made of two identical monsters. Once defeated, Swarms will award the player with 1 Fused Material.&lt;br /&gt;
** Swarms appear from the beggining of the game, albeit they are less common than Rogue Fusions. Its not recommended to engage them too early, as the large number of monsters that must be fought in succession makes them a difficult fight before team hitting attacks and fusion are available to the player.&lt;br /&gt;
** The fusion in these battles has 10%  chance of containing a [[bootleg]] monster.&lt;br /&gt;
*&#039;&#039;&#039;Unstable Fusions&#039;&#039;&#039; are fusions where one monster is [[Anathema]], which appear after reaching level 3 in the [[Ranger Noticeboard]]. Defeating one is the first step of the Here Comes the Sun quest, after which they will naturally spawn over the map. &lt;br /&gt;
** Unstable fusions are drastically harder than regular rogues, as Anathema is a naturally very powerful monster and it will always have [[Fission Power]], which it will quickly attempt to use, doubling the already massive damage output of the fight. Addicionally they always have a [[Random Starter]], giving it an extra move instantly (which can include Fission Power). The Anathema component always has [[Self-Destruct]] as well, meaning that several explosions will take place over the fight, particularly if the split Anathema is also to use Fission Power. A copy created by Fission Power will not divide further, when its HP is depleted it will use Self-Destruction and die immediately. Once defeated, Unstables will award the player with 1 Fused Material.&lt;br /&gt;
*** The Anathemas fought in unstable fights always have [[Self-Destruct]], [[Random Starter]], [[Fission Power]], [[Pustule Bomb]], [[Bite]], [[Bloodlust]] and  [[Desperation]]. All of these moves are inherited and available to the fusion.&lt;br /&gt;
*&#039;&#039;&#039;Orb Fusions&#039;&#039;&#039; are the most powerful form of fusions. They are unlocked after reaching level 6 in the Ranger Noticeboard and completing Here Comes the Sun. Orb Fusions are styled as proto-[[Archangel|Archangels]], and the fights with them include the Archangel musical theme and glitch effects. &lt;br /&gt;
** When engaged, the fusion is protected by an Orb, which obscures the monster (albeit its components can be deduced based on its name and types). The player must first break the Orb in which they appear, which serves as an entire addicional healthbar. While the Orb stands, the fusion will have Archangel mechanics, meaning its AP won&#039;t be consumed by moves and once it hits a full bar it will attempt to use Fusion Power. Once the orb breaks, the Fusion will be exposed and it will start to consume AP normally, but it will unharmed and able to fight immediately. Once defeated, Orbs will award the player with 5 Fused Material.&lt;br /&gt;
** Orb fights are by far the most difficult as the first stage has a massive damage output and the threat of Fusion Power quickly ramps up, on top of being a debilitating attrition fight as the player has to fight through 4 healthbars to win (Orb, Rogue Fusion and each of the components), but they award 5 times more Fused Material.&lt;br /&gt;
** Orb Fusions have the highest odds of containing a bootleg monster, at 20%.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Fusion is a mysterious phenomenon unique to [[New Wirral]]. It is hard to do, and even the [[Ranger Captain]]s are impressed by the player&#039;s mastery of it. Post-game, the player discovers more about the origins of fusion when undertaking [[Helia]]&#039;s quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
	<entry>
		<id>http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4605</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cassettebeasts.com/index.php?title=Fusion&amp;diff=4605"/>
		<updated>2023-08-02T18:53:49Z</updated>

		<summary type="html">&lt;p&gt;Andre5913: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the core mechanics of &#039;&#039;[[Cassette Beasts]]&#039;&#039; is &#039;&#039;&#039;fusion&#039;&#039;&#039;. The game has a fusion meter which accrues power every time the player takes damage in a battle. Once it is full, the player and their [[partner]] can fuse each of the [[Species|monster]]s they play as into a combined form.&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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Fused monsters gain the [[move]]s of both monsters they are derived from, and have statistics based on the combined statistics of them. Therefore, they are immensely powerful. However, playing as one monster instead of two also means that  only  one move can be made per turn, and if the opponent has sufficient stats to deal significant damage, the player is  at more risk of being hurt. &lt;br /&gt;
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The fusion will inherit all buffs and debuffs its components had. &lt;br /&gt;
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Fusion mechanics vary sightly based wether the user is a Cassette user or a wild fusion. For Cassette users, if the fusion takes fatal damage it is dissolved and both of its components take fatal damage as well. For wild fusions, once the fusion takes lethal damage it will dissolve, but its components will be left unharmed at full HP. They will be flinched for the next turn and inherit the buffs and debuffs the fusion had, spread randomly. {{Main|Fusion Power}}&lt;br /&gt;
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Players can fuse once they reach relationship level 1 with a partner. Once the player reaches relationship level 2 with a [[partner]], they can execute a special move called [[Fusion Power]] when you fuse with them. Fusion power demands the full AP bar to be used and are always incredibly powerful. Its exact nature (base damage, effects and if it hits a all enemies or a single target) depends on the components, coming in many varieties, such as Spike, Bomb, Sword, Axe, Wheel, Beam, Meteor, Wheel, and Smash.&lt;br /&gt;
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=== Rogue Fusions ===&lt;br /&gt;
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&#039;&#039;&#039;Rogue Fusions&#039;&#039;&#039; exist in the wild. They are common boss encounters spread all over the map. The fusion will be typically made from monsters (or their remasters) from the nearby area where its encountered. The fusion might be accompained by an addicional monster, but this isnt always the case. Once defeated, Rogues will award the player with 1 Fused Material.&lt;br /&gt;
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Once the player obtains the Fusion Radar after becoming a Ranger and clearing the first task board, all fusions can be tracked. They are indicated by a black outline of a monster, and all look the same on the overworld regardless of the monsters fused.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fusion Swarms&#039;&#039;&#039; involve a sequential fight with 5 common monsters, starting at 3 which are then joined by 2 addicional ones as they get knocked out. Once 4 of the common monsters (or all 5 if team wide attacks were used), the rogue fusion will appear. &lt;br /&gt;
** The fusion in these battles has a significantly higher chance of containing a [[bootleg]] monster. The fusion will be made by one of the components of the common monsters in the swarm (or a remaster of the species), but the other commonent might be a different monster from the area, albeit it can also be a fusion made of two identical monsters. Once defeated, Swarms will award the player with 1 Fused Material.&lt;br /&gt;
*&#039;&#039;&#039;Unstable Fusions&#039;&#039;&#039; are fusions where one monster is [[Anathema]], which appear after reaching level 3 in the [[Ranger Noticeboard]]. Defeating one is the first step of the Here Comes the Sun quest, after which they will naturally spawn over the map. &lt;br /&gt;
** Unstable fusions are drastically harder than regular rogues, as Anathema is a naturally very  powerful monster and it will always have [[Fission Power]], which it will quickly attempt to use, doubling the already massive damage output of the fight. Addicionally they always have a [[Random Starter]], giving it an extra move instantly (which can include Fission Power). The Anathema component always has [[Self-Destruct]] as well, meaning that several explosions will take place over the fight, particularly if the split Anathema is also to use Fission Power. A copy created by Fission Power will not divide further, when its HP is depleted it will use Self-Destruction and die immediately. Once defeated, Unstables will award the player with 1 Fused Material.&lt;br /&gt;
* &#039;&#039;&#039;Orb Fusions&#039;&#039;&#039; are the most powerful form of fusions. They are unlocked after reaching level 6 in the Ranger Noticeboard and completing Here Comes the Sun. Orb Fusions are styled as proto-[[Archangel|Archangels]], and the fights with them include the Archangel musical theme and glitch effects. &lt;br /&gt;
** When engaged,  the fusion is protected by an Orb, which obscures the monster (albeit its components can be deduced based on its name and types). The player must first break the Orb in which they appear, which serves as an addicional healthbar. While the Orb stands, the fusion will have Archangel mechanics, meaning its AP won&#039;t be consumed by moves and once it hits a full bar it will attempt to use Fusion Power. Once the orb breaks, the Fusion will be exposed and it will start to consume AP normally, but it will unharmed and able to fight immediately. Once defeated, Orbs will award the player with 5 Fused Material.&lt;br /&gt;
** Orb fights are by far the most difficult as the first stage has a massive damage output and the threat of Fusion Power quickly ramps up, on top of being a debilitating attrition fight as the player has to fight through 4 healthbars to win (Orb, Rogue Fusion and each of the components), but they award 5 times more Fused Material.&lt;br /&gt;
** Orb Fusions have a much higher change of containing a Bootleg monster, even higher than Swarms.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Fusion is a mysterious phenomenon unique to [[New Wirral]]. It is hard to do, and even the [[Ranger Captain]]s are impressed by the player&#039;s mastery of it. Post-game, the player discovers more about the origins of fusion when undertaking [[Helia]]&#039;s quest [[Here Comes The Sun]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Andre5913</name></author>
	</entry>
</feed>